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Arctic Moss uses a tiny bit of groundwater and produces Fresh Air (goal) and Wilderness+Algae (both of which aren't counted in the level goals). So, a water tower to burn up some of the excess money, some solar panels/windmills to build up power for sprinklers to get groundwater going, and then just blanket the space with moss (balanced with water supplies) and win a few minutes later.
I ruled that solution out before because I knew there wasn't any way to get rid of Wilderness and didn't know that some resources just aren't counted. All the complications mentioned below come from the hoops you have to jump through (i.e. building apartments) to get rid of the Leisure that builds up from all the other normal sources of Fresh Air. What a frustratingly-designed level.