Kenshi
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Becoming a landed aristocrat in the Great Desert.
By Bad Poisonx and 1 collaborators
Hello there, It seems you want to become the benefactor to your own prosperous trading hub, Bustling
with life and treasury filled to the brim with Cats? It can and has been done, but It is not so easy.
You will want to be about mid game before you move out to make a settlement of your own there are some things
that need to be settled, and Preparations that need to be made. Running out there Like a filthy UC
peasant thinking all you need is freedom and a fire in your soul is a quick way to get yourself inside the slave pens!
   
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Prerequisites
  1. Foot Soldiers (stats from mid 30's to 40's should be fine)
  2. Engineers (2 should be fine)
  3. Farmer(s)
  4. A decent cook/brewer (Alcohol is a good way to subsidize for building materials)
  5. Researched tech (around tier 3 is fine, the farther you go the easier it gets)
  6. Build stock (Building Material and Iron plates are a necessity!)
  7. around 120,000 Cats (as Payments For UC and Traders Guild Alliances)
  8. Several Pack Garru or bull (No seriously this is an absolute must!)
Why set up in United Cities territory?
Many would say that settling in an inhospitable desert is a bad idea. That isn't completely
wrong, however even though it is a dangerous environment and requires some forethought
and prep work to accomplish it is by no means impossible. Compounded with that,
the UC and Traders Guild do not have the highest grade weaponry or armor for sale.
What it lacks in good Equipment it sure as hell makes up for with an accessibility of a
wide variety of goods and massive store of Cats to trade with.
Where to set up?
Now you may be asking yourself, wherein the united cities is a good place to lay your hat and set
up camp? Well if I told you that I would have to see your corpse off to the Skimmers. Ha, I'm just
pulling your cloth pants, In reality, I haven't seen all of what the UC has to offer myself. The Great
Desert is such a large place there are probably about a dozen or so optimal spots you could set
yourself up in. However, I can Give you a look at what my location scouting gave fruit to.
Right smack dab in between the four major UC towns there is a good spot for building.
lots of flat ground, a source of copper and Iron, moreover access to a major trading hub in each
cardinal direction. Heng to the south, Stoat to the west, Sho-Battai
to the north, and Heft to the east.


Political matters

Of course, even if you come prepared with the things I told you, there will need to be some
matters to attend to Immediately upon arriving at your chosen spot. The two major Factions you
must appease so you settle in peace is the Traders Guild and the United City.

Note: by allying yourself with the UC and Trade Guild, your affinity with the Slaver faction
will reach 100 if it was at 0. this will have the side effect of also not having to worry about
slaver raids on your settlement


First of all, let us address the Traders Guild... Oh boy those snakes would
sell their own skin to those freaks in Sonorous if they could make a Cat off of it.
However, they are vital to make nice with If you want to settle in a central location that you can
take advantage of. the easiest way to deal with them is to head over to Traders Edge in/by Heng.
100,000 Cats will get you an alliance
(unless you have a settlement in their territory first, in which case it's 75,000).
The benefit is that you will not get harassed for ~3,000 Cat every two weeks.

Next is the United Cities. you could just bribe them like the Guild,
however, I suggest using other means. there are three ways to gain favor. Money,
Influence, and Force. Unless you have another 100,000 Cat or can fight like a god to bring in that
Tin can Tinfist, Influence is your best shot.
To Ally via Influence, you must Have and I quote...Ahem...
"Control of a strategically impressive outpost will be enough to show your
worth to us." In any case, this alliance will cause the Rebel farmers and
Anti-slavers to be hostile towards you. those Anti-slavers are to busy being free to come all the
way to UC, and the Rebel farmers were always angry at your existence anyway.... we will deal
with them soon.

the one loose end this will cause is the Ugh... Holy Nation... yeah they will very rarely stop
being fanatical hypocrites to come after you, but UC will always get there first.
A bloodbath will ensue outside of your gate, but the UC will always win with their much heavier
armored infantry. so besides the occasional Skimmer, the Rebels are the only real threat.
Securing Peace
So the final thing to worry about in this situation is these farmer rabbles.
this is where your infantry come in. North in the SinKuun province there is Fort Simon,
the HQ for these pests. Go up there wipe em out, and do what you will with their leader.
he has a 20,000 Cat bounty so that is another incentive to go.
once you finish there the Rebel farmers will be no more!

