Kingdom Two Crowns

Kingdom Two Crowns

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How to spawn forge! (Updated!)
By Handsome and 1 collaborators
Welcome to my 1st guide. Here I'll try to show 2 ways for spawning forge.
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Way 1. Without cheatin'
For this you need to have a town hall of 7lvl, money for a wall of 5lvl, a lot of forests and space.
  • 1. Upgrade town hall to level 7 and its walls if they aren't upgraded to the maximum level.
  • 2. Put a wall as far as possible without cutting a forest and so that forest is inside your castle.
  • 3. Chop some trees and when there would be enough space for a forge - re-enter the game and/or travel on another island and return.
This does not guarantee you the spawn of a forge but provides you with some chances (65-70%)
Way 2. Cheatin'
Well. If you have chosen this method, then you are either lazy or you are already desperate to overwhelm smithy in an honest way.
For editing I am using Notepad++, 7z(or WinRAR)
The 1st thing you need to know: there're 2 forges in the game. One from the vanilla, and one from the Shogun addon.

So, the first thing you have to do is to find the save file. It is located in
C:\Users\Username\AppData\LocalLow\noio\KingdomTwoCrowns\Release
Then you need to get the coordinates for your future forge. Choose a place on the island and stand on it.
The folder contains several saves, one of which is responsible for overall statistics of save (named "global-v35")
And rest is responsible for an island.
In coding, the countdown starts from 0, so the numbering of islands from 1 to 5 looks like 0 to 4, the same applies to save slots
Now let's break down the name of save in parts so that you know where you need to add a forge:
Ok. Now let's change save file. Hope you have closed the game be and backed up a savefile.
  • 1. Select an island you need and copy it by saving it somewhere
  • 2. Now you need to open savefile. Here is the guide for it:
      If you using 7z (easy way)
    • a. Use RMB(right mouse button) on savefile, choose 7z -> Open Archive
    • b. Extract a savefile
    • c. Delete archive and remove ~ from a savefile
      If you using WinRAR
    • a. Rename your savefile by adding a .zip extension in the end.
    • b. Open it and extract a save file. Now you can delete the archive if you want.
  • 3. Now time to edit a save file
  • 4. Open a save file in Notepad++
  • 5. Replace { to {\n and } to }\n
  • 6. Press Ctrl+F in Notepad and find "name":"Player 1"
  • 7. Find this thing(end of the player script)
  • 8. Now time to paste the forge script.
    Here I have 3 variations of forge:
    Vanilla, Shogun, and Dead Lands.
    Copy script of the one you need.
    • Vanilla:
      ,{
      "name":"Forge(Clone)","parentObject":{
      "linkedObjectID":""}
      ,"hierarchyPath":"Level/GameLayer/","prefabPath":"Prefabs/Buildings and Interactive/Forge","uniqueID":"Forge(Clone)--282490","mode":0,"createOrder":20798,"linkOrder":0,"decayHint":0,"decayResistanceDays":-1,"decayedVersionPrefabPath":"","netID":1215,"crpcType":2,"localPosition":{
      "x":-72.01165008544922,"y":0.0,"z":2.0}
      ,"localScale":{
      "x":1.0,"y":1.0,"z":1.0}
      ,"componentData2":[{
      "name":"WorkableBuilding","type":"WorkableBuildingData","data":"{
      \"currentBuildPoints\":4.0}
      "}
    • Shogun:
      ,{
      "name":"Forge_bamboo(Clone)","parentObject":{
      "linkedObjectID":""}
      ,"hierarchyPath":"Level/GameLayer/","prefabPath":"Prefabs/Buildings and Interactive/Forge_bamboo","uniqueID":"Forge_bamboo(Clone)--163122","mode":0,"createOrder":20901,"linkOrder":0,"decayHint":0,"decayResistanceDays":-1,"decayedVersionPrefabPath":"","localPosition":{
      "x":-19.900001525878908,"y":0.0,"z":2.0}
      ,"localScale":{
      "x":1.0,"y":1.0,"z":1.0}
      ,"componentData2":[{
      "name":"WorkableBuilding","type":"WorkableBuildingData","data":"{
      \"currentBuildPoints\":4.0}
      "}
    • Dead lands:
      ,{
      "name":"Forge_deadlands(Clone)","parentObject":{
      "linkedObjectID":""}
      ,"hierarchyPath":"Level/GameLayer/","prefabPath":"Prefabs/Buildings and Interactive/Forge_deadlands","uniqueID":"Forge_deadlands(Clone)--82460","mode":0,"createOrder":20948,"linkOrder":0,"decayHint":0,"decayResistanceDays":-1,"decayedVersionPrefabPath":"","netID":1236,"crpcType":2,"localPosition":{
      "x":-48.80997085571289,"y":0.0,"z":2.0}
      ,"localScale":{
      "x":1.0,"y":1.0,"z":1.0}
      ,"componentData2":[{
      "name":"WorkableBuilding","type":"WorkableBuildingData","data":"{
      \"currentBuildPoints\":4.0}
      "}
      ,{
      "name":"CRPCStamp","type":"CRPCSaveData","data":"{
      \"NetID\":1236,\"SemiStatic\":true}
      "}
    The pasted script should look like this:
  • 9. In Player 1 script you need to find "localPosition" and its "x". Copy the numbers that come after the "x" and paste them into the "localPosition" "x" forge.
  • 10. Now replace \n to nothing. Just look on picture
  • 11. Copy the edited savefile to C:\Users\Username\AppData\LocalLow\noio\KingdomTwoCrowns\Release
  • 8. Save it and enjoy forge :)
Сonclusion
Hope this guide has helped you.
This is my first guide on steam so I would take all criticism seriously and will try to fix all mistakes.
Thank you for your attention blah-blah-blah.
Oh, I almost forgot. English is not my native lang so don't hurt me much plz. I have created this guide only because I did not find anything like it, although maybe I missed something.
This guide was created and terribly written in English by Jack Jerk
Edited by redactor and translator: [yellow]Its [red]a [blue]trap!!!
1 Comments
Portal 30 Aug, 2020 @ 2:35pm 
Thanks!