Sid Meier's Civilization V

Sid Meier's Civilization V

597 beoordelingen
Gibraltar, Reef, and Krakatoa Fixes
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Tags: Terrain
Bestandsgrootte
Geplaatst op
Bijgewerkt op
4.620 KB
28 aug 2013 om 11:19
29 aug 2013 om 6:25
2 wijzigingsnotities (weergeven)

Abonneren om te downloaden
Gibraltar, Reef, and Krakatoa Fixes

Omschrijving
::::::::: FEATURES :::::::::
  • Prevents Gibraltar from spawning on small islands; especially single-tile ones which may render it unworkable! (special thanks to whoward69 for help)

  • Prevents Gibraltar from spawning next to ice, which I believe looks really bad.

  • Adds a land check for the Reef so it doesn't spawn too far out into the sea and become unworkable.

  • Adds an ice check for the upper adjacent plots of the Reef so its upper half doesn't become adjacent to ice. (The bottom half already had it, but the top didn't.)

  • Adds a requirement that the core tiles of the Reef must initially be water as well so that resources aren't wasted around it and out in the sea. (When resources are placed, the game still considers the converted tile a land tile.)

  • Adds a latitude check for all water-based natural wonders in this function. Unlike land-based NW's, these are too flexible and need more restrictions. Normally, tundra starts at a latitude of 0.6 and snow and ice start appearing as you increase the latitude up to 1.0. The Reef and Krakatoa will only be placed in tiles below a latitude of 0.5. With Gibraltar I was a little more flexible; it will only be placed below a latitude of 0.6. (This now makes the ice checks above obsolete, but I kept them in for other modders to use.)

  • Adds Krakatoa as a custom method so its conditions can be controlled better.

  • Krakatoa now only spawns near islands and smaller landmasses. (The islands need to at least be larger than 2 tiles too. It won't spawn next to measly 1-tile or 2-tile islands.)
62 opmerkingen
zai4z 9 mei om 4:57 
@Serp

Yes you're right, it returns nil on those maps, so a simple "if" fixes it

I have included this fix in my mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3478437993
Negator 18 sep 2021 om 14:16 
This mod breaks several map scripts: Australia, Italy, Middle East, Africa... Not sure why, but your other 2 mods that fixes Krakatoa and GBR doesn't break those map scripts.
Leaf! ∆Θ 21 jun 2020 om 18:13 
I know this mod is aaaages old, but it won't show up in my mod's list. Your other two affecting the generation of these wonders will however, so I think it's an issue with the game version or something.
💖 Officer Hotpants 💖 11 dec 2018 om 22:02 
Yeah, but the Great Barrier Reef (the one in the game) is located just off the North-Eastern coast of Australia.
Mickel83 29 jun 2018 om 18:04 
There are reefs, very far away from land in real life and the on unworkable. It would be realistic if they where.
Economic Terrorist 19 dec 2017 om 10:34 
Finally!
JotNyangE 12 dec 2017 om 17:43 
great mod for Spain
Senator Red 13 feb 2017 om 22:11 
This works for BNW
Loren 26 okt 2016 om 3:59 
Does this work with BNW? It has been asked before but never aswered. Could you please help?
Dr. Oz The Great And Powerful 25 sep 2016 om 22:36 
does this effect/conflict with more luxuries mod?