Expanding Horizons
Now all that's left is to create whatever kind of beautiful town you wish!
there are many ways to make money here, cactus rum, Grog, raw materials,
robotics, medicine, weapons, armor,
Hashish (If you are allied with UC I don't think they Frisk you at the gate).
So go out there and do what all Nobles in the UC want, to become stupid rich and
flaunt it in everyone's face for a living!
After Notes
Any input on how this was written would be greatly appreciated. this is my first steam guide (I had posted this as a discussion before because I have never seen the guide page till a friend told me) because I never was interested in this part of steam till now. if there are any errors feel free to point them out. I hope you get some good info from this and also enjoyed it's "Roleplay feel". be sure If you like to send this to a friend that also
plays Kenshi!
25 Comments
Renix 25 Sep, 2022 @ 12:07am 
The tax noble typically carries 6-9k cats, if you have a stealth character you can pay 3k so nobody will come attack you for tax evasion, and then ko them to get your money back, and he usually has trade goods, hasish, and high quality weapons/gear too.
Dawud Sandstorm 24 Aug, 2022 @ 6:56pm 
I actually set up a base in the desert in the exact same position without this guide. I refused to ally the traders guild and kept getting attacked by slave raids even after I killed all the Slave Masters and started to pay taxes. I eventually got bored and took my army of 50 peasants to kill Cat-Lon, ran straight to him and killed him after losing 15 of said peasants, only to die on the way back to swarms of 100s of skin bandits. Good times
Smackems 1 Aug, 2022 @ 5:04pm 
i got by with one pack bull, honestly i think one of the best places to settle in is shem plenty of buffer from bandits and such with beak things and they become great meat source when turrets get set up animal trader around the corner. one of the best waystations i have ever been to just to the north and whem you get hemp going you make hundres of thousands selling hashish in strange town
iansomniac 18 Nov, 2021 @ 5:51am 
Good stuff. I always nomad the desert, or live in town. Now I gotta build a base!
A-1 Abdullah 8 Jun, 2021 @ 2:51am 
Understandable, I still remember having to go on rescue missions for supplies when the guy with the pack bull got ganked by rebel farmers, which is immersive even if a hassle.
Bad Poisonx  [author] 5 Jun, 2021 @ 3:26pm 
I try to keep the game somewhat vanilla for stuff like this, mostly flavor mods or stuff that seems practical.
A-1 Abdullah 5 Jun, 2021 @ 5:58am 
I've never needed pack animals but I use umbra bag mod which is cheaty but makes base building/big army stuff way simpler.
Bad Poisonx  [author] 5 Jun, 2021 @ 1:52am 
walls are necessary when you are not confident with the current skill of your group to deal with any threat that you may face. this can range from near starving farmers, to armored paladins. so it is recommended that you rush walls II where you can walk on them and place turrets to be completely safe. this game is very space based you N E E D pack animals to transfer items for building. I have some stack mods to make it more reasonable without feeling cheaty, but Garru or Bulls are a necessity once you can get sustainable food. building material and iron/copper plates are used in very high amounts for the base I showcased.
Primordial Iblis 5 Jun, 2021 @ 1:40am 
Great guide! The political matters bit is especially worthy. A minor point that I think should be added to your guide is the purpose of the garru/bulls. I'm a new Kenshi player myself so haven't attempted any settlement builds yet so I have no idea what the purpose of the pack animals for this would be. Just to haul in materials or to make trade caravans once it's all set up? Main thing is also with what settlement to start with, wall it all off first or do it a different way?
Bad Poisonx  [author] 4 Apr, 2021 @ 1:29am 
true, or if you have a production base, bring several pack Garru of bolts and a sizable detachment of archers. blot out the sun and all is well.