Banished
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Food Requirement 50%
   
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18 marca 2019 o 9:20
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Food Requirement 50%

W 1 kolekcji stworzonej przez CyberPheonix
Food Requirement Changes
Przedmioty: 8
Opis
Citizens require 50% of the normal amount of food.

WARNING: The section this mod edits also controls things like aging, disease, education, and clothing.

For easier or harder values, see the above collection.
Komentarzy: 7
chabero 16 stycznia 2024 o 9:00 
less
mars99cc 16 stycznia 2024 o 8:23 
I am confused do you need 50% more or less food to live?
CyberPheonix  [autor] 25 kwietnia 2020 o 7:56 
I never tested it, but it would probably work on an existing game.
Eddie Krueger 16 kwietnia 2020 o 16:06 
Does the mod affect saves, or a new game is a must?
nhatanh0475 22 września 2019 o 6:46 
I has playing cities skyline so that warning is useless for me :v But it may useful to other :3
CyberPheonix  [autor] 23 lipca 2019 o 18:26 
Like most games, things can only be affected by one mod. This is why you can't use more than one terrain mod. They all edit the same terrain list.

My mod edits the thing that controls food consumption, aging, education, clothing, something about disease, and even tools.

This mod DOES NOT change anything except food consumption. Everything else is left at vanilla values. My mod just has the misfortune of editing a very broad thing. I only added the warning so people will know that this will have a serious conflict with aging mods and possibly other mods.
GamerD00f 19 lipca 2019 o 13:42 
"WARNING: The section this mod edits also controls things like aging, disease, education, and clothing."
does this mean that they live longer, diseased more, take longer to educate, ect? just wanting to confirm.