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Yes, I'm replying to an old comment, but I thought I'd put this here to clarify for anyone else reading this.
Wave 2, 3 gates will open. The gate that spawns 2 groups of Hormagaunts only is the hot gate, it has the Banshees, clones and Lictor. The gate that spawns 2 hormagaunts and 1 termagaunt holds the Force Commander and Apothecaries, for easy cloning. Lastly, the gate that spawns nothing holds the Warboss and Terminator on wave 18 and 19.
Sorry for any formatting issues. I'm bloody tired and I've just woken up. If you want anything clarified, don't hesitate to add me on Steam.
Apparently I went over the limit.
On wave 1, as you say on Anvil of Khorne, two sets of Cultists spawn in one gate. That one has the Swarmlord, Avatar and Battlewagon. The other gate that spawns Cultists is the gate that spawns the Seer Council and the big gate of Orks on wave 5.
On wave 2, the other two gates that didn't have Cultists will spawn 2 groups of Banshees and a squad of Wraithguard. Which ever one that spawns a third lot of Banshees is the Land Raider gate, last one holds Ulkair and Baneblade.