Enderal: Forgotten Stories

Enderal: Forgotten Stories

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Teleport Spells
   
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Equipment: Spells
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14.281 KB
15 mrt 2019 om 18:49
19 mrt 2023 om 10:37
3 wijzigingsnotities (weergeven)

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Teleport Spells

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Allows you to convert 40 scrolls into a reusable spell. I figure if you can collect together that many scrolls, chances are you will never need for one, but will have to bother with the hassle of managing them.

Update (1.1): There was a good suggestion about having a soul gem as part of the recipe, so I added a sliding scale of filled gems required, from lesser for Ark/Riverville to grand for Rhalata/Northwind.

Update(1.2): Added to vendor list. Added a couple more locations. Changed the spell mana requirements and standard half-cost perk.

Use the tanning rack to create them. That made a little more sense to me than an anvil. If you could create arbitrary items on the enchantment table, I'd do that.

Feel free to adapt and reupload if my choices don't match yours! Now available on the Nexus at https://www.nexusmods.com/enderal/mods/312
9 opmerkingen
^Magik Spud^ 17 sep 2021 om 6:53 
"Feel free to adapt and reupload if my choices don't match yours!"
How to open your 'esp' file?
Ultra instinct Martin 10 dec 2020 om 8:10 
how about gokus Teleportion as Spells mod
SatansAwakening 21 okt 2019 om 16:51 
Hey, its not popping up in the Tanning Rack, do i need to start a new save for the mod to work?
Ava Inferi 10 aug 2019 om 6:02 
yOu dOn't uNdErStAnD ThE GaMe bEcAuSe yOu dOn't pLaY It lIkE Me, An ePiC GaMeR

- Plutocola
sthg  [auteur] 16 jun 2019 om 17:39 
Thanks, sunshine.
t-macdonnell 30 mrt 2019 om 20:17 
Gothe: Bingo, that's exactly right. Sthg, my suggestion is to have some for sale at vendors and others placed throughout Enderal.
Gothe 21 mrt 2019 om 18:18 
Why thou :D

I mean, lets say Ark TP costs 35 gold, tome ends up 2000~
And thats probably the only destination u may need to teleport more than 5 times.


2000 is A LOT in Enderal's playthrough. 4000 is beyond normal even for 40-hour playthrough.
And wasting Grand Soulgem in early game is clearly over the edge.

I'd suggest you'd just rethink entire concept, and provide tomes differently.
Either with much cheaper crafting, adding quest rewards(for example, Ark's tome for becoming a Keeper), or by adding these tomes as part of rewards u may get clearing non-quest dungeons. Cause there're a lot of these and no actual reason to clear, especially early in the game.
sthg  [auteur] 16 mrt 2019 om 18:12 
Thanks for the feedback. I liked the idea of having a soul gem, so I added that. I did use a sliding scale, though.
Tozo 15 mrt 2019 om 21:29 
Really good idea. I think adding a filled grand soul gem to the recipe would make it perfect, you can find 1 or 2 early on and you can only buy them in mass later on in the game.