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Without FOC, the Acclas were marginally useful for the Empire, at least, due to their fighters and missile launchers. With FOC, getting a Star Viper is OK, I suppose- but an Accla is so greatly ouclassed by the Cons heavy frigates (ones with no shields and mass drivers) it's not even funny.
Otherwise... if one of the late game techs actually did reduce the cap cost to two for each faction's normal starter frigate it would go a long way to maintaining relevance. It's not like it would make Corvettes any less useful either since a frigate still can't handle the fast fighter bombers, and the heavy frigates are still stronger and are already relevant in later game stages because of it so they would still see use.
I've just been getting back into EAW. People still play it. Even vanilla. I've been messing around a bit with FOC and getting annoyed at how much they shifted the space balance in favor of the Rebels vs. vanilla EAW (higher CP limit AND a Capital-ship killing frigate AND B-Wings). TIE Defenders might even the odds, if the Empire actually got them as free spawns, but with their lower CP limit it's just too biased in favor of the Rebels...
I guess teaching the nasty tricks just kind of rubbed me the wrong way. But I also did pick up a hint of you having learned these lessons by playing other players who used them...
To be fair, the people I was fighting were also using the exploits. In fact they directly or indirectly taught me most of what I knew. At the original time of writing we all believed that the multiplayer was about to shut down forever in a few months time, so I figured that it didn't matter if all the nasty tricks became general knowledge. The game was about to die and I wanted as many challenging matches between equals as possible before the end. And I got them.