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- Added new objective and area South of the citadel gate.
- Removed forward spawn for VC, increased forward spawn location for Marines to help fight against tunnels.
- Added a no tunnel volume to the U.S side of the map, anywhere past the citadel wall on the U.S side is off-limits to tunnels. This is to help balance because the U.S have no hueys.
- Tweaked points per objective.
- moved the U.S homebase spawn to be directly behind their objective.
- Removed a forward spawn and pushed back the spawn that activates when you capture objective D, I hope this lets players find gaps in the lines more often.
- Shortened the citadel wall objective cap zone.