Stellaris
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!!Universal Modifier Patch (3.14.*)
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2019년 3월 21일 오전 12시 35분
2024년 11월 20일 오전 3시 34분
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!!Universal Modifier Patch (3.14.*)

설명
Fix the modifier issue after the 2.2.6 update.

With the release of 2.2.6, once again, Paradox fools buried countless of mods and modders into the abyss.
This fix mod brings the missing modifiers that existed in 2.2.0 to 2.2.5 back to life. (via overweight 00_common_categories.txt load order to make them generate again)
Such as pop jobs related modifiers, megastructure cost, planetary decision cost, specific leader cost & upkeep… etc.

You only need to subscribe this "fix" mod, if one of your subscribed mods or more edited vanilla file "00_common_categories.txt", which will conflict each other when loading the game.
Let me know if I forget to add certain modifiers into it.

Compatility
No vanilla file overwritten.
Not Achievement compatible.

Has built-in support with the following mods, note that these are the example that they had modified and done workaround for vanilla economy category.
As long as your subscribed mod doesn’t edit economy category, they are compatible with this patch.

[discord.gg]
댓글 449
pablo gonzalez 2025년 1월 4일 오전 9시 36분 
Does this change how political faction in your empire work, since I am look for the mod in my list that makes it so the spiritualists/tradionalists don't appear.
Delirium 2024년 12월 12일 오후 7시 49분 
@MasterBot ah thanks. I actually dont have that mod so it must be another one.
MasterBot 2024년 12월 10일 오후 7시 28분 
@MRINF @Delirium for me it was sarteks economy mod(fix is already up,but it breaks some mediocre ascension perk from another mod,if you care look up comments on sarteks mod)
MRINF 2024년 12월 9일 오전 5시 48분 
@MasterBot I may have figured out the reason why this mod prevents ai from building fauna ships: this mod removes the triggered modifiers that contains determinant "is_space_fauna" and key "starbase_shipyard_space_fauna_build", which means AI won't incorporating the cost of space fauna ships into ai_budget considerations and may have treating them as infinite, and hence stop building those ships.
I am not too sure though. Nobody knows what Paradox's stupid AI was thinking.
Delirium 2024년 12월 3일 오후 9시 57분 
@MasterBot do you know what other mods disable the ai's ability to build the fauna ships? im having the same problem rn and dont have this mod installed
Dimas 2024년 11월 23일 오전 3시 39분 
Error
[13:38:26][trigger.cpp:487]: invalid scope for trigger. got [planet], expected {pop}. file: common/economic_categories/~~~modifiers_fix_categories.txt line: 2210
[13:38:26][trigger.cpp:487]: invalid scope for trigger. got [planet], expected {pop}. file: common/economic_categories/~~~modifiers_fix_categories.txt line: 2212
[13:38:26][trigger.cpp:487]: invalid scope for trigger. got [planet], expected {pop}. file: common/economic_categories/~~~modifiers_fix_categories.txt line: 2215
Velosid 2024년 11월 20일 오후 4시 59분 
I can also confirm, this mod disables the construction of fauna ships for AI. Just by disabling this mod alone fixes it.
MasterBot 2024년 11월 15일 오후 5시 33분 
Seems like this problem is shared by other mods too...so if you find what it is exactly pls describe it is patch notes or put a comment here
MasterBot 2024년 11월 15일 오전 3시 04분 
After "disable some mods and test" method that took me half a day i can say this mod disables ai's ability to build new fauna ships.
vidz99 2024년 11월 7일 오전 5시 31분 
I have this error in the log file:

Error: "Unexpected token: generate_mult_modifiers, near line: 4542" in file: "common/economic_categories/~~~modifiers_fix_categories.txt"