Tropico 6

Tropico 6

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Edict effects at all levels
By ►Hintswen
This guide details the available edicts at their various levels, allowing you to decide what you want to enable based on what they do at higher levels.
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Colonial Era
Edict Name
Level 0
Level 1
Level 2
Food for the People
$500
Citizens consume two units of food when eating.
Increases the general food quality by 10.
Decreases capitalist standing by 10.
Increases communist standing by 5.
Citizens consume two units of food when eating.
Increases the general food quality by 12.
Decreases capitalist standing by 10.
Increases communist standing by 5.
Citizens consume two units of food when eating.
Increases the general food quality by 15.
Decreases capitalist standing by 10.
Increases communist standing by 5.
Church Fee
$1,500
Visitors to religious buildings pay a fee of $1.
Decrease the efficiency of religious buildings by 15%.
Decrease religious standing by 5.
Increases capitalist standing by 5.
Visitors to religious buildings pay a fee of $2.
Decrease the efficiency of religious buildings by 12%.
Decrease religious standing by 5.
Increases capitalist standing by 5.
Visitors to religious buildings pay a fee of $3.
Decrease the efficiency of religious buildings by 10%.
Decrease religious standing by 5.
Increases capitalist standing by 5.
No Free Lunch
$500
Citizens need to pay $1 whenever they take food from a production or industry building.
Broke citizens cannot afford to buy food.
Decreases communist standing by 5.
Decreases religious standing by 5.
Increases capitalist standing by 10.
Citizens need to pay $2 whenever they take food from a production or industry building.
Broke citizens cannot afford to buy food.
Decreases communist standing by 5.
Decreases religious standing by 5.
Increases capitalist standing by 10.
Citizens need to pay $3 whenever they take food from a production or industry building.
Broke citizens cannot afford to buy food.
Decreases communist standing by 5.
Decreases religious standing by 5.
Increases capitalist standing by 10.
Mandatory Siesta
$500
Increases job quality of each workplace by 15%.
Decreases the efficiency of all workplaces by 12%.
Decreases the pollution of all workplaces by 10%.
Increases job quality of each workplace by 17%.
Decreases the efficiency of all workplaces by 10%.
Decreases the pollution of all workplaces by 10%.
Increases job quality of each workplace by 20%.
Decreases the efficiency of all workplaces by 8%.
Decreases the pollution of all workplaces by 10%.
Urban Development
$7,500
Decreases the construction costs of all residential buildings by 50%.
The edict runs for 5 years and has a cooldown of 5 years.
Penal Colony
$0
Increase the immigration rate by 50%.
The chance of each immigrant being a criminal is increased by 500%.
You receive a monthly payment of $100
Increase the immigration rate by 55%.
The chance of each immigrant being a criminal is increased by 300%.
You receive a monthly payment of $150
Increase the immigration rate by 60%.
The chance of each immigrant being a criminal is increased by 300%.
You receive a monthly payment of $300
Child Allowances
$0
Children are not accounted for when determining the economic wealth of a family.

The edict costs $3 per child per month.
Children are not accounted for when determining the economic wealth of a family.

The edict costs $2 per child per month.
Children are not accounted for when determining the economic wealth of a family.

The edict costs $1 per child per month.
Employee of the Month
$0
Employees of mines and industrial buildings work double shifts as long as this edict is active.

The edict costs $350 per month.
Employees of mines and industrial buildings work double shifts as long as this edict is active.

The edict costs $250 per month.
Employees of mines and industrial buildings work double shifts as long as this edict is active.

