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Type: Mod, Server
Mod Type: Mechanics
File Size
Posted
Updated
67.509 KB
28 May, 2019 @ 5:14pm
2 Jun, 2019 @ 1:34pm
32 Change Notes ( view )

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ZombieSpawnOverhaul_DeerIsle

Description
First version now ready for testing :)

Chernarus version here

Massive Zombie spawn overhaul from The Sanctuary server[discord.me]

This is for DeerIsle!

This is a MASSIVE overhaul to zombie spawn locations, radiuses and numbers. Carefully balanced and tweaked.(in progress)
I use this with Munghard's WalkingDeadZombies and it's pretty ♥♥♥♥♥♥ cool.

1. Run this on your server
2. See how cool it is

You might need to up the numbers in globals.xml
<var name="SpawnInitial" type="0" value="2000"/> <var name="ZombieMaxCount" type="0" value="3000"/>



Free to repack, edit, steal, whatever.



Source Code[pastebin.com]
6 Comments
Sythis 19 Jun, 2024 @ 11:12am 
Does this work with PvZ?
Bobbles 10 Mar, 2024 @ 7:54am 
you wouldnt have the xml available would you @Robbhimself? I am not knowledgable on unpacking repacking,
Yulia_Volkova™.(^_^)™ 29 Dec, 2022 @ 1:13pm 
um bom ainda nao testei
Robbhimself  [author] 26 Jun, 2019 @ 5:03pm 
mod is now obsolete. you can just put zombieterritories.xml in the "env" folder in your mission dir
CHL 10 Jun, 2019 @ 3:37am 
There are too few zombies
Robbhimself  [author] 2 Jun, 2019 @ 12:28pm 
first working version ready for testing :)