Idle Wizard

Idle Wizard

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Beginner's Walkthrough in v0.76
By Jey
Extensive guide from starting point to e120 mysteries.
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Introduction
The following guide is not intended to be the optimal way to progress. It is only intended to give you an overview of one gameplay during the version 0.76c
You can compare yourself to it. If you're slower than it, you're probably doing something wrong. If you're faster than it, nice for you!

The guide is for the early part a copy-paste of The beginner's walkthrough in v0.60[www.kongregate.com] with few modifications to update it.



Before you start reading this guide, one word of advice.
Go to "settings" (the button at the bottom right of the screen), and switch your number display from "short" to "scientific".
Through years of selective breeding we have removed everyone who understands "short numbers".
If you don't get how scientific numbers work, ask. But please, don't use short numbers. Please.
First run (length ~3 hours, starting mysteries 0, final mysteries e5)
You arrive as an apprentice with nothing but your orb.
Click on it until you can buy a mana gem and buy it.
You will unlock the upgrade menu (Yay!).
Keep clicking and buy the first upgrade : Double Clicks.
Keep clicking. Check the cost of the upgrades that increases profits from your click, since most of your profits will come from clicks, it's more interesting to buy them instead of the sources (though of course, it's better to buy a source at 20 mana than sparing 30 000 mana for an upgrade).
Keep alternating between buying upgrades/sources and clicking.

You should soon reach level 3. Congratulations, you can now use a pet. The only one available currently is the Pixie. Take it.
After that, you know what? Yes, keep clicking.

Soon after you should be able to buy your first scroll from the upgrades (it costs 5000 mana).
Set Magic Missile in, cast it whenever it's possible, and... Yep', keep clicking.
When you get the second spell scroll, set Spell Focus, it will give you more shards to fuel your spells.
The third spell scroll can be Void Lure. It will give you more oftenly void entities, and they are critical to make profits.

Keep going like that, buying sources and upgrades slowly.

At some point in time you should reach 50 Enchanted Trees.
This in addition to a certain number of manual clicks (which you should have reached by now) will allow you to leave your basic Apprentice to become a powerful Druid!

To do this, click on your character icon, and click on "change" right under the Class. The Druid is the second icon starting from the left, the first one being the apprentice.

Upon changing into a Druid, you lose Magic Missile, you will however keep Spell Focus, and should still use it.
If you can, use Woodland Creatures instead. If you can't, use Gem resonance.

Keep clicking and buying sources and whatever, until you reach lvl 15. From this point on you must have Woodland Creatures (and Spell Focus) in your spell set. You can add the following spells in order, depending on how much spells you can use : Void Lure, Magical Weapon, Gem Resonance

At this point you can stop clicking. You can still do it if you want to speed up a little the charging of Woodland Creatures but it's not required, your profits won't come from your clicking anymore.

Cast Void Lure as soon as you can.
Once Woodland Creatures is charged, wait for a void entity (the purple circle things appearing around your orb) to spawn gather it and then cast Woodland Creatures (might also cast MW and GR if they are charged).

Upon reaching lvl 20 go back to the pet menu. If the Golem is unlocked, use every other pet unlocked and then switch to Golem. This will allow you to only to have to reach the level requirements to use the pet, and not the other conditions anymore. (and if the Golem is not unlocked keep with Pixie until it is unlocked)

Nothing changes. Wait for WC (eh) to charge while spamming Spell Focus, spam Void Lure (well... cast it when you can), click a void entity, cast WC,MW,GR, buy upgrades, sources. Same as previously.

Finally, you'll reach lvl 27. You'll need to have the new spell, Evergrowing Forest in your spellset.
Which means your spellset must now be : Woodland Creatures, Evergrowing Forest and Void Lure (+Spell Focus + Magical Weapon if you have some place, which you should not).

Now you want to have WC and EF charged, click a void entity, cast them (+MW if you have it set) and wait for it.

After some time, you should unlock Guardian of the Canopies. Use it instead of Void Lure.

After about 3 hours, you should be able to get e5 mysteries upon exile. You can do it, or wait for more mysteries.
Second run (~1h30 starting mysteries e5, final mysteries e7)
We exiled, and now we left the almighty Druid to go back with the level 1 Apprentice.
This time you won't need to click too much. Click enough to buy the mana gem, and enjoy the mana flowing in.
Buy sources and upgrades as they come. Use the Pixie upon reaching lvl 3. Cast Magic Missile. Enjoy your life.

