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7.39c (Core) Come and learn humility. (Facet 2)
By Balforth
This build covers two type of builds for Ember Spirit, the Magic Mid build and the Physical Carry Build.

Important Notes:

- Ember is a very survivable hero because of how his spells work. You can leave remnants away from fights and go back in once all your spells and items have cooled down, you can even go back to base and remnant back in so keep this in mind and always leave a remnant away from fights as a fall back.

- Your spells have extremely long range, specially with Aghanims and the new facet, you don't have to comit to team fights to deal damage.

The Magic Build:

This requires you to be the front line of the team, the fairly new item Mage Slayer actually works really well with your Flame Guard, and having Shiva's Guard makes you really survivable against Physical and Magic attacks. The goal is to keep your Flame Guard up at all times, remember that this helps you tank fights. Try to use remnants to reset in fights or disjoint spells that can easily be avoided, don't just spam your spells.

The Physical Build:

Sort of a Glass Cannon build early on. You're not really supposed to go into fights and fight like most carries, stay behind and use Sleight of Fists to kill people. If you get the opportunity to pick off a separated carry or support, use your remnant to go in but make sure you can get out by looking for an exit. I left the last item on the Core Items for you to decide, however I prefer to make Ember tankier so I can fight most meta carries like Anti Mage or Lifestealer, so going Satanic or Abyssal isn't a bad choice later on.
   
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