Pixelarium

Pixelarium

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Pixelarium guide
By OciGrup Dev and 1 collaborators
Official Pixelarium guide & tips
   
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Side Bar menu
  • Your total pixels done across all modes
  • Settings button

  • Image size filters: Defaults to show all image sizes. Selecting a size limits displayed images to those in that size range; you can select multiple sizes to be shown at once.
    Sizes:
    • XXS (25 to 750 pixels)
    • XS (751 to 3000 píxels)
    • S (3001 to 12.000 píxels)
    • M (12.001 to 36.000 pixels)
    • L (36.001 to 130.000 pixels)
    • XL (130.001 to 262.144 pixels)
    Easy pictures (XXS) have green number of pixels shown.

  • Game Progress filters: Defaults to all puzzles. Selecting an option limits displayed images to
    those in the matching state. You can select multiple states.
    • 0% shows those puzzles you haven't started or finished yet
    • 100% shows those that you have finished
    • 1-99% shows those puzzles you have in progress

  • Create button takes you to the image creator tool to allow you to create puzzles and
    upload them to the Steam workshop.
  • My Workshop shows images you have created and submitted to the Steam workshop.
  • Browse Workshop takes you to the steam overlay to browse the images available in the Steam
    workshop.
  • Subscribed Items shows the images you have subscribed to in the Steam workshop. Note that by default, you are automatically subscribed to all pictures you created.
  • Pictures button shows all non-workshop pictures included with Pixelarium.
  • The various theme buttons allow you to filter to non-workshop pictures that match the selected theme.


    Browse filters:
    These buttons select groups of images to display based on the source or theme. Note that images displayed are affected by all of the size, progress and browse options currently selected.




Thumbnail information
  • Upper Left Corner: Number of colors.
  • Upper Right Corner: Progress of puzzle. 0% = not started, 100% = completed, anything between indicates puzzles is in progress.
  • Lower left corner: Number of pixels in puzzle (green for easy puzzles).


Play options
  • Opening a puzzle you haven't started, you have the choice of Competitive Relax Mode (ranked), Game Mode (ranked) or Relax Mode (unranked):


  • In progress puzzles give you the choice to continue or start over:


  • Finished puzzles give you the choice to view or start over:
Settings Menu
  • Mystery mode: Everything is a surprise. By default is disabled.
  • Master sound control: On / Off - toggles sound effects.
  • Pixelarium cursor: On / Off.
  • Close menu
  • Color mode: Choose between using the Light codes or the Dark codes.
  • Visual Effects - toogle for visual effects in Relax mode and Competitive Relax mode.
  • Shake Effect - toggle for screen shake when incorrectly coloring a pixel. Only applies to Game Mode.
  • Pixels types appearance: Choose the appearance of completed pixels from the 9 options. Can be changed in-game.
  • 4 Codes buttons: Choose the codes to use for the colors. The fourth option is only available on
    workshop pictures, and only if included by the puzzle creator.
    • Numbers - use numbers to represent each color.
    • Letters and numbers - use letters (and numbers if more than 26 colors)
    • Icons - use various icons to represent each color. This option can be both easier and harder because it is somewhat easier to spot pixels by icon, but at the same time, it is harder to navigate through the possible colors in the palette.
    • Custom code - uses codes specified by the creator of a subscribed workshop image.
  • Music Volume: Increase / Decrease music volume. This will not affect the volume of sound effects.
  • Borderless Mode/Windowed/Resolution: This button will switch to Borderless mode (full screen), and the button will change to say "Windowed". Clicking again, will switch to windowed mode, and the button will change to show the current screen size. Clicking again will switch to smaller screen sizes in a loop going from largest window to smallest window.
  • Fullscreen button returns to full screen mode.
  • In-game Controls button: lists the key mappings and controller mappings used by Pixelarium. This list can also be seen by pressing cursor up arrow in game.
  • Exit button - closes Pixelarium and returns to desktop.
  • Help button - open Guide.

Relax mode
Relax mode is intended for non-competitive enjoyment of coloring the puzzles. There is no ranking
and no in game icons as in the Game mode.

Top Toolbar
  • House: return to main menu of Pixelarium and save progress on the current puzzle.
  • Settings button: Open the game settings menu.
  • Color eyedropper: Click on eyedropper, left click and hold on a colored pixel or a code pixel to select that code as the active color. There must be at least 1 uncolored pixel left of the selected color for this to work. This can also be done holding both control and left click on the desired target.
  • Magnifying glass: Fast zoom in/out. First click will zoom out to complete picture and then second click will zoom back in to the view you had before zooming out.
  • Colors palette: Opens current palette for the puzzle showing all unfinished colors. Click on one to make it the current active color.
  • Hints box: Shows number of currently available hints. Clicking it will highlight pixels of the active color remaining in the picture. Note that the highlighting will disappear if you change the active color.
    Be careful, you will lose hint information if you change the current color.
  • Two counters:
    • Left counter: pixel counter to obtain next hint. Upper number shows number of pixels accumulated; lower number is the target for the next hint.
    • Right counter: pixel counter to obtain next color bucket. Upper number shows number of pixels accumulated; lower number is the target for the next color bucket.
  • Color bucket: The bucket fills a connected area of same color pixels with the active color.
    Select the color you want to use, then click the bucket, and finally click an unpainted pixel of that color to fill it and all attached pixels that are that color. The active color and the targeted pixel must be of the same color code.
  • Color palette Scroll bar: Shows current active color (in background), its code (top center), and number of remaining pixels (bottom center). The left and right arrows show which color code will become the active color by scrolling left or right. Completed colors are skipped automatically.