That is until Pixie reached lvl 20 and you get 50 Circles of Power. This time we won't go for Druid, but for the third class : The Demonologist.

Once you switched for Demonologist, immediately switch Pixie to Daemon.

Set Fireball in your spellset, and cast it all the time. Also use Void Lure when a second spot is available.
Keep going on and on, buying upgrades and sources and NOT clicking the orb.

Upon reaching lvl 28, you should unlock Empower.
You should have a free slot, so put Empower there.
Upon reaching lvl 31, you should unlock a new spell Summon Infernal Trasher.
You should have a free spell slot, so put SIT there.

You have Fireball (permanently casted), Void Lure (permanently casted) SIT (permanently casted) and Empower (NOT permanently casted). And Spell Focus should be somewhere there too.

This time the combo is a bit different. Fireball and SIT will be used to level up your Daemon, while Empower will be used to power up your Daemon, who will in turn bring you profits.

So wait for a void entity to appear, click it, cast Empower and wait.

After 1h30, you should reach 10 millions mysteries. You can then exile.
N.B : It is supposed that Druid is actually better than Demonologist. However you want to unlock all classes, so might as well use Demonologist right now.


N.B 2 : This run has a high probability of being outdated and be longer/yield less mysteries. My own demo run was disappointing as I recall. It seems to have lasted 7h for about 15 millions mysteries.
Third run (~2h, starting mysteries e7, final mysteries e10)
This time, we're back to the Druid.
Get Pixie as soon as you can, buy sources and upgrades and don't click the orb (except at the very beginning of the run).
Upon reaching lvl 20, get the Golem instead of Pixie.
Get the same spellset as the first run (WC, EF, VL + MW + Spell Focus) and do the exact same thing (spam void lure/Spell Focus, wait for void entity, and cast your spells).
After 2 hours, you should have reached 10 billions, that is e10 mysteries. You may keep going, but I suggest to exile right then in order to unlock the Attributes!
Fourth run (~12h (overnight) starting mysteries e10, final mysteries e14)
This time, we're going for the fourth class, the Necromancer. Beware, due to the requirements, you will need to wait atleast 2h after the beginning of the run to unlock it.
Since you reached e10 mysteries, you will now earn attribute points every so often. These attribute points can be reseted ONCE inside a run (further resets will require you to pay them in the market), and freely with each exile.
For this run, you will spend 25 of them in insight (you'll be able to get 25 points during the run, don't worry) and the rest in patience

Set up the same as usual, buy sources, buy upgrades, don't click the orb, take Pixie, spam Magic Missile, Spell Focus and Void Lure
Once you get Empower, start doing small combos. Empower + Magic missile, after having clicked a void entity (as usual). That means that you must stop the spamming of MM. Obviously. (You can still set it on careful autocast, while spamming spell focus)

Wait until you unlock the Necromancer, then switch to it.
At this moment, you may go offline. If you still want to play, insert Animate Skeletal Minions in the previous combo.
No matter whether you go offline or stay online, switch to Golem.

Keep firing the combo every time you can (that is : Have Empower, ASM charged, clicking a void entity, casting the spells and using MM)

After these 12 hours, you should be able to reach 4e14 mysteries. Upon exiling, reset your attribute points.

N.B : This run is highly likely to be outdated and may yield less mysteries/take longer.
Fifth run (~2h, starting mysteries e14, final mysteries e17)
This time we we'll unlock the fifth class : The Arcanist.
Yup', we're speeding up these unlocks, because we're not losers!

Spend 25 points in Insight and the excess in patience (If I remember correctly, you shouldn't have 50 points yet. If I were wrong, and you already have 50+ points, spend 25 in Insight, 25 in Intelligence and the excess in patience).

Start the usual build up, except this time you'll use Spellhound when he is unlocked.
Cast MM, Gem resonance, a summon (probably Greater Elemental) and Void Lure. Click void entities and everything, and keep spamming these spells.
You can try to use Empower combos to make a bit of mana, but keep in mind that Spellhound does't boost profits, so it won't be terribly effective. The most important thing is to spam spells in order to unlock the Arcanist as fast as possible.

