Team Fortress 2

Team Fortress 2

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cp_urban_underpass
   
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Spelläge: Control Point
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16.311 MB
23 apr, 2019 @ 7:54
27 jul, 2021 @ 11:45
4 ändringsnotiser ( visa )

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cp_urban_underpass

Beskrivning
How to load the map:

Simply open your tf2 console with ( ~ ) and type in: map workshop/1721336696

If the props don't load try to download this: https://tf2maps.net/downloads/tf2-emporium-vehicle-prop-pack.440/

After you get it, extract the zip and put its contents into this directory: \Steam\steamapps\common\Team Fortress 2\tf\models
(If you don't have "models" folder, make it)


About the map:

This one took me 3 and a half months and i like how it turned out.
There shouldn't be any long sightlines, exept for the one near subway stairs.
I'm thinking of revamping the last control points... Only playtesting will tell.
Also if you have any criticism towards the map, put in the the description, I'll surely read it

In case the models don't load, or there is any other problem with the map tell me in the comments


version 2:

- Added scaffolding on mid (see last 3 pictures)
- Made second point more open with cover and everything
- Moved demoknight trimp spot to side, so that it wouldn't confuse players
- Added more arrows to help navigation through the map
81 kommentarer
Nat-Tea  [skapare] 23 dec, 2024 @ 12:16 
if it was ever added i'd definitely need at least 5 other mappers to fix it up and polish it in time haha
Serge Ivanov 23 dec, 2024 @ 12:14 
Been looking through workshop maps for stuff valve could add, this was actually really highly rated
Nat-Tea  [skapare] 23 dec, 2024 @ 7:41 
definitely of its time for me lol, how did you find it if i can ask?
Serge Ivanov 22 dec, 2024 @ 21:20 
Super sparse with long sightlines, lots of missing models too.
SloppySausage 23 jan, 2021 @ 5:02 
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▓▓▓▓▓█░░░░ Valve , ░░░█
▓▓▓▓▓█░░░░Add This ░░█
▓▓▓▓▓█░░░░ Please ░░█
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Nat-Tea  [skapare] 15 aug, 2020 @ 21:30 
That should hopefully fix the issue of people having to download the models manually
Nat-Tea  [skapare] 15 aug, 2020 @ 21:27 
ill try to pack the models and everything into the .bsp map file. Im on holiday right now so ill look into it when i get back
dbx 15 aug, 2020 @ 19:22 
great map, but with the use of external content how can we run it on a server from workshop?
ABSTRACT_DUCK 1 maj, 2020 @ 13:18 
theme is amazing ... as if Slaughter had a child with Mannhattan ... now imagine king-kong + func_breakable ...
badass McGuy 3 feb, 2020 @ 3:03 
never actually thought of that but you may be right, alternative community game modes might be a good idea for a map with this much open space