In-game settings menu
  • Mystery button, disabled by default. If you switch mystery mode in-game, you need to exit the current game and reload it.
  • Screen button: toogle Dark mode / Light mode.
  • It's not possible to change a game from Relax mode. You need to restart the game to play in a ranked mode.
Competitive Relax mode
Competitive Relax mode is the purest competition. This mode allow players to compete for fastest times without any other interference.

Top Toolbar:
  • House: return to main menu of Pixelarium and save progress on the current puzzle.
  • Settings button: Open the game settings menu.
  • Color Eyedropper: Click on eyedroper, left click and hold on a colored pixel or a code pixel to select that code as the active color. There must be at least 1 uncolored pixel left of the selected color for this to work. This can also be done holding both control and left click on the desired target.
  • Magnifying glass: Fast zoom in/out. First click will zoom out to complete picture and then
    second click will zoom back in to the view you had before zooming out.
  • Colors palette: Opens current palette for the puzzle showing all unfinished colors. Click on
    one to make it the current active color.
  • Hints box: Shows number of currently available hints. Clicking it will highlight pixels of the
    active color remaining in the picture. Note that the highlighting will disappear if you
    change the active color.
  • Two counters:
    • Left counter: pixel counter to obtain next hint. Upper number shows number of
      pixels accumulated; lower number is the target for the next hint.
    • Right counter: pixel counter to obtain next color bucket. Upper number shows number of
      pixels accumulated; lower number is the target for the next color bucket.
  • Color bucket is disabled in Competitive Relax mode. Color bucket counter is active.
  • Color palette Scroll bar: Shows current active color (in background), its code (top center), and number of remaining pixels (bottom center). The left and right arrows show which color code will become the active color by scrolling left or right. Completed colors are skipped automatically.

Timer
Timer and time ranking is available only in ranked modes.
Timer in seconds will start with your first click. Timer is at bottom right corner of game area.

In-game settings menu
  • Mystery button, disabled by default. If you switch mystery mode in-game, you need to exit the current game and reload it.
  • Screen button: toogle Dark mode / Light mode.
  • You can switch a puzzle from a ranked mode to Relax mode, but not from Relax mode to a ranked mode. To return to Game mode, you need to start the puzzle over, and select game mode at that time.

Finished Picture Screen
Finished picture top toolbar:
Game Mode Ranking button.
Share button: To create a screenshot.

Play button
In bottom left corner, to see an animation of final picture color by color.

Textures button
In bottom right corner, to apply different pixel textures to customize final image.

Finished picture screen
Ranking list will appear automatically when you finish a picture in Competitive Relax mode or Game mode.
If you were playing in ranked mode your best mark will appear in the list, showing -5/+5 nearest time ranks.
If you were playing in Relax mode, best ten time ranks are shown clicking on each Ranking button.
Game mode
Game mode is meant as an alternative to the relax mode to allow players to compete for fastest times taken to color an image. It also introduces several other effects that apply to game mode only to make it more challenging.

Top Toolbar

  • House: return to main menu of Pixelarium and save progress on the current puzzle.
  • Settings button: Open the game settings menu.
  • Color Eyedropper: Click on eyedroper, left click and hold on a colored pixel or a code pixel to select that code as the active color. There must be at least 1 uncolored pixel left of the selected color for this to work. This can also be done holding both control and left click on the desired target.
  • Magnifying glass: Fast zoom in/out. First click will zoom out to complete picture and then
    second click will zoom back in to the view you had before zooming out.
  • Colors palette: Opens current palette for the puzzle showing all unfinished colors. Click on
    one to make it the current active color.
  • Hints box: Shows number of currently available hints. Clicking it will highlight pixels of the
    active color remaining in the picture. Note that the highlighting will disappear if you
    change the active color.
  • Three counters:
    • Bottom left counter: pixel counter to obtain next hint. Upper number shows number of
      pixels accumulated (including chain bonuses); lower number is the target for the next hint.
    • Bottom right counter: pixel counter to obtain next color bucket. Upper number shows number of pixels accumulated (including chain bonuses); lower number is the target for the next color bucket.
    • Top middle counter: pixel counter for chain target with increasing difficulty for each new target.
      Current pixel chain length is on the bottom, and the top is your current chain target.
  • Color bucket is disabled in Game mode. Color bucket counter is active.
  • Color palette Scroll bar: Shows current active color (in background), its code (top center), and number of remaining pixels (bottom center). The left and right arrows show which color code will become the active color by scrolling left or right. Completed colors are skipped automatically.