The edict costs $225 per month.
Advanced Boat Services
$2,500
Increases the upkeep of Teamster Ports, Tourist Ports, and Docks by 50%.
Boats, freighters, tourist ships, and cargo ships are 5% faster.
Increases the upkeep of Teamster Ports, Tourist Ports, and Docks by 50%.
Boats, freighters, tourist ships, and cargo ships are 10% faster.
Increases the upkeep of Teamster Ports, Tourist Ports, and Docks by 50%.
Boats, freighters, tourist ships, and cargo ships are 12% faster.
Free Housing
$500
Citizens pay no rent.
Decreases capitalist standing by 15.
Increases communist standing by 10.
Citizens pay no rent.
Decreases capitalist standing by 12.
Increases communist standing by 12.
Citizens pay no rent.
Decreases capitalist standing by 10.
Increases communist standing by 15.
World Wars
Edict Name
Level 0
Level 1
Level 2
Audience
$1000
Triggers one demand from each of the three factions with the lowest standing values.
The edict has a cooldown of 12 months.
Agricultural Subsidies
$5,000
Increases the efficiency of all agricultural buildings by 25%.
Increases the upkeep of these buildings by 50%.
Decreases capitalist standing by 10.
Increases communist standing by 10.
Increases the efficiency of all agricultural buildings by 28%.
Increases the upkeep of these buildings by 47%.
Decreases capitalist standing by 10.
Increases communist standing by 10.
Increases the efficiency of all agricultural buildings by 30%.
Increases the upkeep of these buildings by 45%.
Decreases capitalist standing by 10.
Increases communist standing by 10.
Building Permit
$1,500
Increase the construction costs of all buildings by 20%.
2% of the base construction cost is transferred to your Swiss bank account.
Decreases communist standing by 10.
Increase the construction costs of all buildings by 18%.
3% of the base construction cost is transferred to your Swiss bank account.
Decreases communist standing by 10.
Increase the construction costs of all buildings by 15%.
4% of the base construction cost is transferred to your Swiss bank account.
Decreases communist standing by 10.
State Loans
$0
You receive a loan of $50,000.
You need to repay $80,000 via monthly payments of $667 over 10 years.
The edict has a cooldown of 10 years.
Wealth Tax
$2,500
You gain $5 for every rich or filthy-rich adult each month.
Decreases capitalist standing by 20
Increases communist standing by 15.
You gain $6 for every rich or filthy-rich adult each month.
Decreases capitalist standing by 20
Increases communist standing by 15.
You gain $7 for every rich or filthy-rich adult each month.
Decreases capitalist standing by 20
Increases communist standing by 15.
Industrialization
$10,000
Decreases construction costs of all industrial buildings by 50%.
The edict runs for 2 years and has a cooldown of 4 years.
Early Elections
$2000
Calls for elections in 12 months after activating this edict.
You cannot deliver an election speech for early elections.
This edict cannot be activated during regular election campaign periods.
Literacy Program
$1,000
Increases the efficiency of all high schools and colleges by 25%.
Increases the upkeep of all high schools and colleges by 25%.
Increases the efficiency of all high schools and colleges by 30%.
Increases the upkeep of all high schools and colleges by 23%.
Increases the efficiency of all high schools and colleges by 35%.
Increases the upkeep of all high schools and colleges by 20%.
Martial Law
$7,500
Cancels scheduled elections and prevents elections while active, decreasing the personal experience of each eligible voter by 5.
Decreases liberty by 35.
Increases the chance of citizens becoming rebels by 15%.
Decreases all tourist ratings by 30%.
Increases militarist standing by 30.
Decreases standing with all other factions by 15.
Cancels scheduled elections and prevents elections while active, decreasing the personal experience of each eligible voter by 5.
Decreases liberty by 30.
Increases the chance of citizens becoming rebels by 15%.
Decreases all tourist ratings by -25%.
Increases militarist standing by 30.
Decreases standing with all other factions by 15.
Cancels scheduled elections and prevents elections while active, decreasing the personal experience of each eligible voter by 5.
Decreases liberty by 25.
Increases the chance of citizens becoming rebels by 15%.
Decreases all tourist ratings by -20%.
Increases militarist standing by 30.
Decreases standing with all other factions by 15.
Prohibition
$1,500
Decreases the efficiency of all entertainment buildings by 30%.
Increases the efficiency of all other buildings by 10%.
Decreases crime safety by 10.
Decreases the efficiency of all entertainment buildings by 25%.
Increases the efficiency of all other buildings by 12%.
Decreases crime safety by 10.
Decreases the efficiency of all entertainment buildings by 20%.
Increases the efficiency of all other buildings by 15%.
Decreases crime safety by 10.
Bells to Bullets
$5,000
Decreases the efficiency of all religious buildings by 20%.
Increases the hit points and damage of military squads by 10%.
Decreases religious standing by 30.
Increases militarist standing by 10.
Decreases the efficiency of all religious buildings by 18%.
Increases the hit points and damage of military squads by 12%.
Decreases religious standing by 25.
Increases militarist standing by 12.
Decreases the efficiency of all religious buildings by 15%.
Increases the hit points and damage of military squads by 15%.
Decreases religious standing by 20.
Increases militarist standing by 15.
Military Police
$0
Each military building reduces crime, just like police stations.
Employees of military buildingsarrest criminals.
Increases the liberty penalty of minitary buildings by 40%.
Increases militarist standing by 10.
Increases conservative standing by 5.

