Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Zee's Decommission Power Plant
   
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Type: Mod
Mod: Gameplay
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19 feb 2019, ore 3:14
6 nov 2019, ore 19:25
6 note di rilascio ( visualizza )
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Zee's Decommission Power Plant

In 1 collezione di _Zee
Zee's Civ 6 Experience
21 elementi
Descrizione
This mod adds a project to all cities (containing any kind of power plant) that allows you to decommission and demolish the power plant, thus allowing you to strategize your use of power and resources.

Vanilla now allows us to decommission plants, but only during the random climate emergencies. This mod will enable you to decommission whenever you see fit.


Overview
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The project to demolish the coal and oil plants is very cheap, allowing you to quickly get rid of them.
The project to demolish the nuclear reactor on the other hand, is expensive and takes time and effort.
Each project becomes available as soon as their respective power plants do.


Compatibility
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Can be added and removed freely from any running save without issue.
Requires Gathering Storm.
Should be compatible with everything, let me know if you have issues.

You might also enjoy my other mods:
Zee's Properly Timed Eras
Zee's Strategic Resource Overhaul
Zee's Distance Is A Good Thing
Zee's Fewer Trade Offers
Zee's Normalized Climate Change
Zee's Slower Grievance Decay
Zee's Third Party Grievances Reduced
Zee's More Reliable Reactors


If you're feeling generous, you can donate here.
If you donate while I'm live I can thank you directly. :)
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16 commenti
_Zee  [autore] 15 gen 2022, ore 18:12 
A neat idea, but a bit beyond the scope of this mod. This is just meant to give you more control over which resource your electricity is coming from. It's also worth noting that removing a power plant doesn't necessarily mean there is now a power deficit, so penalties wouldn't always be appropriate.
Comrade Noot 15 gen 2022, ore 14:27 
I suggest adding a component where there is a massive penalty to amenities and/or partisans spawn when doing this. Because lets get real, if our leaders were like "hey guys, climates getting bad so no more electricity for you!" there would be open civil war. Getting rid of electricity altogether, as opposed to swapping for a cleaner alternative, should be treated as a extreme measure with extreme consequences.
H.Humpel 18 dic 2021, ore 16:38 
Hi _Zee,
your mod has been translated by Junky into German and the translation is now part of the Civilization VI Mods - German translations mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
_Zee  [autore] 6 nov 2019, ore 19:29 
Version Update Posted - No Changes Made.
Sidewinder Fang 26 set 2019, ore 17:01 
Thanks for this mod, with this and the more reliable reactors mod I might finally get some decent use out of nuclear power stations, since I can actually build stuff without constantly repairing them and then demolish them if they become obsolete.
Moyocoya 5 apr 2019, ore 19:51 
Thank you for this information ! And mod kept, then :-)
_Zee  [autore] 5 apr 2019, ore 11:29 
The Antarctica update added the decommission project only during Climate Emergency events.
If you wish to continue possessing the ability to decommission power plants on your own time, then you'll want to keep using this mod.
BKGamesPI 4 apr 2019, ore 12:09 
Is this mod still viable or was this added in Apr patch?
_Zee  [autore] 3 mar 2019, ore 14:55 
From a realism standpoint, I agree with you.
But making it shorter would be bad for gameplay. Shorter Project time AND longer cooldown between disasters would basically equate to removing the feature all together, which isn't my goal.
JoeBoxr 3 mar 2019, ore 14:36 
I would like to see the cost to refurbishing the reactor reduced, or at least scaled with age. Less often is fine and dandy, but fixing a reactor should only take 10 years max.