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There are a few other mods which change Crab Town... As such, I guess this would conflict with Cities Rebalanced-The Outlands and "Crab Town Expanded"? Maybe such a conflict could be ameliorated a bit through load order?
Quote from description, "...rebuild the Shek Ruins and The Hub"
There are some mods which change these two places, including Cities Rebalanced-The Shek Territories . Somehow, I doubt load order would help a conflict here unless the overlap was minor (like only add or changing some NPCs)?
Also, I have to wonder if big mods affecting world state - such as Living World, Reactive World, UWE or Genesis - would at least conflict with that "alliance" part.