The edict costs $500 per month.
Each military building reduces crime, just like police stations.
Employees of military buildingsarrest criminals.
Increases the liberty penalty of minitary buildings by 35%.
Increases militarist standing by 12.
Increases conservative standing by 5.

The edict costs $400 per month.
Each military building reduces crime, just like police stations.
Employees of military buildingsarrest criminals.
Increases the liberty penalty of minitary buildings by 30%.
Increases militarist standing by 15.
Increases conservative standing by 5.

The edict costs $300 per month.
Free Wheels
$0
Even poor citizens can use cars.
Decrease capitalist standing by 15.
Increase communist standing by 10.

This edict costs $1,000 per month.
Even poor citizens can use cars.
Decrease capitalist standing by 12.
Increase communist standing by 12.

This edict costs $900 per month.
Even poor citizens can use cars.
Decrease capitalist standing by 10.
Increase communist standing by 15.

This edict costs $750 per month.
Right to Arms
$2,500
Increases liberty by 15.
Decreases crime safety by 10.
Military squads deal 10% more damage.
Decreases militarist standing by 15.
Increases industrialist standing by 7.
Increases capitalist standing by 7.
Increases liberty by 18.
Decreases crime safety by 8.
Military squads deal 10% more damage.
Decreases militarist standing by 12.
Increases industrialist standing by 9.
Increases capitalist standing by 9.
Increases liberty by 20.
Decreases crime safety by 5.
Military squads deal 10% more damage.
Decreases militarist standing by 10.
Increases industrialist standing by 12.
Increases capitalist standing by 12.
Cold War
Edict Name
Level 0
Level 1
Level 2
Nuclear Testing
$0
You receive $100,000.
Decreases standing with each faction by 15.
Raises the healthcare threshold at which citizens can die by 10.

