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报告翻译问题
now, i dont like the effect of this version of historic speed. i always get 10.000+ turns on estandar speed. i dont know if it is intended or a bug.
what i need to modify to get a number more apropiate for the progresion of the time and cost of the production, sciencie etc?.
Sorry for my english, its rusty.
1. It would be a little hard to get golden ages with the increased thresholds. You can decrease this in the mods xml. Do not have my computer available right now so I can’t tell specifically but if you open the files it should be ‘fairly’ obvious what needs to be changed (just two values one for golden age and one for dark age thresholds)
2.All game speeds will work. I tend to not use epic as though I like long games (I’m a huge fan of the civ 4 mod c2c!), even for me epic is a little lengthy. That being said everything will still work correctly on all speeds.
I am thinking of trying this mod and I have a couple questions
(NOTE: I wont be using ANY other mods except your "higher unit cost" mod)
1) I do not use the "Terra Mirabilis" mod so I'm worried this mod will make hitting Golden Ages too hard, is it possible to adjust golden age threshold back to normal instead of +4? Or could I make it +2 on my own? If yes, how do I go about doing this?
2) Is it OK to play this mod on EPIC game speed? I know it basically makes tech/civics slower by 315% (so basically it takes 3X as long to research). On EPIC speed, which slows things by another 50%, I would basically be looking at things taking 4.5X as long, if I understand things correctly. But that should be OK, right? Because EPIC adds 50% more turns while slowing techs/civics by 50%... so sure, I'll end up 4.5X overall but with 50% more turns it effectively brings the pace-per-turn back to 3X as long. So everything should scale and I'll be good to go if I want to use EPIC, right?
Mid game.
No bug.
Everything is working fine