RimWorld

RimWorld

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Beastly Vanilla Turrets
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
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3.692 MB
30 maj, 2019 @ 8:16
6 okt, 2022 @ 17:26
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Beastly Vanilla Turrets

I 1 samling av TheGoofyOne
Mine 5/21
209 artiklar
Beskrivning
Version 1.5

Have a few shotguns or lmgs sitting around and wish you could mount them on a turret? I say why not. If you can build a turret, you can mount your guns on it.

Adds the ability to mount vanilla guns on vanilla turrets to create some beastly vanilla turrets.

Stats of the beastly turret is maintained from the weapon installed on it. What is increased is either the amount of bullets for burst weapons, or if not a burst weapon now turret will burst three.

Ability to mount 3 of the following onto a turret instead of the turret gun:

Mini Gun
Charge Lance
Sniper Rifle
LMG
Heavy SMG
Charge Rifle
Assault Rifle
Bolt Action Rifle
Shotgun
Incendiary Launcher
EMP Launcher

Turrets require more power and an additional component due to a much bigger motor needed to spin the heavier weight.

Compatibility - Should be completely. This XML only MOD overwrites no core files.

Version 1.0 - Release
Version 1.1 - Updated to 1.2
Version 1.3 - Added 3 Shotgun Turret
Version 1.4 - Added 3 Incendiary Launcher turret
Version 1.5 - Added 3 EMP Launcher turret
67 kommentarer
Latex Santa 6 aug @ 1:39 
Could we possibly, maybe get a 1.6 update of this mod?
Looks amazing. Please, and thank you.
pgames-food 11 aug, 2024 @ 18:51 
(btw if you use turretbase, the weapon you want to mount usually needs to be nearby on the floor)
pgames-food 11 aug, 2024 @ 18:50 
yup there is one i think by haplo, (turretbase). i use both in my games, turret base has a manual, and more expensive auto tracking one, and both mods have a nice use case (but i cant check my game atm as had to uninstall rimworld temporarily to make space :)
Wild Dog 11 aug, 2024 @ 15:58 
Is there a mod out there where you can just mount one of your guns to a tripod/fixed turret that doesn't require any power and has to be manned by a pawn to work? Basically, a gun in a strategic location that I don't necessarily want my pawn to have to carry around all the time as their primary weapon.
pgames-food 17 jan, 2023 @ 14:54 
hi zilla i think if the quality affects the stats of the item, (or like if something is "infused" with keywords giving extra stats), then it could affect it too, but i havent tried any quality/infused items yet
Zilla 17 jan, 2023 @ 12:05 
Does "Stats of the beastly turret is maintained from the weapon installed on it." mean that the quality of the used weapons matters? Or does it just use the base stats?
makoaluveaux 17 nov, 2022 @ 12:58 
Crazy idea but would there be a way to have the mod generate turrets from weapons in the game? Modded/unmodded? Just would be really cool.
TheGoofyOne  [skapare] 6 okt, 2022 @ 17:27 
Updated to 1.4 and tested stand alone. No errors, works perfectly :)
SuwinTzi 28 dec, 2021 @ 21:41 
@Thundercraft From what I understand CE overwrites core files, which makes compatibility with CE a nightmare.
Thundercraft 10 sep, 2021 @ 19:57 
As I wrote below: Hovering over Beastly Vanilla Turrets turrets in the Security tab kept giving red exception errors. After several hundred of these errors piled up, the log said: "Reached max messages limit. Stopping logging to avoid spam."

I also tested if it made a difference if Combat Extended was higher or lower in the mod list. But these errors kept happening either way. After building some Beastly Vanilla Turrets turrets, I could see that they actually shot at enemies within range... if Combat Extended was loaded after. But if Combat Extended was loaded before, then the turrets wouldn't even fire at enemies.

Well, even if these errors did not happen, the turrets in Beastly Vanilla Turrets would not respect ammo consumption.

I also tested it in combination with Yayo's Combat 3, which seems a bit like a lite version of Combat Extended. Beastly Vanilla Turrets worked just fine with that, even with Yayo's ammo turned on. Though, the turrets still did not consume ammo.