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Remodel later when you have more time for a leisurely pace of development -- like, after you contain or destroy Beryl.
In software this is called technical debt and it accrues interest extremely fast. But the same principle applies to many other systems. You will end up getting lost and confused once coupling has reached a certain point
This is generally what people experience when things are "not modular". You move one sheep pen isolated by itself and that does not seem like a big deal, then all of a sudden your entire production chain crumbles and you cant figure out why, then go bankrupt while you are scratching your head trying to add some convoluted band-aid that will come back to bite you later.
I'm also really bad at the game so take my question with a grain of salt.