Team Fortress 2

Team Fortress 2

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How to become a decent Demo
By Oranges and 1 collaborators
This guide will help you to be the most above average one-eyed boi you can be.
   
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Basics
Your goal as the one-eyed boi is to pick classes and defend objectives. when you're on the pick side of the coin you need to kill people that are important to the enemy team (Medics Heavy's etc.) but as the defenseman, you need to do everything in your power to stop your enemy from completing the objective. Also apparently I need to add this you need to hit pills.
Attack Demo
When you attack as Demo there are two key factors: Damage and mobility. First, damage: Stock grenade launcher or Iron Bomber. Stock is better for spamming and sometimes hitting directs. Iron bomber is better for just directs or planting "sticky grenades" that will kill enemies after one or two directs (depending on the class). Next, mobility: sticky jumper this is best for mobility because it does no damage to you so you can sticky jump away from enemies.

P.S. use stock melee or some variant of stock this is the most recommended for both Defense and attack

Defense Demo
When you are defending your territory you look for one key factor: stop the enemy from completing the objective. now you may notice that there are less factors that you need to worry about but that's just on your person.when in fact on defense, you need to worry about more like what the enemy is (what class they are) and what they are using. the generaly best defense weapons for the demo are as the following: Grenade launcher or iron bomber (revert to what I said in the attack section the same rules apply to the grenade launchers there as here). Now, for the secondary slot, stock Sticky Bomb Launcher or Scottish Resistance. Stock is good for just holding one or two entry points or blowing the enemy into the air or away from the objective, or you can use it as a backup if you miss with your primary. Scottish Resistance is for if there are multiple entry points or if there is a lot of damage to be done on the objective **DISCLAIMER: DO NOT SPAM WITH THE SCOTTISH RESISTANCE IT IS STRICTLY FOR STICKY TRAPS** you may be asking "why can't I spam?" well here's an answer: it takes longer to prime meaning that it takes longer for you to explode the sticky.
Hybrid-knight
Something that I should mention is Hybrid-knight. now I don't know a lot on how to play him but ill do my best. Hybrid-knight is where you use whatever primary but use the shield and the melee is your prefrence. Hybrid-knight is good for attack because you are very tanky. this is very for the attack play-stile because while your attacking you are going to be taking a lot of damage and not to mention the you can charge with the shield and make a quick escape or some burst damage. I'm not going into depth because I don't play a lot of hybrid-knight
15 Comments
Disco-Potato 25 Mar, 2019 @ 7:40pm 
Demopan is the answer to this whole guide
TTV Pounder 25 Mar, 2019 @ 5:52pm 
DEMO takes less skill, than pyro, change my mind
MkJez 25 Mar, 2019 @ 1:41pm 
cool guide
Derpachu 25 Mar, 2019 @ 3:55am 
Being a decent demo doesn't come by loadout, rather by aim. As a demo main, the crucial thing demo mains need to learn is the arc of the pipe. Once you know and adjust the arc of the pipe and where would it go, you can predict a jumping scout or even a flying Soldier

This guide (at this moment) is short, and inconsistent. Please fix this. I hope you complete this demo guide.

Good luck.
rani 24 Mar, 2019 @ 6:08pm 
:steamsalty:
chevysilvsa 24 Mar, 2019 @ 5:27pm 
CHISPITA
:steammocking:
Adrenaline 24 Mar, 2019 @ 3:54pm 
Thanks m8 I needed this I'm kinda only good at Demoknight not so much just stock demo
420 Shrek It 24 Mar, 2019 @ 3:45pm 
Love it i have now turned into a myth and a cyclops THANKS :crate:
Lubo 24 Mar, 2019 @ 12:05pm 
What makes me a good demoman demoman if i were a bad demoman demoman *in hell* what makes me a bad demoman demoman if i were a good demoman demoman
EVDESTROY 24 Mar, 2019 @ 10:20am 
or just demoknight