This edict can only be issued once.
Goold Old Days
$2,500
Citizens wear old-fashioned clothes.
Increases the tourist rating by 4 plus 3 for each fort and plus 1 for each guard tower up to a cap of 10.
Decreases intellectual standing by 10.
Increases conservative standing by 15.
Increases religious standing by 15.
Citizens wear old-fashioned clothes.
Increases the tourist rating by 4 plus 3 for each fort and plus 1 for each guard tower up to a cap of 15.
Decreases intellectual standing by 12.
Increases conservative standing by 16.
Increases religious standing by 12.
Citizens wear old-fashioned clothes.
Increases the tourist rating by 4 plus 3 for each fort and plus 1 for each guard tower up to a cap of 17.
Decreases intellectual standing by 13.
Increases conservative standing by 17.
Increases religious standing by 10.
Experimental Ground Treatment
$5,000
Adds S$200 per industrial building to your Swiss Bank Account upon activation.
Increases the pollution of each industrial building by 10%.
Decreases environmentalist standing by 10.
Increases industrialist standing by 10.
The edict runs for 12 months and has a cooldown of 3 years.
Mandatory Waste Sorting
$2,500
Decreases the pollution of all residential buildings by 40%.
Increases the upkeep of all residential buildings by 20%.
Decreases conservative standing by 10.
Increases environmental standing by 10.
Decreases the pollution of all residential buildings by 45%.
Increases the upkeep of all residential buildings by 18%.
Decreases conservative standing by 10.
Increases environmental standing by 10.
Decreases the pollution of all residential buildings by 50%.
Increases the upkeep of all residential buildings by 15%.
Decreases conservative standing by 10.
Increases environmental standing by 10.
Diplomatic Super Party
$20,000
Increases standing of each Superpower by 20 upon activation.
The edict has a cooldown of 5 years.
Happy Meat
$1,500
Decreases the efficiency on all ranches and factory ranches by 15%.
Increases job quality of all ranches and factory ranches by 10%.
Increases the standard export price of meat by 10%.
Decreases industrialist standing by 10.
Increases environmentalist standing by 15.
Decreases the efficiency on all ranches and factory ranches by 12%.
Increases job quality of all ranches and factory ranches by 13%.
Increases the standard export price of meat by 13%.
Decreases industrialist standing by 10.
Increases environmentalist standing by 18.
Decreases the efficiency on all ranches and factory ranches by 10%.
Increases job quality of all ranches and factory ranches by 15%.
Increases the standard export price of meat by 15%.
Decreases industrialist standing by 10.
Increases environmentalist standing by 20.
Tax Cut
Increases the approval of all citizens.
The edict costs $5 per employed citizen.
The edict has a cooldown of 5 years.
Alternative Food Source
$2,000
Citizens will not die of starvation.
The threshold is increases by 10 for citizens dying of low healthcare.
The edict runs for 2 years and has a cooldown of 4 years.
Spelling Bee
$4,000
Upon graduation each high school student has a change of 5% of directly earning a colledge degree.
Increases the upkeep of each high school by 50%.
Upon graduation each high school student has a change of 10% of directly earning a colledge degree.
Increases the upkeep of each high school by 50%.
Upon graduation each high school student has a change of 12% of directly earning a colledge degree.
Increases the upkeep of each high school by 50%.
Assembly Ban
$0
Ends all protests upon activation.
Citizens are not allowed to protest.
Decreases liberty by 15.
Increases the chance of citizens becoming rebels by 15.

The edict costs $1 per citizen per month.
National Day
$4,000
Increases the efficiency of all taverns and cocktail bars by 10%.
Decreases crime safety by 8.
Decreases religious standing by 10.
Increases the efficiency of all taverns and cocktail bars by 15%.
Decreases crime safety by 6.
Decreases religious standing by 8.
Increases the efficiency of all taverns and cocktail bars by 20%.
Decreases crime safety by 3.
Decreases religious standing by 5.
Modern Times
Edict Name
Level 0
Level 1
Level 2
Contraception Ban
$1,000
Increase the birth rate by 60%.
Decreases intellectual standing by 20.
Increases religious standing by 25.
Increase the birth rate by 65%.
Decreases intellectual standing by 20.
Increases religious standing by 25.
Increase the birth rate by 70%.
Decreases intellectual standing by 20.
Increases religious standing by 25.
Legalized Substances
$5,000
Tourists pay $1 in addition each time they have to pay a fee.
Increases liberty by 10.
Increases the thrill-seeking tourist and relaxation tourist rating by 10,
Decreases religious standing by 20.
Decreases conservative standing by 15.
Tourists pay $2 in addition each time they have to pay a fee.
Increases liberty by 12.
Increases the thrill-seeking tourist and relaxation tourist rating by 15,
Decreases religious standing by 20.
Decreases conservative standing by 15.
Tourists pay $3 in addition each time they have to pay a fee.
Increases liberty by 15.
Increases the thrill-seeking tourist and relaxation tourist rating by 20,
Decreases religious standing by 20.
Decreases conservative standing by 15.
Cultural Diversity
$2,500
Increases the immigration rate by 10%.
Increases the cultural tourist and backpacker tourist rating by 5.
Decreases conservative standing by 25.
Increases the immigration rate by 12%.
Increases the cultural tourist and backpacker tourist rating by 10.
Decreases conservative standing by 20.
Increases the immigration rate by 15%.
Increases the cultural tourist and backpacker tourist rating by 15.
Decreases conservative standing by 18.
Tax Haven
$10,000
Increases the revenue of all offices and offshore offices by 15%.
Decreases the standing of each superpower by -15.
Increases the revenue of all offices and offshore offices by 20%.
Decreases the standing of each superpower by -12.
Increases the revenue of all offices and offshore offices by 25%.
Decreases the standing of each superpower by -10.
Knowledgeio Sinco
2,000 Knowledge
Increases efficiency of each high school and colledge by 10%.
The edict runs for 12 months and has a cooldown of 12 months.
Speedway
$0
Increases the speed of vehicles using roads by 15%.
The edict costs $600 per month.
Increases the speed of vehicles using roads by 20%.
The edict costs $500 per month.
Increases the speed of vehicles using roads by 25%.
The edict costs $350 per month.
Compulsory Vaccination
$0
The threshold is decreased by 5 for citizens dying of low healthcare.
Decreases religious standing by 5.
Decreases environmentalist standing by 5.
The edict runs for 2 years and has a cooldown of 4 years.