Once you unlock the Arcanist switch out Spellhound for Golem.
As usual, the goal is to use all your boosting spells after clicking a void entity, and cast a lot of evocation.
Here, you may want to use Spellstaff of Chamaon coupled with Greater/Primal Elemental to give you some shards to fuel Ritual of Power/Karnaphen Spellshroud/Lightning bolt.

Within two hours (including unlock), you should be able to reach 3e17 mysts.


N.B : This run may be a bit outdated. I believe I actually made greater profits (e13->e19) in the same time in the current version (0.76). But I might be mistaken.
Challenges #1
Here we are going to make a small pause.
You supposedly have unlocked challenge by now, if you didn't before.
Challenge give interesting bonuses so, I recommend you do them.
Here is a quick guide to how I did them :

Slavedriver : (3h47)
full wisdom build
Just spam the XP spells.

Like the first time : (10 minutes)
25 ins, rest patience with Homunculus.
Just click a bit, buy sources, and do almost the same as first run except you stay an apprentice.

Like The first Time 2 : (20 minutes)
Same as above.

Like The First Time 3 : (~1h but I got a good bat. It's safer to assume 1h30)
Same above, except you use Homunculus at first and then Golem when you can

Vision of the future : (4h)
Full wisdom

In Vision of the Future, you wish to cast Ley Overdrive. Except Ley Overdrive requires level 100 (or 101, whatever), and that means a lot of XP. Like way much than you are able to get in your normal runs.

The XP formula is available on the wiki.
There are 5 components to it : (also the first two are linked)
-Total mana earned this run.
-Number of sources currently built this run (this means that Hungerer and Alchemist's spells reduce your XP by the way).
-Number of clicks and autoclicks this run.
-Number of spells cast this run.
-Number of void entities gathered this run.

Each component has diminishing returns and multiply with each other. Meaning casting 100 000 spells and having 0 clicks is much much much less efficient than 10 000 spells and 10 000 clicks.

The diminishing returns are especially hard on mana earned this run.
Say you earn e120 mana without comboing and e135 with comboing, you increase your XP by....12.5%.
Sure it's great and you should combo once.
But if you combo again and go from e135 to e137, you will increase it by.. less than 2%.
(+The XP earned from buying additional sources, but it's usually not THAT much)

What does that mean? Do NOT bother earning mana. As I said, combo once. Come back to combo time a bit later in the run if you REALLY want it, but most of the time must be spent doing the "build up" part.

Clicks also suffer from heavy diminishing returns, but they're still much better than spamming combos. And anyway you will have spell slots for them.

Spells are a very good source of XP. So spamming them is a good idea.

But the best source of XP comes from void entities.

So all in all Vision of the Future can be summed up as "Get as many void entities, spells, clicks as fast you can until you can cast Ley Overdrive (and combo once or twice in the game)".

"Woh that's nice. but what do I do then?"

-You combo once using True Sorcery, Primal Power, Gem resonance, Alter the Laws and K3L-PH10R black beam, with golem as a pet.
-You switch to Void Lure, Void Automaton (or KBB if you stay in front of the game to click void entities), Primal Elemental, Greater Elemental, True Sorcery, Magic Missile, with spellhound as a pet. And you reckless autocast everything (except True Sorcery. You can autocast it, but it's not needed, it's here for the passive increase to XP).
-You wait until you reach the desired level.


Handmade forest : (25 minutes)
25 insight 49 patience.
It's a lot like LtfT. Except you're a Druid.

handmade forest 2 : (22 minutes)
Same as above

Idle Beginning : (30 minutes?)
Same as Like the First Time, except you can't click to kickstart the challenge.

If you can elect to do LtfT and Handmade forest before slavedriver, I do not recommend it. As for VotF I HIGHLY recommend you to do it AFTER slavedriver. If you don't, it will be very longer.

Once all these challenges are done, you will go back to making normal runs.
Sixth run (~6-14h, starting mysteries e17, final mysteries e21)
Before starting the proper run, you will need to do a very quick run to reset your attributes.

We will unlock the Prodigy, the sixth class this run, because we don't joke around.

