Warhammer 40,000: Dawn of War II - Retribution

Warhammer 40,000: Dawn of War II - Retribution

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Quick guide to hot gates in Last Stand
By IlCipp
Extremely quick guide about gates in Last Stand, which means how to recognise gates which will spawn nasty stuff before the nasty stuff starts being nasty.
   
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Introduction
Long story short, the spawn system in Last Stand is always the same, you'll always find the same enemies in the same waves, the only variation will be the starting gates.

The good thing is that you can tell where a particular enemy is going to spawn by looking at the previous waves. This goes not only for Colosseum and wave 9 banshees, but also for Anvil, where you can tell how the waves from 13 on are organized.

If you want to know what you're going to face, then the following links will surely answer.

The Bloodied Colosseum[dow.wikia.com]
The Anvil of Khorne[dow.wikia.com]
Bloodied Colosseum
I haven't played here in a while, so bear with me if I can't remember much. As soon as I'll go back there I'll write down something more.

Waves to observe:
#1: look at the gates which remained closed.
#2: in one of the gates which remained closed in wave 1 there will be only Hormagaunts spawning (melee Tyranid mob). That's the hot gate.
#3: from the hot gate eldar warriors will spawn right away, while from the others they take more time.
#4: one gate opens last, from there a Force Commander and 2 Apotecaries spawn. Very useful if you're a cloning Sorcerer. This gate is always different from the hot gate.
#9: banshees will spawn from the hot gate
#16: clones from the hot gate, as soon as the wave before ends, remember this.
#17: the Lictor Alpha and a Carnifex spawn from the hot gate.
#20: every member of the party is teleported in a different gate, except for sorcerers with a doppelganger casted (but usually even without that), then the chaos lord spawns, revives the clones from wave 16 which then try to revive the bosses from waves 17-19. Shortly after, bloodletters start spawning in every gate. The clones from wave 16 are the only enemies which can revive, so killing them quickly should make the wave much easier.

Be careful if you're playing as a sorcerer and try to move away from the statue near the upper-left gate, since you'll probably be killed either by the clones or by the chaos lord if you're too close when the cinematic ends. The same happens during wave 20 in Anvil.
Anvil of Khorne
No clones here, but there are still some recurring spawns that may help setting up a defense.

EDIT: added info about the "fat gate", thanks random_noob

Waves to observe:
#1: look at the heretics' spawns. In one of them, after the first squads spawn, a second squad will spawn. That's the hot gate. Try to remember the other one as well since it's where the Leman Russ tanks will spawn.
#4: In this wave pay attention to each gate. The one which spawns more stuff is the fat gate (see further). The one which spawns Raveners + Lictor will spawn the Seer council later on. The empty one is the hot gate. The one which spawns Raveners and shortly after a Lictor is the Land Raider gate.
#12: in one corner a Predator tank will spawn. This is the same gate of wave 2.
#13: in the hot gate the Swarm Lord will spawn.
#15: pay attention to the gates spawing sentinels, one of them is the hot gate. In both of them a Leman Russ spawns at the end of the wave.
#16: the Battlewagon spawns in the hot gate.
#17: the Avatar spawns in the hot gate.
#18: 2 Predators spawn in the hot gate. The Great Unclean One spawns in the fat gate
#19: only stormtroopers spawn in the hot gate. I usually camp here. A Leman Russ spawns here, the other one should spawn in the other hot gate. Check the gate which spawns the Baneblade for later.
#20: if you missed which one is the gate spawning the Land Raider, check what appears in the corner where you end up. If it spawns Tact. Marines and then nothing else it will spawn the Land Raider as well.

