DiRT Rally 2.0

DiRT Rally 2.0

251 ratings
Optimal Graphics Settings
By Montago
Finding the sweetspot between nice looking graphics and fast-enough framerate can be a chore. This is my findings and optimal settings
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Introduction
The goal is to get a stable framerate of 60+ fps. while making the picture quality as pretty to look at as possible.

I'm tweaking on the following hardware (which i consider avarage these days)
- Intel Core i7 3770K @ stock
- NVidia GTX 1070
- 16GB DDR3
- Resolution: 2560x1440

I've tested and tweaked settings using multiple stages to make sure that they are pretty solid.

I already wrote a guide for Dirt Rally 1 and I encourage you to have a look at it for hints and tweaks i might omit in this guide: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=442912192

Graphic Settings
Display Mode
I prefer to use Windowed Borderless, this has the advantage of making it easy to switch between gaming and other programs like Sound Mixer, Recording tools, Youtube or whatever..

VSync
ON - My monitor doesn't support higher hz/fps then 60 and on my machine it doesn't look good when VSync is off.

Using VSync ON also has the benefit of lowering the power usage / noise of the GPU

Multisampling
4x MSAA looks really nice on 2560x1440 , especially rocks and trees has less hysteresis / sharp edges

Use CMAA if you need more performance, though its not as nice as 4x MSAA

TAA
OFF ... ALWAYS OFF !!!
I don't know what this foul setting from hell is supposed to do, but the whole game looks like Nintendo if you enable it. !!!

EDIT: TAA = Temporal Anti-Alias and combines a sequence of images to detect moving objects, the Anti-Alias engine will then only care about the edges that these objects contain. In the perfect world / implementation, this would look good - but CodeMasters did something wrong so it looks terrible. I advice NOT to enable it for better image quality.

PS: never enable TAA and normal AA in the same time.
To Codemasters: Why did you allow this ?
34" Wide 3440x1440 settings
So i upgradede my monitor and had to change a few settings to make it run optimally:

- My new monitor has G-SYNC so i Disabled VSYNC

- Aspect ratio in game changed to 21:9

- AA changed to CMAA

With the GTX 1070 i'm now getting 60 to 100 fps.
Advanced Graphics
Quality Preset: Custom

Shader Detail
HIGH - Never use LOW, it will break all shadow effects and make textures look like crap.

Texture Detail
ULTRA - This setting mostly consume GPU RAM and if you have plenty, just turn it up.

Reflections
HIGH - using ULTRA has a high cost in rain weather, while High looks plenty good.

Screen Space Reflections
ON

Shadows
Medium - You wont notice the difference when driving, and Medium looks quite good. Anything higher just ads finer detail and cost much performance.

Night Lightning (edited)
LOW - I ran into a perf. issue and found that i had to tweak it all the way down to LOW.
There seems to be no difference between LOW and ULTRA (at least in Germany) other than frames per second ?
ULTRA - You might tweak this down if you get bad performance at night.

Ambient Occlusion
HIGH - I couldn't tell the difference to ULTRA, and High looks plenty good.

Advanced Ambient Occlusion
OFF - It cost too much and didn't add enough detail.

Particles
ULTRA - This makes smoke and effects look good, tweak it down a notch if you need performance

Advanced Blending
OFF - This feature cost a LOT of performance and only makes trees look better. 4x MSAA is much cheaper to use.

Weather
High

Crowd
Medium - anything higher cost A LOT of performance, but medium looks good. I think there is a performance bug because i dont see much difference, only in frames per second.

Cloth
High

Mirrors
High

Vehicle Detail
High - it doesn't seem to cost much to run high, but you might get more fps in replay mode.

Track
Ultra - you might find some performance here, but not a lot.

Object
Ultra - also a bit of performance to gain from lower settings...

Trees
Ultra - It seems that there is little difference between lower settings and ultra. I found that there is a performance bug with trees that cant be solved by lowering tree-details. just keep it high.

Ground Cover
High - makes the game look pretty and doesn't cost much to have on High
Edit:
This option seems to be CPU bound, so set to low if your CPU is slow.

Skidmarks
ON - they dont cost much and makes the game look more real.

Motion Blur
ON - This is mostly a preference thing. only a few fps if turned off.

God Rays
OFF - I found them very distracting

Chromatic Aberration
ON - Makes some details look nicer

Bloom
ON - VERY IMPORTANT !! to keep this ON. Without it the light-engine doesn't work properly

Lense Flares
OFF - I don't like them, my eyes are not a camera... turn on if you like.

Light Streaks
OFF - Also dont like these..

Lens Dust
OFF - I prefer off to get clean screenshots .. hehe.. clean... get it ?
Brightness
The optimal setting is when the darkest logo is BARELY visible.

I have a calibrated monitor and can easily see the black logo at 1.00

At 0.8 it's pretty much gone, so for me it's between 0.8 and 1.00

I find that 0.8 can be a bit too dark at times, but also wish that contrast was higher in the game.
Most of the game has a very flat contrast curve. Sadly the game doesn't offer any tools to adjust lightness and contrast so you might need to find tweaks elsewhere for better contrast.
Results
The game hasn't been optimized fully yet and i bet that there might come small performance upgrades in the future.

My tweaks has given me a very nice looking picture and an almost stable 60 frames per second.

the fps dips below 60 at non-optimized places and i haven't found a solid way to eliminate them. Believe me i've tried every logical tweak with lower settings and haven't found the root cause.

Some times in replay, the car will come out of a non-dense forest (Poland) and the fps dips to 56 for no reason at all..

Using CMAA instead of 4xMSAA is the easiest boost when the track demands higher fps.
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42 Comments
loni 26 Apr @ 8:00am 
The "Track" setting is responsible for the presence of small details on the track, such as volumetric stones along the edges, it should not significantly affect performance, it is more of a console optimization setting:steamthumbsup:
svenoss 15 Aug, 2024 @ 1:22pm 
Best way to improve graphics if you have a good gpu is to use DSR factor 4.0X in the nvidia control panel. DSR smoothing 4-6% This way you can go 1080p to 4K, I don't recommand much MSAA like 0 or 2x and no TAA.
Milt 9 Apr, 2023 @ 4:18am 
I have the same amount of RAM and same CPU the only difference is I have a 1080ti and at 1080p im getting over 200fps with everything on full mashings
Sublime 28 Jan, 2023 @ 7:01am 
Using these settings @4k with a 3060ti and bumped the AA to 4xMSAA and damn does it look and play good !!!! Not to mention you can see so far into the distance without blur
Byork 24 Oct, 2022 @ 2:33pm 
For anyone playing on 1080p or something like my super ultrawide monitor below 1440p the nvidia overlay has filters for games and I found the "Sharpness" setting at around 5 (yes that low!) almost entirely negates the softening by TAA while keeping the anti-aliasing effect. That combo looks far better in my experience than MSAA.
Hope this helps anyone who may view this!
de_ 26 Aug, 2022 @ 10:16pm 
upgrade the 1070 honestly
nice guide tho but if u gotta do this much to game smooth just upgrade
Byrger 12 Apr, 2022 @ 2:43pm 
2080super i78700 VR i use pretty much all off and low ! performace ftw fk that visuals
Smörgis 25 Oct, 2021 @ 8:02am 
If you're playing on 1080p the game looks pixelated and ugly without TAA. I'd recommend keeping it on.
Lunahri 13 Aug, 2021 @ 2:48pm 
How much vram you have? HU5KY75
HV5KY75 7 Mar, 2021 @ 9:18am 
I did similar setting to yours, and now my game started stuttering, every now and then i get one second stutter. I'll look into it more, if somebody ever have this problem too