First of all this run has been made under particular circumstances.
It was originally made normally, however the Prodigy was too strong (even more than the live version 0.6).
Therefore a back-up save was used. It had for effect to increase my time played. It did power my Golem, however it did not power the Prodigy (as it wasn't used at the moment the save was made).
Technically the run lasted 14 hours. However in pratice it lasted about 6 hours. 4 hours to unlock the Prodigy and about 2 hours to use it.

As for how this run goes, you can consider the Prodigy as a Super-Apprentice.
You will spend 25 points in Intelligence and Insight, and the rest in Patience.
You do the usual build up with Apprentice-Golem, and when you can you switch to Prodigy.

Once that's done, you wait (while casting Spell Focus) to get your boosting spells ready(Gem Resonance, then you add Alter the Laws then Primal Power, when you unlock each of them), and as usual, you click one or two void entities, cast your boosting spells, and cast your Kelphior's Black Beam (a more powerful version of Magic Missile).
Again, and again, and again, and again.

At the end of the 6-14h run you should reach 6e21 mysteries.
Challenges #2
Challenges #2

Time for new challenges :

Active Necromancer: (30 minutes.)
Normal run : Just play normally to reach ASM and reckless cast it.
Can be accelerated with full wisdom. (down to about 20 minutes)

Spellsources : (30 minutes)
Full Wisdom.
Just spam all the shortest duration spells.
7th, 8th and 9th runs (1h30 x2 + 14h over night, starting mysteries e21, final mysteries e35)
The seventh run : (1h30)
Prodigy run, similar to the sixth run, except you do not wait 4 hours to become Prodigy.
You'll reach 4e26 mysts.

The eigth run : (1h30)
Same as 7th run, except you will spend 25 points in intelligence, 25 points in insight and up to 50 points in Spellcraft (if you don't have 100 points while starting the run, do not worry, you will get the points during the build up), and excess in patience.
You'll reach 1,8e30 mysteries.

The Ninth run : (14h overnight)
Similar to the eigth run.
You should unlock True Sorcery this run. Use it once or twice in a combo to get a bit more mysts.
You'll reach 4,08e35 mysteries. Upon exiling reset your attributes
10th and 11th runs (~2h30, starting mysteries e35, final mysteries e40)
The 10th run will unlock Voidmancer, while the 11th will make use of it.

For the 10th run, spend every attribute point in empathy.
Upon starting the run, click without buying any mana sources. Buy the first two upgrades for clicks, take the pixie whenever you can, and keep clicking until you can buy your first spell scroll.
Cast Gem resonance, buy rifts and switch your pet to homunculus.

Until you get the 800 rifts required for Voidmancer, do NOT buy any other sources.
While your Homunculus slowly build your rifts, cast some MM to get a bit of mana to speed up a little, and spam void lure. You need these void entities!
A summon as third spell and empower as fourth spell to respectively earn a bit of XP and make small combos to speed up even more your rifts are good boons.

You should be able to buy about 600 rifts. Once it's done take off all spells, and cast 50 Void Lure.

In about four-five hours (mostly due to void lure), you should be done with the 50 void lure, the 800 rifts and the 50 void entities.
Unlock the Devourer, unlock the Voidmancer and switch to the Voidfiend (you should have already unlocked the voidfiend, if you did not, take the Golem until you unlock the Voidfiend).

Then you can exile and start the 11th run.

For this 11th run, you will take 25 ins, 25 int, 50 SC and the rest in patience, as usual.
Start the run as usual.

Once you switched to voidmancer, buy all the sources you can, as usual.
Cast Void Prison and Winged Night, while carefully casting Ritual of Power and Void Bolt (while permanently casting Spell Focus, as usual)
Click the first void entity you get and afterwards don't click them anymore (unless you need them to level up to Winged Night's level)

Once Winged Night start being cast, your Voidfiend will quickly gain levels. You can make your first combo at that time. (i.e : You cast all your stacks of Voidbolt with one cats of RoP, instead of just letting them on careful autocast)

If you have free spell slots (you should) add the best summon you have (it should be primal elemental)

Once you reach lvl 79, add Ebon Trucheon to the combo.

You'll reach 2e40 mysteries.
Challenges #3
Time for some more challenges. Yay.

