Divinity: Original Sin 2

Divinity: Original Sin 2

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Scourge/Plague Doctor Class Mod DE
   
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Type: Add-on
Game Mode: Story, GM
Tamaño
Publicado el
Actualizado el
79.119 MB
25 MAR 2019 a las 17:51
21 FEB 2021 a las 11:03
37 notas sobre cambios ( ver )

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Scourge/Plague Doctor Class Mod DE

Descripción


Introduction
This is my first ever mod, period. So this was a big learning experience and will most likely continue to be one while
I try to bug fix things. The idea behind the mod is to create a class that has a emphasis on control over your own
abilities. Recklessness will get you, your allies, and random NPCs killed, but if played right can control the battlefield.

NEW CONTENT: Plague Masks!
Disclaimer: I'm terrible at spelling
Disclaimer: If your game is crashing try to disable ambient occlusion

Nexus Backup
For those who are having issues with the workshop https://www.nexusmods.com/divinityoriginalsin2definitiveedition/mods/161/

Planned Updates
  1. Fully voice acted trader
  2. About 10 more abilities once the core ones are well balanced

Mechanics
The main mechanic of the class is all based around plague stacks.
These are the basic rules for plague stacks:
  1. Damage of plague abilities and plague status is based off Level and Warfare
  2. Applying a plague status effect to a already existing plague status will cause it to stack
  3. Plague can stack up to 5 times
  4. At the end of a character's turn, if they have at least 1 stack of plague, another stack will
    be applied
  5. Once a plague status effect gets applied to 5 stacks of plague, the target releases an
    AOE applying a plague status effect and also doing damage to all near by characters that
    don't already have plague
  6. Any healing ability will bring the current target's plague stacks down by 2

These are the basic rules for cleansing flame:
  1. On applying Cleansing Flame it will remove 10% of health from target for each stack of plague on them.
  2. Cleansing flame status can not be removed


Usage
The core of the class is based around these abilities and how effectively you can use them.
Each one has a different way that you can use your enemies, allies, and environment to spread
the plague. A lot of these can also cause collateral damage, so use caution.







Usage
Medic based abilities act as the counter to plague giving the class control your own abilities.
Besides this, they add the ability to heal and synergize well with the plague status effect.
The main difference with these abilities is that most of them come with a heavy cost.






Usage
Mutations are the buff/debuff side of the class, adding a lot of utility to it. From providing some
crowd control to increasing your ally's stats. You can only apply a mutation on a target if they
have at least 3 stacks of plague.







Usage
Purging abilities are used to "cash out" plague stacks on enemies. Like the other abilities
purging flame does not discriminate between friend and foe. For every stack of plague, the
purging fire statues last one turn longer.






The trader can be found in each of the 4 main locations:
  • Fort Joy - On the coast right next to where the player wakes up.
  • Reaper's Coast - Behind the inn where the chickens are.
  • Nameless Isle - Next to the incarnate trader on the mother tree.
  • Arks - By the channel where the Necromancy merchant is.




Incompatible Mods
  • Armor System Rework Mod
Future of the Mod
As said before this is my first mod and expect to see a lot of issues but
will be happy to try to solve them and update the mod.
If you have any issues make a post in the forum for the mod and
make sure you add all relevant information.

I will also be taking suggestions on balancing/mod additions. Also make a
post in the forum for this.
My Plans for Future Mods
If it turns out people are really enjoying the mod I might end up making more
mods. This includes class mods along with race/weapon/armors.
My Links and Thanks
I want to thank everyone for checking out the mod, it means a lot :)

I also want to thank Criken for inspiring me to make a mod for Divinity and
the Divinity modding community for helping me with a lot of issues I had.

My friend Nico does the voice acting for the trader and the narrator in the trailer
https://gtm.steamproxy.vip/profiles/76561198054734971/

I am working on Patreon as a way for people to support me and allow me
to spend more time making mods.
Patreon[www.patreon.com]
Twitter
Twitch[www.twitch.tv]
Discusiones populares Ver todo (5)
104
13 AGO 2024 a las 16:19
Bugs
Auracheetah
10
23 MAR 2023 a las 16:41
Balancing
Auracheetah
1
18 DIC 2022 a las 9:04
Tooltip bug.
Smilepls
266 comentarios
Tio Dawn 8 NOV 2024 a las 15:11 
Hello ! Sorry to bother you, I love your mod but there's a bug which means that when a character with scourge spells is provoked, their turn never passes and everyone in the vicinity continually receives the effects of scourge 1, 2, 3 and 4 by exploding in a loop. The only solution found is to charge a save before the provocation (often before the fight). Is there any way of fixing this bug? ^^'
Hiba 11 SEP 2023 a las 14:40 
Really love this mod, always have, just hope the core issues of it get fixed someday. Like the stack crash bug, if I recall.
DeMOiX 11 SEP 2023 a las 2:48 
Great and unique class
Drex 21 DIC 2022 a las 8:27 
someone could take over the porting of the game if not, right?
Rawr'kraine 🐉 6 OCT 2022 a las 15:14 
It's really unfortunate, because if this mod wasn't marred by all the issues it has, it'd easily be one of the best.

Even in its current state it's still one of the most unique, for sure, and has by far IMO the coolest modded level 3 source skill :)
Adonan 19 SEP 2022 a las 7:05 
I don't think there will be an update; it's abandoned at this point. Still, it's a very cool mod for what it is.
Shade 8 AGO 2022 a las 5:37 
I suggest moving on. Until they roll out the next update for this mod and fix the bugs/issues with the mod, go have fun with other mods.
Ghrin 3 OCT 2021 a las 10:56 
Thinking about using this, but seeing a lot of things about poor scaling. Should I rather wait or move on?
rat 17 AGO 2021 a las 18:13 
Is this still bugged?
CoheedBlue 15 AGO 2021 a las 15:18 
is this mod still being updated?