Avorion

Avorion

118 betyg
Current trade goods table - trade list [EN / DE]
Av Cyterion
A current table of trade goods or stations of Avorion as a dynamic website with search and sorting [English / German]
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Introduction
I'm glad to show you my latest website project:

A current table of trade goods or stations of Avorion, based on a database on my webspace. The tables can be sorted by name, credits, volume and by a reference value named credits per 1 volume. All trade goods or stations are linked with each other, to get fast as you will to your information.



Furthermore you can search for trade goods or stations on the website.

Website & Languages
The trade list is available in two languages: English and German. The website is complete smartphone compatible, has a responsive design and is without advertising. I hope you like it as much as I do:

English version: https://en.avorion.philipp-guttmann.de/
German version: https://avorion.philipp-guttmann.de/

Feedback
If you have any ideas for improving the website or if you have issues, please comment here or write me an e-mail.
13 kommentarer
Thakard 1 dec, 2020 @ 8:45 
Minen kaufen keine Arzneimittel mehr.
Cyterion  [skapare] 14 jul, 2020 @ 10:12 
Hi @Expers, thank you for your comment :) I changed it as suggested ;)
Expers 14 jul, 2020 @ 7:44 
Thanks this helps a lot.

Site recommendation, for the English side,

Sold at | Bought at

would be easier to understand as well as be more natural. :)

Because Sells feels like it is saying. Acid Sells Chemical Factory.

Good | C/V | Sells
Acid | ## | Chemical Factory
Thakard 10 maj, 2020 @ 2:50 
Thanks heleped a lot! :steamhappy:
Tewchainz 13 apr, 2020 @ 15:39 
If I were to control the market for metal plates, which stations/factory do I destroy so I have a +30% on metal plates? Thanks!
Luke 19 mar, 2020 @ 3:56 
maybe its just an emergent part of supply and demand, but it does look like there are built-in base price modifiers.. I'm having a hard time finding it though:

local basePrice = round(good.price * self.buyPriceFactor)
local price = round(good.price * supplyDemandFactor * relationFactor * stockFactor * self.buyPriceFactor)
Luke 19 mar, 2020 @ 3:51 
okay.. "importance" isnt used except in determining what factories will produce. faction tax is applied to station selling prices (buying from station), but not station buying prices (selling to station).

tradingmanager.lua references trader.buyPriceFactor and trader.sellPriceFactor but I haven't found those yet..
Luke 19 mar, 2020 @ 3:24 
there are definitely some patterns to the price margins, though.

I consistently see high positive/negative (+20 to +40, or -20 to -40) on raw materials like copper or whatever, and lower margins ( +/- 5-15 or so ) on finished goods.

You're right: shops definitely have a reputation based tax, its pretty clear in shop.lua. But I think there is also a default margin range based on either the "level" or "importance" from goodsindex.lua -- but I haven't found where it is implemented yet.
Cyterion  [skapare] 19 mar, 2020 @ 3:05 
@Luke Turret Factories are special types of stations which sells randomly different types of trade goods. There apply other rules than on the "normal" stations. Otherwise I think, the specific price depends on the reputation to the faction of the station.
Luke 18 mar, 2020 @ 4:57 
this is great!

do different types stations typically have different prices based on the station type? I know Turret Factories typically have very high sales margins, for example.

If that information is available, we could sort based on margin...