Divinity: Original Sin 2

Divinity: Original Sin 2

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RED MIMMIC
   
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Type: Add-on
Game Mode: GM
Tags: Races
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16.817 KB
22 mar, 2019 @ 6:03
23 mar, 2019 @ 1:40
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RED MIMMIC

I 1 samling av Heinz234
Heinz234's GM Add-ons for Definitive Edition
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This mod adds 3 Mimmics (lvl1, 3 and 5) to the GM Creature and Item Menu.
You'll find them under Containers - Mimmic and Monsters - Mimmic (in case you want to place the monster manually).

When opened by a player the Mimmics will first spit out some treasure (if any) and then attack!

https://i.gyazo.com/7d10252d91180619f117a64280bd952d.mp4
12 kommentarer
Heinz234  [skapare] 15 dec, 2022 @ 12:24 
I've no idea @comethazine I no longer support my mods for DOS2 as I no longer play the game and have uninstalled it.
comethazine 15 dec, 2022 @ 11:47 
hi, is the mod still working? I took control of an npc and couldn't open the mimic chest
DragonGold121 15 okt, 2021 @ 12:28 
This is perfect thank you for enabling me to give my players ptsd
Col. Fagnificent 10 dec, 2019 @ 19:14 
+1 to making Mimic a playable race! Love those treasure hoarding mobs!
Vaporeon 28 mar, 2019 @ 9:36 
Should be a playable race.
Heinz234  [skapare] 28 mar, 2019 @ 1:34 
This obviously isn't a usual mod :D
Shake 27 mar, 2019 @ 12:30 
Looks good! (it's usually spelt 'mimic', however)
Heinz234  [skapare] 25 mar, 2019 @ 12:28 
"Mimmics and other Nasty things" will suit the mod better as I plan on expanding on the idea and add various traps to the mod as well. I'll probably change the name to reflect that with the mods first update.
You're right though about it being a bit of a spoiler, but I do like to call mods after their contents.
Azmo 25 mar, 2019 @ 12:22 
I love the concept, but wish it was named something less obvious. Like 'expanded treasure options'. Telling players they need this mod for your game is a bit of a spoiler.
Headbanger 24 mar, 2019 @ 13:17 
Damn nice.