Truest of Sorceries : (10 minutes)
full wisdom build and spellhound
Spamming spells (MM, Greater Elemental, Void Lure, Primal Elemental, KBB, Alter the Laws) will help you rise fast in level.

Once you reached lvl 62 switch out MM for Primal Power, and Spellhound for Golem. And let's start to make some combo. [Maybe not optimal, it might be better to keep spamming the same spells with Hound]
Once you get lvl 69, cast TS.

Truest of Sorceries II : (10 minutes)
Same as above.

Bad Bargain : (10 minutes):
Full SpellCraft.

Start by buying as much sources as you can, and casting LB
Once you reach lvl 45, put SS on the spell bar alone, and wait for it to charge.
Once it is charged, cast it, set LB in spell bar, and start clicking the orb.
Click the void entities, buy sources, and cast spell until your reach lvl 57.
Then keep only LB, SS and Karnaphen's Spellshroud in the spell slot, set them in reckless autocast and click until challenge is over.

Voidmaniac : (10 minutes)
Full Insight (can probably be sped up with a bit of wisdom).

Buy sources and upgrades as usual.
Get Voidfiend, cast MM. Cast Void Prison as soon as you can, click all the void entities you see.

Lean Mean Shard Machine : (55 minutes)
100 Spellcraft, 25 insight, excess patience.

Start as usual (buying sources/upgrades...) take the zombie, set up Lightning Bolt and Greater Elemental in the spell bar as soon as you can.
Once Greater Elemental is cast, add Spellstaff of Chamaon to the bar.
Once SS is cast, add Ritual of Power, magic Missile and Primal Elemental to the spell bar.
Set everything on Reckless and wait.

At about 40 minutes, your shards should catch up to the time.
12th and 13th runs (45 min + 1h, starting mysteries e40, final mysteries e49)
25 int, 25 ins, 75 SC, excess patience.
Same as 11th run.

You'll end up at e45 mysteries for 12th and e49 mysteries for 13th.
Challenges #4
Let's go back to do some challenges, starting with :

Void Milking : (~30 minutes)
100 insight, 50 Wisdom

Void Lure, Void radiance, Mana beast and Voidfiend.
Click entities until you can cast Void radiance.
Cast it when a void entity appear, and wait.
If Void radiance ends before you can recast it, click the void entities and wait again.
Once you have clicked 9 void entities, just cast void radiance, void lure and mana beast and wait

Places of Power : (2h? I forgot to write it down)
Full wisdom
Just set Gem resonance and Ritual of Power on reckless autocast, check once in a while if you can buy new sources/upgrades.
It's easy.

Places of Power 2 : (4h? Was afk)
Full wisdom
Progressively set all summon spells on reckless with Ritual of Power on reckless too.
Some of your casts of Ritual of Power will be wasted, but that doesn't matter. You can of course do it yourself to make sure you don't waste any casts, but it's too much pain for too litle gain in my opinion.
As for the first, check once in a while if you can buy new sources/upgrades.

Infernal Crops : 3h43
25 Empathy, rest Wisdom
It can (probably) be sped up by not using wisdom but instead 100 SC, 25 insight and excess patience.

Use Demon to reach lvl 70, then switch to spellhound.
Before reaching lvl 81, keep void lure and void automaton in the spell bar. Once you're 81, switch them for Hellrage and Goblet of Fire.
Wait until the total pet XP (you can see it in the stats menu NOT on the pet icon) is 5e11 or above.

Infernal Crops 2 : (8h, was afk so 6h is probably enough)
25 empathy, rest wisdom.

Same as above, except pet XP must be 1e12.

These Will Suffice I and II
Extremely easy. You can only fail by missclicking "buy all".
If you cannot succeed on these challenges by your own, I strongly suggest you restart the game from scratch to learn how to play.

These Will Suffice III was done thanks to a bug. (~45 minutes)
I had 125 wisdom, 25 insight and excess in patience.

