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Rapportera problem med översättningen









Site recommendation, for the English side,
Sold at | Bought at
would be easier to understand as well as be more natural. :)
Because Sells feels like it is saying. Acid Sells Chemical Factory.
Good | C/V | Sells
Acid | ## | Chemical Factory
local basePrice = round(good.price * self.buyPriceFactor)
local price = round(good.price * supplyDemandFactor * relationFactor * stockFactor * self.buyPriceFactor)
tradingmanager.lua references trader.buyPriceFactor and trader.sellPriceFactor but I haven't found those yet..
I consistently see high positive/negative (+20 to +40, or -20 to -40) on raw materials like copper or whatever, and lower margins ( +/- 5-15 or so ) on finished goods.
You're right: shops definitely have a reputation based tax, its pretty clear in shop.lua. But I think there is also a default margin range based on either the "level" or "importance" from goodsindex.lua -- but I haven't found where it is implemented yet.
do different types stations typically have different prices based on the station type? I know Turret Factories typically have very high sales margins, for example.
If that information is available, we could sort based on margin...