Expeditions: Viking

Expeditions: Viking

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Together we are strong - the great heathen Hird
   
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10 mar, 2019 @ 7:55
17 jul, 2019 @ 11:55
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Together we are strong - the great heathen Hird

Beskrivning
Since I prefer playing with the actual in-game characters over purpose-built specialized characters, I've made this little mod to add some more of the in-game characters to your hird as the story progresses.

This is work in progress, if you have any suggestions on which characters I should include additionally, feel free to let me know.

As always, I've tested it somewhat, but there might of course still be the occasional bug - if you find any, let me know!
Populära diskussioner Visa alla (3)
12
1 aug, 2024 @ 0:18
How to fix the Gydja... and the Installation problem in general
firefighter30
10
31 jan, 2021 @ 9:39
Recruiting Hrodgerda
firefighter30
1
10 apr, 2021 @ 10:30
So ... is there a list which (new) chars are recruitable?
Korhal
97 kommentarer
arock1 2 mar @ 18:09 
Thank you!
firefighter30  [skapare] 27 feb @ 9:00 
What is your localization? The mod is built for english , so presumably everything else will create this error.
Rogue FOXHOUND 26 feb @ 6:27 
applied the folder fixes mentioned in one of the discussions but getting missing loca no matter what when trying to recruit Grimulfr.
firefighter30  [skapare] 25 feb @ 3:21 
And Skallagrimr has the option at the end of Act 2, if I remember correctly.
firefighter30  [skapare] 25 feb @ 3:14 
Hi, it's been a while since I last checked, so I hope I can remember everything...

I think the Gydja is the only one in the first act, unless Skallagrimr had an option to join - but then during the second act, you should get the Druid's apprentice, Grainne/Leofric, Grimulfr (during a return home) and Steinn, during the invsaion planning (so quite late). And of course Hrodgerda druing the lindisfarne raid.
Hope that helps!
arock1 24 feb @ 14:53 
Hi, I got the Gydla to join without issue. I'm curious if the other recruitable character events align with the file name structure locations, which is what I assume. But, I don't want to start act 2 having missed someone, so I thought I'd check. This is my second time through act 1, and I stopped playing early act 2 last time. so I'm unfamiliar with those locations (as far as I can remember).
firefighter30  [skapare] 30 jun, 2024 @ 6:17 
Possibly/Probably, sorry - although in the beginning I did not initially get the feedback that there was a major issue in order to get it to work, with time, I believe that most will need to perform the additional installation steps.
As I can't expect you to find the workaround from the comments, please check the installation workaround discussion thread, which specifically collects all of the information.
Zenith 26 jun, 2024 @ 19:36 
Ah, this would explain the problems I've been having. So without doing the semi-excessive workarounds earlier in the comments, this mod doesn't work?
firefighter30  [skapare] 30 jan, 2024 @ 8:40 
In the end, this is exactly the point where the devs said, the editor would no longer be able to mod the game, especially since installing it requires some knowledge about how to adapt the file structure. The alternative would have been to take the mod down a few days after publishing.

Btw, I'm happy that you like the mod in itself, after all, that's the most important part - I would happily explain to each one individually how to fix the installation.
firefighter30  [skapare] 30 jan, 2024 @ 8:40 
I am certainly not offended, in fact I tend to agree with you - had I known that there would appear a problem with the installation, I might have paid more attention to the instructions, unfortunately, I realized way too late that there is a problem.
Admittedly, I struggled to explain it in a way that is easy to understand, but I believe I mentioned the guide for the (free) editor - while it is certainly asking much to download the tool just for this, it does cover the basics of the folder structure of the game in much more depth than I could reliably explain in the forum. In the end, regardless of which instructions are used, it is necessary to have a look at the file structure of the game - which is not helped either since there are duplicate names by the design of the game.