Cities: Skylines

Cities: Skylines

Ocen: 131
Small Neighborhood Road
   
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17.744 MB
18 marca 2019 o 12:17
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Small Neighborhood Road

Opis
This is my first attempt to create a road network in Cities Skylines.
It's a simple 2-way road with concrete sidewalks (the sidewalks use the theme concrete textures.. mine is a bit strange but don't worry, it is the concrete texture).

This is not a perfect model, and there still are a couple of bugs/issues. Anyway I've already some new road network with which I will try to improve my technique :)




Model info:
- Known bugs: there's a strange LOD effect in game for elevated segments even if everything looks good in the asset editor. I have no idea for a possible solution.
- Underground roads not supported (it uses the default sunken road)
- Default "Leveled Road" template
- Network based
- Custom LOD
- Model created with 3DSMax.




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If you want to contact me for any reason (maybe you need a personal asset, or you just want to ask me something) write to me at diehardhunter.mods@gmail.com!
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Enjoy it and for any issue or suggestion let me know in the comments section below.
And don't forget to rate the model, thanks!
Komentarzy: 21
MrClownKid 12 marca 2022 o 5:44 
lol that's not american that Canadian
GregThunder 21 grudnia 2019 o 16:24 
I like it. It may not be exactly like american roads but I still like it
Cody 2 sierpnia 2019 o 16:31 
@Evil Dave Canada Most roads here in the USA have 3 types of lines. You have double solid yellow lines, a singular broken line going down the middle, and then a solid and a broken line together.

Double solid means no one can pass or cross it. A single broken line going down the middle of the roads mean either side can pass or cross the line. And as you have stated, the one where one side is solid and the other is broken means one side can cross it while the other side cannot. :)
Evil Dave of Canada 26 lipca 2019 o 7:33 
I do remember seeing US roads with both a solid yellow line AND a broken yellow line meaning that only the lane that has the broken line against it's lane can cross it to overtake another vehicle on a single lane per side road.
Evil Dave of Canada 26 lipca 2019 o 7:31 
I never really noticed that we only use one yellow line here. I just follow the tried and true method of "If the line is solid against your lane than you CANNOT CROSS"
TheGreatWolf14 30 kwietnia 2019 o 13:10 
@DieHardHunter um for some strange reason this road wont show in game in road list or anything. Wont even show in assets enabler list
Bøddel 1 kwietnia 2019 o 12:38 
@DieHardHunter Aight great to hear. Good attempt for a first try!
DieHardHunter  [autor] 31 marca 2019 o 12:26 
@Bobert Hoses Yeah you can easily adjust width in PS. For my next roads I'll put more attention in these details :) This attempt was my first approach to road making in CS, I just wanted to produce something and didn't care too much about small details
Bøddel 31 marca 2019 o 10:45 
@DieHardHunter, I can see why it would look like too much space, maybe there's an idea to make the line thinner. The line used here is very wide and looks more like the one you find on the zipper merging lanes.
DieHardHunter  [autor] 31 marca 2019 o 10:26 
@Bobert Hoses You're right. Originally I tried with 2 solid lines but they took up too much space for this kind of road (in my opinion). I hope to release a broken median yellow line version which seems to be the most suitable solution in this case :)