Orcs Must Die! 2

Orcs Must Die! 2

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4 Cyclops Guardians +
   
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68.655 KB
30 Aug, 2013 @ 7:47am
10 Sep, 2013 @ 10:58am
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4 Cyclops Guardians +

Description
This mod provides you 4 CylopsMage guardians with fire, frost, poison, lightning projectiles, a GnollAlchemist guardian that throws acid bombs and 3 ElfArcher guardians who fire chilling, burning and stunning arrows. There is no replacement of other guardians.

The files for the warmages are edited, therefore there is only one skin available. To make this more tolerable i decided for the alien skin (that is normally not one of the skins) and added all traps.
Another ''problem'' : there is no limit for these guardians.
The projectiles of the cyclops' aren't seeking but fast enough.

Information: In coop there could be problems in the way that the projectiles of the cyclops guardians (fire, poison, frost) can't be seen by the guest player, but the effects are still there. In single mod this problem will not appear.

If you have an idea how to edit playerwarmage.xml without losing the skins then please enter the following discussion:
http://gtm.steamproxy.vip/workshop/discussions/-1/864977564075213143/?appid=201790
17 Comments
BeatleSanders 29 Apr, 2014 @ 8:26am 
ok thanks
WiMa  [author] 29 Apr, 2014 @ 8:04am 
I supposed that the basic modding skill were already there. So i can only tell you that you should try to study these .xml files and look what happens if you change something. That's what I have done after reading the manual
BeatleSanders 28 Apr, 2014 @ 1:45pm 
sorry
BeatleSanders 28 Apr, 2014 @ 1:45pm 
i am new to moding and i don't realy understand all of this
BeatleSanders 28 Apr, 2014 @ 12:50pm 
cool thanks
WiMa  [author] 28 Apr, 2014 @ 12:31pm 
...
Then, to add a minion (and other gears), you need to consider the "Character" part, and add your minion as follows:

<Character name="PlayerSorceress">
...
<Gear>
<Name>PlaceMinionCyclopsMageFire</Name> <!--Name of your minion-->
<UnlockType>Default</UnlockType> <!--Trap is already in your spellbook-->
</Gear>
...
</Character>

Analogously you have to edit the warmage file.
I hope it helped.
WiMa  [author] 28 Apr, 2014 @ 12:31pm 
I edited the PlayerSorceress.xml and PlayerWarmage.xml file.
If you do this, you have to copy the following into the "Movement" part:

<Movement>
...
<SecondaryJumpStartAction>LevitateStart</SecondaryJumpStartAction>
<SecondaryJumpEndAction>LevitateEnd</SecondaryJumpEndAction>
</Movement>

else you cannot levitate.
Another problem with the editing of this file is the look of the skin. It is only possible to choose one skin, so I changed it to the alienskin. So search for the section "Visual" and replace one line:

<Visual>
<Model>art\avatar\Sorceress\SorcAlien.model</Model>
<!--formerly: "<Model>art\avatar\Sorceress\Sorceress.model</Model>"-->
...
</Visual>
BeatleSanders 27 Apr, 2014 @ 5:41am 
or can you tell me how you added them
BeatleSanders 23 Apr, 2014 @ 3:50pm 
and make the minons hardcore because they have no limit
BeatleSanders 23 Apr, 2014 @ 3:26pm 
cool mod