HYPERFIGHT

HYPERFIGHT

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Character Guide (OUTDATED AS OF v2.0)
By johdev
Move list for all characters! (For v2.0 onwards, please refer to the in-game move lists.)
   
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Intro
Before we begin, a few notes:

  • All Special Attacks are invincible during the move.
  • All Super Attacks will instantly win the game if they land (with the exception of Don McRon), but are not invincible.

Let's go over the moves for all the characters!
Shoto Goto

Shoto Goto is - you guessed it - your basic shoto character. Great for beginners!

Normal Attack: Blazing Sun

Your basic fireball. You can angle the projectile up or down by holding Up/Down + Attack (useful for shorter characters!).

Special Attack: Rising Fist

A close-ranged uppercut. Great for catching people in the air or if they get too close. Invincible until you hit the ground, but you also won't be able to act before you hit the ground.

Super Attack: Super Shoto Attack

Larger version of your normal attack that destroys most projectiles.


Yo-Yona

Yo-Yona utilizes a yo-yo to keep away opponents and has unlimited movement potential.

Normal Attack: Yo-yo Attack

This projectile cannot be destroyed, and can negate most other projectiles.You can influence the direction the yo-yo moves while launching forward by holding Left, Right, Up, or Down. Hold down the Attack button to anchor the yo-yo in place - this will turn the yo-yo blue, which means it can't hurt opponents, but can still negate most projectiles. While anchored, you can move around and jump. Press the Attack button again to reel yourself towards your yo-yo - you can then bring your yo-yo back by getting close enough to its anchored position, or pressing the Attack button once more (turning it back orange, into an active projectile).

Special Attack: Remote Blast

You can only use your special attack under these conditions:
  • Your yo-yo is anchored (blue)
  • You are not reeling in towards the yo-yo
Once used, the yo-yo explodes, creating a small but dangerous blast.

Super Attack: Super Yo-yo

Throws out a large yo-yo that you can also influence the direction of and cannot be destroyed. However, it lasts much longer than a normal attack and can be quite hard to control, so you might leave yourself open for an attack if you miss.
Dr. Kero
Dr. Kero uses melee attacks and bouncy projectiles to keep opponents on their feet.

Normal Attack: Flying Kick

You'll kick either horizontally (if on the ground) or diagonally downward (if in the air). Your kick's hitbox lasts a short while after impact with the floor or wall.

Special Attack: Gravity Ball

This purple projectile bounces on the ground as high up as from wherever you released it. You can kick or hit yourself into the projectile, and the ball will instantly carry the same momentum. If you're standing still and the projectile hits you, its momentum is reversed.

Super Attack: Trap Ball

This green projectile is not influenced by gravity, and can bounce off the walls of the stage. Like your Special Attack, you can kick or hit yourself into the projectile to influence its direction. It will take 8 kicks/hits/bounces before popping.
Don McRon

Don McRon has an arsenal of fast food items that cover all angles of attack.

Normal Attack: Would you like a taste?

By just pressing the Attack button, you'll throw a ketchup packet that has an curved motion. You can throw the packet shorter or further by holding Left or Right while throwing.

Alternatively, by holding the Attack button, you'll throw a fast bundle of fries straight forward. These can be angled upwards/downwards by holding Up or Down (useful for shorter opponents!)

Special Attack: Hamburger Slam

Teleport yourself upwards and slam down on opponents with a giant hamburger. You'll keep any horizontal momentum you had before using the attack, so you can move slightly forward or backward during the attack.

Super Attack: Clock Out

Stop time for a few seconds. You're vulnerable during the long startup, but once time is stopped, only you can move or attack. Note that this super won't instantly win the game if you win the round.
Dark Goto

Dark Goto is similar to Shoto Goto, but relies more on controlling airspace.

Note: Dark Goto is unlocked after beating Arcade Mode with all characters.

Normal Attack: You're Fired

Fireball that angles diagonally upward if on the ground, or diagonally downward if in the air. Slightly faster than Shoto Goto's fireball.

Special Attack: Painful Fist

Uppercut that acts similar to Shoto Goto's uppercut, but has more horizontal range.

Super Attack: Super Evil Super Attack

Slightly larger fireball with the same angles as the normal attack. Will destroy most projectiles.
14 Comments
basilONIGIRI 2 Jun, 2020 @ 12:10am 
you know before they added vince, i had dark goto, then like when the game updated, THEY REMOVED DARK GOTO. i unlocked em again and finished the solo mode in 1 min or something
Yellowslotcar 10 May, 2019 @ 6:17pm 
this guide is outdated
play4fun 5 Apr, 2019 @ 4:05pm 
thanks
johdev  [author] 2 Apr, 2019 @ 7:00pm 
@babey Default character controls are here: https://gtm.steamproxy.vip/app/1005870/discussions/0/1839063537796909227/

@arthuroliveiraelaura Please submit a report here with more info if possible: https://gtm.steamproxy.vip/app/1005870/discussions/0/1815422173024024105/

@Devaedra I'm good, thanks! Though I'm open to suggestions for new characters anytime. I'll be opening up a Discord soon with a suggestions channel once online beta testing is ready.
Devaedra 28 Mar, 2019 @ 3:43pm 
Can we get this at EVO or do I hate to snatch something...

ALSO,do you need assistance making any new characters?
Harth 27 Mar, 2019 @ 8:24am 
my game doest open:steamsad:
lijpe 24 Mar, 2019 @ 10:25am 
Yeah i got a lil problem i know to select the charactar with the arrow keys but how do i actually start the game, im on keyboard
johdev  [author] 16 Mar, 2019 @ 10:53am 
@ILowKeyWannaDie Ah, that makes a lot more sense. Great idea actually, I'll likely implement that in the next update.
adumb 15 Mar, 2019 @ 11:15pm 
@hypersnow Sorry, I didn't mean having the freeze be her special, robbing her of her explosion. I meant that even if she doesn't have any points, she can use the special button to stop her Yoyo. Holding attack feels unreliable.
The freeze wouldn't take away her point. Only once the yo-yo is frozen would the special attack button do the special attack. Her movement wouldn't be locked away -- the opposite -- it would expand her movement, as the player wouldn't need to wait for the yo-yo to reach the farthest point and stop. Her escape options would be faster and more reliable now, making her truly about her movement options, since she could use dodging the projectiles to her advantage. Dodging would reliably get her much closer than a dash. This could negate Goto's spam and make fights with Kero a battle of movement options, instead of getting dropkicked because the yo-yo didn't stop fast enough.
More button inputs, more responsiveness, more movement variety.
Echornan 13 Mar, 2019 @ 7:56pm 
THANK YOU i was actually getting pissed off over trying to use dons fries move; also if you read this, please nerf kero and buff poor yoyoma