Tyler: Model 005

Tyler: Model 005

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KBM Controls & Tips for Tyler: Model 005
By RosieRascal
In game controls when using Keyboard and Mouse
   
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Controls & Tips
Since there is no way to see the actual control keys in use for this game, I thought I would post up what they are for other players. I also wanted to add some tips for gameplay and explain the level system and combo cards as there is not much info out there on this. Feel free to add any tips or knowledge you might have on these things and I will update the content.


Battle Keys

C = pull your blade to attack the creepy crawlers and wasps

Left or Right Mouse button = hold to attack with blade

G = drop a cherry bomb to open grates/bars or kill mice or other attackers


Movement Keys

W, A, S, D = normal movement direction keys used in most games, hold to go in one direction or another

Mouse = control camera view

To roll = Double tap a movement key to roll in that direction

Spacebar = jump onto object to climb, holding down causes Tyler to free climb, watch for Red vines as are climbable
NOTE: Hold jump towards a wall and slightly turn camera upwards and in direction you want to go to wall run.


In Game Actions

F = Interact with an object to turn on or off or activate/pickup items (turn on lights to access power, collect customization items to add to Tyler, use customization portal, etc)

F = Projects a light from Tyler in direction of camera view to help see what is ahead. High drain on battery so use when in a lighted area and charge shows blue.

R = Some objects can be picked up and moved. When you see the prompt, hold R and rotate camera and move Tyler with the object to where you want it placed.
NOTE: To gain access to some high objects or to activate buttons, you need to learn this skill.

Tab = Time travel (once you get to that part of the storyline)


Game Tips

Weapon = Every time you enter a room, activate your blade (C). There usually is a creepy crawler close by.


Bolts = You need to earn bolts in order to upgrade certain attributes for Tyler. This is done by killing creepy crawlers, playing mini-games, completing mission tasks and collecting objects. When your skill points level up, you get a bolt. Spend your bolts at the Upgrade portal.


Level Up - To start, I used bolts to level up Power and Agility first.
-Power increase capacity of battery power so can be charged longer.
-Agility improves climbing and speed on climbing which makes it easier to move in the environment before power drains.
-Speed makes him move faster. Improves combat speed as well.lades allow you to upgrade the blade Tyler uses. Each blade level adds damage amount.
-Exploration first level adds a warning on screen to tell you collectables are still available in the room and second level shows a light flash when you project light (F).
-Light I never used as I only projected light when standing in a light source.


Combo Cards - These automatically unlock when you have collected all the items on the card. If you use the machine to customize Tyler and match the contents of a combo card, the card will display and you gain some bonus from its use. What benefit is fuzzy and not explained but I went through patch notes to find the following info.
-Ninja gives dual blades so one in each hand.
-Retro Sci-Fi gives either a low gravity mod for improved jumping or a jet pack, not sure which.
-BoxBoy gives an auto Tesla
-Angel and Demon cards not explained anywhere I could find


Battery - Pick up batteries you find to recharge your battery health bar.


Mission items - Some items you find will not be accessible if you are not working that mission. For example, Key pickup requires you be on the mission to find the key. Tapes have an order they must be activated in to be accessible. Some light power switches only work on the right stage of the game where your mission is to activate.


Exploration

Every time you enter a room ( or die) the creepy crawlers are reset. To make exploration easier and so you are not stuck fighting while your battery dies, kill the crawlers first, get to a light source to recharge, then explore.


On first entry the room will be dark so find an immediate light source (sun ray, tv, firefly or a light) so you can use your light projection (F) to scan the dark for other light sources that are reachable.


Collecting objects is important. They give points and are needed to make use of the combo cards option. So once you have the lights on, explore everywhere including on the upper rafters, shelves and even stairs.


Robots in cages are accessible by putting an object on a red button to turn it blue. Some rooms require more than one red button be activated. Getting the robots adds customization parts for Tyler.


Brass object with light switches should be activated when present. Inside will be either the mini game for the room or in some cases, a collectible/upgrade for Tyler. I just tried different series of presses (F) until the object opened.