Wizard of Legend

Wizard of Legend

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風之君主修 / Wind Sovereign Shuu [CHE/ENG]
By LemonN
這裡介紹最新更新裡面的大王-風之君主修
Here is the introduction for the newest boss in the patch -- Wind Sovereign Shuu
   
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(全部的圖片都是從遊戲裏面擷取)
當這個遊戲剛出來的時候我就已經買下來了,我以為這款遊戲會像其他類似的遊戲一樣不會更新。沒想到在上個禮拜的時候開發商突然釋出了大更新,新增了服裝、符文、招式以及一個新大關!

而今天就來介紹這次更新的大王-風之君主修
就是這一位↓(玩著空氣球的空氣瀏海君


他所代表的是風系元素。
招式通常都是令人眼花撩亂的遠距離風系招式。雖然單體傷害沒有很高但是連擊極佳,輸出起來傷害也不少。

小招一:主修轉圈,在自身範圍形成強力的龍捲風,會將玩家吸入並被該旋風攻擊,若被命中則會吃減速。
應對方法:跑反方向即可抵銷旋風帶來的走位影響。

小招二:主修會先往後退,之後釋出強勁的風刃,總共三次。
應對方法:在釋出風刃以前會有紅線提示,在紅線出來的時候使用你的移動技能逃走擊可。

小招三:主修在自身周圍形成旋風,並會直衝衝向玩家,共兩次,若第一次命中則不會再做第二次攻擊。
應對方法:用移動技能拉開距離。

小招四:主修會發射出一堆風刃,呈扇形。
應對方法:其實這招跟小王的射手差不多,逃開範圍即可。

小招五:主修邊移動邊射出三團小型旋風,會在最後維持一段時間,若被命中則會吃減速,通常這一招還沒結束主修就會開始釋放下一招。
應對方法:這招大概是主修技能裡面最難躲的一招,因為軌跡飄忽不定,但是實際上它三發會越靠越近,後在某一點上重疊。所以記得你剛剛走過的位置並且往上或往下跑就可以了。

小招六[二階]:主修做出兩道以小龍捲風築成的牆,成夾角並且最後會向玩家靠攏,兩道牆匯集時會跟著玩家一段時間,通常這一招還沒結束主修就會開始釋放下一招。
應對方法:這招是限制走位的招式,利用位移計逃離就好。

小招七[三階]:主修射出三發風手裏劍,三個手裏劍在射出一段時間後便會停留在定點,之後,主修會射出風刃使三個手裏劍爆開來,爆開的手裏劍會產生十二個風刃並向外射出並且該風刃會運行一段距離。
應對方法:這招範圍個人覺得沒有算很大,通常直接跑就可以逃脫該招的範圍。

大招:風切,會先有一陣疾風呼嘯,之後會有一群(?)風切經過,會持續好幾次。不會很痛但是一被這招命中的話要趕快用位移技能逃走不然其他的風切群也會跟上。若被命中則會吃減速。
應對方法:在風切群之前的疾風算是一種提示,在風切群到來以前先用位移技能遠離疾風的軌道。

除了用火攻能較快速地解決主修以外,戴上能躲避攻擊的連擊的招式或是符文--閃避微風、格姆西的空氣斗篷或是幽暗龜殼都能有效終止它的連擊,個人覺得還滿有用的。

順帶一提,一階 / 二階 / 三階大王攻擊在出招3 / 4 / 5次後變會休息一段時間,這時候便可進行攻擊。

那麼以上!
Shuu
(All the pictures are screenshotted from the game)
To begin with, I didn't even imagine this game would update when I bought it upon its release, and in last week, they published a BIG update and added tons of brand-new relics, spells, and outfits! The last but not least, the sky palace came!

Here’s the boss who debuts in this patch -- Wind Sovereign Shuu
This guy right here↓(A dude with floating hair playing with a ball of air



As excepted, Shuu excels in wind type spell.
Usually, these spells are ranged and make player's head spinning. Although they don't deal great chunks of damage, they sure hit a lot. Therefore, Shuu still deals good damage in general.

Move 1:
Shuu spins and form a strong tornado, he will try to suck the player in and hit it with the tornado. The player is slowed if hit by this.
How to counter: Just run to the opposite direction or try to dash in order to counter its effect before the tornado sucks you in.

Move 2:
Shuu steps back and shoots out strong wind daggers for 3 times.
How to counter: There is a red line and arrow as indicator before wind daggers , so you just need to run or dash to avoid them when these red indicators appear.

Move 3:
Shuu creates whirlwind around himself and charge the player with it. He will do this twice only if the first one doesn't hit the player.

Move 4:
Shuu shoots a bunch of wind daggers in a fan shape.
How to counter: This is the same as the archer boss, if you can dodge that you have high chance dodging this, too.

Move 5:
Shuu shoots 3 small whirlwinds while moving. These
whirlwinds move toward some point where the player has stepped on. Then they will collapse together and stay on the field for quite some time.
How to counter: This is probably the hardest move to dodge because of the random movement. However, these whirlwinds usually go horizontal, so going up or down usually lets you avoid this.

Move 6[2nd stage]:
Shuu make 2 walls made of a bunch of tornadoes in an angle, and they will bump into one at some point, then stay on the field, and track the player for a short period of time.Shuu would use this move if only in the second or third stage.
How to counter: This move is used for zoning. Just dash away.

Move 7[3rd stage]:
Shuu dishes out 3 shurikens. These shurikens stay at a fixed point for a while, and then Shuu will dish out daggers to shurikens and make them explode. Upon explosion, the shuriken releases 12 gasts of strong wind to all the directions and these will move for a brief distance. Shuu would use this move if only in the third stage.
How to counter: The range is not that big, so just dash away.

Signature:
Shuu channels his ability and calls a blast, then a group of bird-like winds follow the blast. This will be done several times.
How to counter: Before these bird-like wind there is a blast as an indicator. You have to get out its track by dashing several times until the signature ends. If not, you might get hit by the rest of it.

Besides the fire type spell, I suggest getting relics or spells which allow you to avoid his combo. Evading Zephyr, Cassim's Airy Cloak, as well as Stygian Turtle Shell are good relics to get when fighting against Shuu.

Btw, the 1 / 2 / 3 stage boss will stop for a short amount of time after performing 3 / 4 / 5 spells.


Hope you guys enjoy this guide, and please comment and give me a like if you enjoy it.