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The "Paid in..." achievements work because you can finish any five missions which increment the counter, but you can't finish enough for the "Made in..." achievements because you already did the story missions in old game.
The only thing I can figure is to try to finish Dahl Headlands as well. To note, the mission list I made and checked off as we went worked for the achievements the first time. We haven't actually done the Made in New Haven mission list and don't see much reason too as Fyrestone didn't pop.
We will be cleaning up random achievements on Enhanced today. Due to your guide we left the Vault boss alive in Playthrough 2 so we can kill it for the achievement on our mains. We can verify what does and doesn't work if you have any more questions. I am just as mystified as you as to why Paid in Fyrestone works but Made in Fyrestone doesn't.
It could also be that those achievements just don't work in Playthrough 2, though that seems unlikely if you were able to get "Paid in Fyrestone".
We were trying to see if you could pop the all missions achievements without doing a new playthrough on Enhanced. When we completed all missions for "Made in Fyrestone" the achievement did NOT pop.
It was nice to test but we have confirmed that a new playthrough is required on Enhanced. If you have more than 5 optional missions available in a playthrough though, you can pop those achievements.
If we're being technical, a single imported character can, with help from a friend or two for multi-player achievements, unlock 75 out of 80 achievements. You will only be missing the character specific achievements (for the classes you aren't playing), Made in Fyrestone, and Made in New Haven.