In wave 19 my advice would be camping in the hot gate, stormtroopers are more squishy than Ogryns and therefore are - slightly - less dangerous. They will spawn behind you but a hero with a jump ability/good AoE damage should be able to clear the area with not much damage done to the party.
If there is a sorcerer in the party, then he should either copy a bloodcrusher, fire prism or actually anything with hp regen in any situation, or a predator (chaos ones are usually a bit worse than the space marine version) if he has Daemonic Gift of Sustenance.
Conclusion
The guide is pretty much done, I still have to check some things but the important stuff is already there. Feel free to add anything you know about this.
10 Comments
GulligFluga 15 Dec, 2024 @ 5:31pm 
@tetrisp2.zip I checked out the guide you mentioned. I assume you meant the "The Gates of the Anvil"? While it does go a bit more in depth, it only covers one map: The Anvil of Khorne, and not The Bloodied Colosseum.
Yes, I'm replying to an old comment, but I thought I'd put this here to clarify for anyone else reading this.
tetrisp2.zip 26 Nov, 2020 @ 12:44am 
Check out the one by --STYX--, it's a bit more thorough.
Bobbis23 25 Feb, 2015 @ 2:42pm 
Wave 1 Bloodied Colessesum has two lots of Ork mobs at gates. Remember which ones they were.
Wave 2, 3 gates will open. The gate that spawns 2 groups of Hormagaunts only is the hot gate, it has the Banshees, clones and Lictor. The gate that spawns 2 hormagaunts and 1 termagaunt holds the Force Commander and Apothecaries, for easy cloning. Lastly, the gate that spawns nothing holds the Warboss and Terminator on wave 18 and 19.

Sorry for any formatting issues. I'm bloody tired and I've just woken up. If you want anything clarified, don't hesitate to add me on Steam.

Apparently I went over the limit.
Bobbis23 25 Feb, 2015 @ 2:42pm 
Hey, I've got a quicker (works for wave 2 on each) way of finding out the hot gates, and other interesting gates are.

On wave 1, as you say on Anvil of Khorne, two sets of Cultists spawn in one gate. That one has the Swarmlord, Avatar and Battlewagon. The other gate that spawns Cultists is the gate that spawns the Seer Council and the big gate of Orks on wave 5.
On wave 2, the other two gates that didn't have Cultists will spawn 2 groups of Banshees and a squad of Wraithguard. Which ever one that spawns a third lot of Banshees is the Land Raider gate, last one holds Ulkair and Baneblade.
[Cabal]<Rostislav> 30 Aug, 2014 @ 3:28am 
лучше бы баги показали
IlCipp  [author] 21 Dec, 2013 @ 3:27pm 
Guide edited with new info. Thanks name and random_noob.
M30RDO 14 Oct, 2013 @ 12:43pm 
Good stuff man :) im off to play the last stand now :)
random_noob 1 Oct, 2013 @ 9:18am 
EDIT: Staying at the hot gate on 19 and 18 is greatly encouraged, though! Little bit unclear in my other post... The Storm Troopers (wave 19) damage to health ratio is way better than the Ogryns, and the Leman Russ tanks are a severe threat that must be dealth with immediately. If you have a teammate that can stun, like a Tau with the heavy armor, inform him or her that Leman Russ tanks and the fat demon can be stunned.
random_noob 1 Oct, 2013 @ 9:14am 
Anvil of Khorne has an easy, early wave that gives you information of all waves, and that is wave 4. Get used to checking all 4 gates of wave 4 in the first 5 seconds. All gates have a different, easy to spot setup. You will encounter: A gate with a lot of units (I refer to this as "fat gate", since it is where baneblade and the Great Unclean One will spawn, but also because it has a LOT of units on wave 4 initially, on 14, 15 and 16), a Lictor + Raveners (that's Seer Council gate), some Raveners and nothing else, with a Lictor that arrives 5 seconds late (that's Land Raider gate), and a gate that has no content initially (which you refer to as Hot Gate, or simply the location of Swarm Lord, Battlewagon and Avatar). I HIGHLY recommend not staying at the Swarm Lord gate after wave 13, since Battlewagon and Avatar have a terrible damage to health ratio, and can easily be kited. Same goes for the Fat Demon on 18 and for Bane Blade.
name 23 Aug, 2013 @ 6:19pm 
For AoK,Land Raider will spawn at ogryn's gate(the one without baneblade).predator won't spawn at hot gate(as you mentioned where #18 predators and #19 stormtroopers with last leman russ will spawn),but come with a melee dreadnought (all gate spawn dreadnought anyway),another melee dreadnought seems to spawn at another stormtrooper's gate but I usually don't have much focus to mark that spot so it could be wrong.