Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem










I'd suggest that you change the LZ lighting to a glow stick at most. You can control the helo's flight altitude with, for example, a scripting command flyInHeight.
To be honest, I have no idea why the players need to be inserted to the island with a helo and after that they have the choice to take either an SDV or one of the two assault boats. You should just stick with the SDV to begin the mission with since that's what most people will want to use anyway
I would also like to add, that the initial LZ was not very good from a tactical point of view, since it was fully lit up. This would've made anyone in the area an easy target for enemies. Also, the helo used lights and flew pretty high, so it could've been spotted rather easily by any enemies on the ground.