XCOM 2
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Medikit Expansion Redux
   
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22.5.2019 klo 17.33
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Medikit Expansion Redux

1 kokoelmassa, tekijä RealityMachina
RealityMachina's War of the Chosen Mods
97 luomusta
Kuvaus
This redux mod brought to you by me not wanting to install the old 90GB SDK just so I can try updating that mod to fix reported issues with you.

Desc

Adds a one-use revive charge (organic only), and a robotics-only heal (one charge) to medikits and nanomedikits.

Meant to help keep Geth and Hunter-Killer Droids from my mods alive in the field. Thoughyou could use it to help SPARKs if you want.

Revive charge will not combine with Revival Protocol: you'll have to get up close and revive someone with it. Same with the robotics-only heal.
8 kommenttia
XpanD 26.8.2021 klo 13.11 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for putting this up.
IceMaverick 11.3.2020 klo 8.56 
I'd also like to request a way to make it compatible with the Bio Medikit from Bio Divisions 2.0. I was hoping this was something that was exposed to the .inis but it appears to be entirely contained in the script file for what medikits are affected by the changes.
Maldracai 8.3.2020 klo 20.05 
Is there any way to remove the Robotics Heal from the medkits?
Punful Guy 25.12.2019 klo 22.36 
Would it be possible to make this compatible with the Bio Medikit from [WOTC] Bio Beasts?
DAOWAce 23.10.2019 klo 20.40 
Hey, Conan Exile's SDK is DOUBLE THE SIZE of XCOM2's.. and Funcom doesn't let you edit DLC items, at all, due to piracy concerns, so the ingame crafting list is cluttered immensely with a bunch of DLC stuff you have no access to. AAA+ devs.

https://i.imgur.com/CQHJWll.png

I don't even know how I installed it before in the first place.
Dragon32 22.7.2019 klo 9.12 
@MrMister:
You mean "Medikit Expansion [WotC Compatible]"? Yes.
MrMister 22.7.2019 klo 3.49 
So we gotta use this mod INSTEAD of the other one, right?
Haybusa 22.5.2019 klo 17.46 
Bless up - Bugs down