Timer
Timer and time ranking is available only in ranked modes.
Timer in seconds will start with your first click. Timer is at bottom right corner of game area.

In-game settings menu
  • Mystery button, disabled by default. If you switch mystery mode in-game, you need to exit the current game and reload it.
  • Screen button: toogle Dark mode / Light mode.
  • You can switch a puzzle from a ranked mode to Relax mode, but not from Relax mode to a ranked mode. To return to Game mode, you need to start the puzzle over, and select game mode at that time.

Icons in-game
In the game you will find some special pixels:

Chain Bonuses
Multipliers are aplied in your current chain of pixels.
You can get as many bonuses as you like in the same chain.

Frozen Pixel
Be careful of sky blue pixels as they are frozen and need to be melted by holding the pointer on them until the ice breaks. If you don't wait, your chain will be broken.
frozen pixel
first step
second step

Color Jumping
Color jumping allows an automatic change of active color.

Pixel Bugs
Watch for pixel bug eggs. They are visible if you zoom in, otherwise you may not be able to see them and only discover their presence when they hatch after you color their pixel.
When activated, the eggs hatch and release some pixel bugs which will move randomly on to adjacent unpainted pixels.
When bugs are active, they can freeze pixels and lay more eggs.
Pixel bugs die if they have no more pixels to freeze.

Tips:
  • With high zoom you can see the eggs.
  • You can restrict the movement of pixel bugs by surrounding them with painted pixels.

pixel bugs eggs
pixel bugs eggs
a pixel bug

Color Bombs comes in two types:
  • Chamaleon bombs adopt the color of the pixel they are on and will only paint that color pixels when exploded.
  • Rainbow bombs will paint all pixels in their blast radius.
The blast radius of bombs increases with higher chain targets achieved.
To explode a color bomb, you click on it with the color of the pixel it is on.

chamaleon bomb
rainbow bomb
Creator tool
* Pixelarium Creator Tool is not an image editor *
Edit colors tool is able to correct little color details.
For important changes you may use your favorite image editor.

Top bar menu
  • Exit button: To leave Creator Tool.
  • Load image: Load an external image in png, jpg and gif.
    Gif has limited support. Only the first frame and some gifs don't work.
  • Image size: Width and Height in pixels.
    You can edit image W & H within minimum of 5 px and maximum of 512 px.
  • Color reduction: + & - buttons to try to add or reduce colors.
  • Custom codes: To add your own codes images in dark and light backgrounds.
  • Submit button: To upload your creation to Steam.
    Some information is required:
    • Image information (title and description)
    • Edit your Creator credit (by default your Steam name).
    • Change Log (by default Version 1.0).
    • Edit your image visibility: Public, Friends or Private.
  • Test button: You can test your game in both modes.
    By default in your last played mode.
    To exit Test mode: Press Home icon or Exit in Settings.
  • Pixels: Real pixels number of the image (total pixels minus alpha pixels).
  • Edit Colors button: Number of colors.
    • Colors palette is opened with number of pixels information for each color.
    • Press on a color to edit: You can delete or convert to another color in palette.
    • You can cancel or press apply changes to confirm.
  • Pixel Grid: Enable / Disable Pixel Grid to see opaque color background.
  • Background: Background color palette and luminosity bar.
Working area
  • Click on a pixel with left mouse button to open menu for:
    • Edit Color: To select and edit all pixels in this color.
    • Edit Pixel: Tool to edit pixel by pixel. Allows to edit alpha pixels inside image area.
  • In bottom right corner: Pixel information (Color ID and pixel number)
My Workshop
My workshop menu
You can chose Competitive Relax mode, Game mode or Relax mode.
You can edit your creation, for example, edit colors, background color or Steam visibility.
Unsubscribe: Click to remove your creation from your Pixelarium.

In-game controls
Keyboard shortcuts

Right-handed:
* WASD: move around.
* Q or Z or LEFT arrow: Jump to left color.
* E or X or RIGHT arrow: Jump to right color.

Left-handed:
* IJKL: move around.
* U or LEFT arrow : Jump to left color.
* O or RIGHT arrow: Jump to right color.

General:
* Numbers: You can change active color by typing a color code.
* Caps Lock On: you can use LETTER shortcuts when playing with letters & numbers.
* Spacebar: Open palette.
* Control + Left Click: Color eyedropper.
* UP arrow: show controls shortcuts.
* Esc: Exit Game.

3 Comments
OciGrup Dev  [author] 29 May, 2019 @ 3:17am 
We will add the size in Create mode. Meanwhile you can use this table to know which size is:
Sizes:
XXS (25 to 750 pixels)
XS (751 to 3000 píxels)
S (3001 to 12.000 píxels)
M (12.001 to 36.000 pixels)
L (36.001 to 130.000 pixels)
XL (130.001 to 262.144 pixels)
GENiEBEN 29 May, 2019 @ 2:04am 
Could you please detail the picture sizes a bit? If I create a picture, how will I know if it's going to be XXS or XS for example.
TXPZ 16 May, 2019 @ 4:52pm 
excellent tutorial thanks alot