Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem









Made a backup of a Siren, killed RH, Phase-Walked/ran through the objectives in the Robolution, got the repair kit for the Clap-Trap, and still got the SDU.
The loss of the SDU's availablity appears to be tied to entering The Vault; which scales all enemies in PT2 to +/-2 of player/host level. This makes more sense, since the RH doesn't affect the game-world, but the global level-adjust does.
I know this is a "necro" comment, but if someone else was worried about it, perhaps they'll see it and have that clarified instead of worrying over RH for nothing.
Also the point at which you lose the Lumber yard and tartarus station SDU on playthrough 2 is not triggered by killing the destroyer, its killing the Rakk Hive in trash coast that does it.