Total War: WARHAMMER II

Total War: WARHAMMER II

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Arkhan the Black: Expanded (SFO Submod: Beastmen)
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Tags: mod, Overhaul
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527.347 KB
24 feb 2019 om 5:30
16 jun 2022 om 13:06
57 wijzigingsnotities (weergeven)

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Arkhan the Black: Expanded (SFO Submod: Beastmen)

In 1 verzameling van Stephen
Stephen's Workshop Mods
13 items
Omschrijving
Current Version: 2.4.2



This mod makes changes to Arkhan's faction by giving him access to The Lore of Vampires & the Raise Dead Mechanic. It also adds additional units with unique unit cards, over 20 new technologies and access to Bloodline Lords & Scrap Upgrades via the submods listed below.

Please use this link to download the previous version of the mod if you need to complete campaigns here. [drive.google.com]







Bloodline Lords
Scrap Upgrades



Please report bugs here.




Bugfixing and Submods


I could not have done this mod without the help of other amazing modders from C&C Modding Den! Come join me and chat with other modders. C&C Modding Den[discord.gg]

I'd also like to say a bit thank you to everyone who's helped me over the years; notably: Taste of Capitalism, Guv's Workshop, Prop Joe's Workshop, smOkin's Workshop, im_mortal

All images and assets used on this page are property of Creative Assembly.
Populaire discussies Alles weergeven (1)
17
27 sep 2021 om 23:02
Bugs
Stephen
417 opmerkingen
Tender Tendrils 30 okt 2022 om 17:24 
Warhammer 2 (SFO) hence why I am commenting here specifically :)
Stephen  [auteur] 30 okt 2022 om 11:25 
Is this for WH2 or WH3?
Tender Tendrils 30 okt 2022 om 10:44 
Are the Dark Ritual and Ushabti building chains supposed to only be available in certain provinces? I am early in the campaign and I can build them in El Kalabad but not in Wizard Caliphs Palace or Vulture Mountain.
Searph 13 aug 2022 om 23:30 
phukface if you are still wondering what you are talking about is indeed tk extended. i tried both this and tk extended and weird things crop up due to it. there is a lot of redundancy for one thing. and the other thing is that some buildings don't play nice together when both mods are used together.

tldr use this or tomb kings extended only (with tomb kings extended being the bigger mod if you car about those things like i do).
Stephen  [auteur] 28 jul 2022 om 11:34 
SFO itself possibly does that. I checked the tables for this mod and I can't see anything I've changed specifically.
Honor Guard 28 jul 2022 om 11:11 
So does this mod change his lord trait (removing the vampiric corruption and moving it to his faction)?
Phukface 24 jul 2022 om 22:00 
I have a pretty expansive list, I'm thinking maybe TK extended is part of it but the tech is to the right of the bottom third dynasty line and it's called Dark fate if that helps any
Stephen  [auteur] 24 jul 2022 om 8:58 
I'm not sure the pit of souls is one of my buildings. What other mods do you have?
Phukface 23 jul 2022 om 17:47 
Is there somewhere I can check where to get the building required for locked techs? I've been stuck on the one that requires the pit of souls and I haven't been able to find that lol
Stephen  [auteur] 12 jul 2022 om 15:03 
Thanks! I've already started work on the port so hopefully once IE comes out, there won't be too much to do.