A Hat in Time

A Hat in Time

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Wireframe Weapons
   
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22.500 MB
21 maj, 2019 @ 19:17
25 maj, 2019 @ 8:58
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Wireframe Weapons

I 2 samlingar av Don
My Cosmetic Mods
16 artiklar
Workshop Mods for AHIT
30 artiklar
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Wireframe Umbrella and Bat!


14 kommentarer
Don  [skapare] 17 aug, 2022 @ 11:12 
"Wireframe characters" are costumes from the Nyakuza DLC
joyouscreeper1059 16 aug, 2022 @ 7:01 
what's the mod in the pictures for wireframe character?
Sin 25 aug, 2019 @ 14:07 
the umbrella is not wireframed when used with the hover badge

though im using the EX mod so that might be the issue
Guzbloon 28 jun, 2019 @ 0:09 
I think the auto-equip might be related to that I did not have the legit wooden baseball bat yet when I used this mod and the game seems to priority auto-equip baseball bats in general (because the dlc bat seems to auto-equip for me since I got it). Happened with the metal bat mod too.
Chocice75 27 jun, 2019 @ 14:57 
Huh, weird.
Don  [skapare] 27 jun, 2019 @ 14:50 
Well the thing is with these weapons is that they're using the base game skeletal meshes, so they should technically have them
Chocice75 27 jun, 2019 @ 14:02 
The hookshot chain is easily fixable by adding a socket to the skeletal mesh named "HookshotPoint".
Guzbloon 26 jun, 2019 @ 18:11 
For the hookshot, the majority of modded weapons I've played with had invisible hookshot chains (but not all). Just a guess but maybe the hookshot chain is part of each weapon's code, since it technically does originally come out of the umbrella. I wouldn't know though.
Don  [skapare] 26 jun, 2019 @ 13:22 
Tbh not sure what would be the cause for both of those since they shouldn't be happening. I'll see if I can do anything about them.
Guzbloon 26 jun, 2019 @ 13:11 
Wireframe bat Auto-Equips :(
Also the hookshot has no chain (a common thing with modded weapons, I know)