Global Agenda

Global Agenda

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Global Agenda - Robotics
By jubo
A Simple Guide To The Robotics Class.
   
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Introduction
The Robotics Class mainly uses player built machines to attack and defend,and yet have pretty powerful weapons as well. They have turrets, force fields, remote-controlled robots, and various other machines/gagets.
The Pros And Cons Of Being Robotics
Pros:
- Agents specializing in Robotics can construct formidable defenses - with automated Turrets, Medical Station, and Force Walls, the Robotics Agent can make an area very difficult to assault.
- Placing turrets with their firing arc covering the most advantageous area, but with their backs as close to the wall or corner as possible, enemy players may find it very difficult to destroy your turret without taking significant damage.
- Place a Medical Station where it can heal you while you repair it and your turret/other mechanical construction, but far away enough so enemy fire and AoE's are unable to damage it. Hide it around a corner or on top of crates if possible - just be aware it needs Line-of-Sight.
- Effective use of the Force Wall can save lives of not just yourself and your crates/turrets, but also your team mates if there is someone helping you to defend an objective.
- The Robotics Agent has powerful Ranged weapons - do not be afraid to use them! Also keep in mind you can use your Repair Arm to increase your turret's damage as well as speed its deployment.
- The Power Station is a very effective method of reducing damage dealt to players and deployables in the area. It will also supply the Robotics Agent with extra Power to repair nearby deployables and grant any other nearby players with extra Power to help defend the Robotics Agent (including the Medic who's healing the Assault. Synergy is good - just watch for the EMP Bomb/Grenade).
Cons:
- You have to manually heal turrets and any other machines, which can be bad if you are in a tight situation and your machine(s) need healing.
Weapons
Melee:
- EnergyBurn Mace: One-handed mace with a 'Power Sap' Backstab effect.
- Mace and Shield: Similar to the EnergyBurn, however adding the shield increases damage dealt by a successful Block.

Ranged:
- HEL-TAC Rifle: Rapid-fire rifle with significant range. Able to zoom
- Tempest: Robotic's Shotgun. Most effective at close range.
- Rumbleblaster: Fires a moderate ranged explosive ball of energy. Bounces off surfaces, deals damage in an area.
- Harken SMG: Rapid-fire SMG with exceptional accuracy. Able to zoom, but lower-ranged then the HEL-TAC.
Specialties
- Focused Repair Arm: Speeds deployment and repairs Robotic's deployables, as well as some other Mechnical targets. Boosts damage while repairing, Alt-Fire increases repair values and the damage boost while costing extra Power.
- A.R.C. Repair Arm: Similar to the Focused Repair Arm, however Alt-Fire extends the repair beam to multple near-by deployables. Damage boost while repairing deployables is less than the Focused Repair Arm.
- Force Target: Forces nearby Turrets and BioDrones to attack targets painted by the weapon's fire.
- Nanite Repair Arm: Heals deployables over time, similar to the Medic's Nanite Restoration System.
Conclusion
Sorry this guide is so short :( . I will be making more guides sooner! Please no mean comments, this is my 2nd guide.
4 Comments
Cairna ♥ 26 May, 2016 @ 1:02pm 
There is another rifle for the Robo: Colony Rifle
Ark 30 Dec, 2014 @ 11:09am 
mean comment
Big Jon 22 Jun, 2014 @ 4:15pm 
thanks it helps
AiSen 27 Jan, 2014 @ 12:36am 
:3