Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом










I'd suggest that you change the LZ lighting to a glow stick at most. You can control the helo's flight altitude with, for example, a scripting command flyInHeight.
To be honest, I have no idea why the players need to be inserted to the island with a helo and after that they have the choice to take either an SDV or one of the two assault boats. You should just stick with the SDV to begin the mission with since that's what most people will want to use anyway
I would also like to add, that the initial LZ was not very good from a tactical point of view, since it was fully lit up. This would've made anyone in the area an easy target for enemies. Also, the helo used lights and flew pretty high, so it could've been spotted rather easily by any enemies on the ground.