The edict costs $3 per citizen per month.
Light Bulb Ban
$0
Decreases the power requirement of residential buildings by 50%.
Increases the pollution of each garbage dump by 20%.
Increases the upkeep of each waste treatment facility by 50%.
The edict costs $100 per residential building to activate.
Sea Disposal
$2,500
Every freighter leaving Tropico takes away 1 pollution for each garbage dump.
There is a risk of 50% to decreases the faction standing with each superpower by 5 per garbage dump.
Every freighter leaving Tropico takes away 1.5 pollution for each garbage dump.
There is a risk of 40% to decreases the faction standing with each superpower by 5 per garbage dump.
Every freighter leaving Tropico takes away 1.75 pollution for each garbage dump.
There is a risk of 35% to decreases the faction standing with each superpower by 5 per garbage dump.
Policy of Dètente
$5,000
Each rebel and leader has a chance of 50% to lose their role.
Guerrillas have a chance of 50% to return to the Tropican community.
Decreases conservative standing by 15.
The edict has a cooldown of 5 years.
Caribbean Trade Pact Association
$15,000
Creates one random export trade route for each of the Caribbean trade partners.
Increases the Caribbean happiness by 15%.
Increases capitalist standing by 25.
The edict has a cooldown of 3 years.
8 Comments
Darkwater-2034 22 Oct, 2022 @ 4:23pm 
Reminder for Compulsory Vaccination faction standing penalties for eco and religious factions is permanent and STACKS WITH EACH USE. I'm not sure if this is a bug but NEVER use this edict or you'll drown in eco protests and religious terrorism.
Purno 21 Jan, 2020 @ 3:02am 
Cold War: Social Security edict (2 stars)
"Retirees and adult student receive 70% of the average wage paid in Tropico. Recipients have increased personal experience 7. Standing with Communists increased by 12. Standing with Capitalists decreased by 8."
Purno 20 Jan, 2020 @ 9:27am 
Cold War: Social Security edict (1 star)
"Retirees and adult student receive 65% of the average wage paid in Tropico. Recipients have increased personal experience 6. Standing with Communists increased by 10. Standing with Capitalists decreased by 10."
Purno 18 Jan, 2020 @ 10:28am 
Cold War: Social Security edict (0 stars)
"Retirees and adult student receive 60% of the average wage paid in Tropico. Recipients have increased personal experience 5. Standing with Communists increased by 8. Standing with Capitalists decreased by 12."
I'll level up the edict to see how stats change when accumulating stars. :)
Rubens 22 Nov, 2019 @ 6:14pm 
Thanks this is perfect!
►Hintswen  [author] 14 Sep, 2019 @ 7:10am 
Thanks, added that in.
►Hintswen  [author] 14 Apr, 2019 @ 12:05am 
Added the cost to activate in the left column.
GioCor87 13 Apr, 2019 @ 10:22pm 
Can you please add edict costs?