75 wisdom, 25 insight and 50 spellcraft might be better.
You buy one or two spellslots (I did one, but two might be better), a +3 Shards per second upgrade, Probabilities Manipulation, and you buy as much of the upgrades increasing your overall profits depending on the number of Rifts, Circle of Power etc... as you can.
The goal is to reach lvl 60, to cast Winged Night with a Voidfiend on.
If you have two spellslots, permanently cast Winged Night and cast some Void Bolts whenever a void entities pop on screen.
If you only have one, replace Winged Night with Void Bolts when you have enough void mana and wait for a void entity to spawn. Cast Winged Night whenever your void mana is too low.
14th run (~1h30, starting mysteries e49, final mysteries e52)
25 int/ins, 100 SC, excess patience
You will start some Persistent casting.
Take the Prodigy, the spellhound, and make your way up to lvl 68.
Set Void Lure, Void Automaton, Greater and Primal Elemental, True Sorcery on reckless and charge up Alter the Laws, Primal Power and Black Beam.
Once the three last spells are charged, keep one charge of TS to cast a combo (it allowed me to reach upgrades increasing my shards production, to speed up the casting of TS).

Charge back the three spells, and set TS on reckless autocast again with the two elementals, and wait for it to be cast.
You can still do occasional combos if you wish, but it's not really worth it. It's better to spam TS to have a bit more casts when you will switch to a production pet.

Once you reach 70 TS cast, do some combos (Primal Power, Alter the Laws, Gem resonance, true Sorcery, 4 KBB. And of course you need a bit of void mana before starting!).
You should be able to reach 2e49 mysteries earned this run with two or three combos.
Charge back your spells, switch back to Automaton + Elementals, and switch to Voidfiend. You will do your finals combos soon.
While your voidfiend is leveling, put TS on careful autocast to not waste shards nor time.

Lvl 54 for the voidfiend should be good enough. Of course you can make it go higher.

Start casting your combo, wait for the black beam to charge back and cast again, until you use up the charges of all Incantation.

You should reach 1e52 mysteries
Voidmancer era and challenges (~2 online days, starting mysteries e52, final mysteries e80)
From e52 mysteries to e60 mysteries, keep the voidmancer runs going as per the previous runs.
Once you reach e60 mysteries, start a Demonologist run with 75 empathy and the rest in wisdom, and get all pet levels achievement (except the lvl 120 devourer which is kinda difficult since the devourer has the sad tendency to eat your shards and prevent you from casting spells).

To do that, you will just perma-cast Fireball, Summon Infernal Trasher, Unclean Knowledge and Spell Focus.
And then switch from pet to pet.
You probably didn't unlock Interrogator yet, so take advantage of this looooong Demo run to unlock it.

With all the pet levels achievement, you should have been able to unlock Paragon 4 and at the same time Paragon 5. If it's not enough, start a run with every class starting from Druid and level it up to 80.
If it's still not enough, do a Prodigy run to get as much sources achievement as you can.
If it's still not enough.... Come on what the hell have you been doing all this time? Unlock some random achieves or something.

Once it is done, you can go back to your Voidmancer runs, but with a twist.
You will spend 75 points in insight, and will use Void Terror instead of Voidfiend.
That's the only difference.
Which means (depending on your amount of attributes) :
25 int, 75 ins, 50 (or 100 or 125 or 150 or 175) Spellcraft and excess patience

Keep these voidmancers run going until e72 mysteries (or you get fed up with them). Then it will be time for...... Challenges \o/. Yay.

First of them will be the Full Power Alchemist series.

These one are easy, spend all your points in empathy, switch to Demonologist as soon as you can, and wait while casting spells or whatever.
I didn't look at the time, but it should be about 30 minutes for the first one, 15 for the second one and 10 for the third one.

Next, Upgrademeister :
25 insight, 100 SC and excess in patience.
Start by buying every upgrade who does NOT increase click profit, autoclick profit, crit profit, crit chance, summon duration or crit rating. All the rest is fair game. Buy all of them.

Then, start setting your spells. You want empower, ritual of Power, Magic Missile, Void Lure. Maybe a summon or two if you have the spell slots for

Wait for a void entity to appear, click it, click the most expensive upgrade you have left, cast a combo. Buy all the upgrades increasing profit (so once again, not click, autoclick....), rinse and repeat.

If you feel bored and don't care about a little risk, you can leave less upgrades (for example only leaving crit chance upgrades and buying the rest) to go faster.
Be careful to not buy too much of them or you might be unable to finish though.

Vision of the Future II :
Full wisdom.
Level up (like for Vision of the Future 1 : Maximize void entities, spell casts and clicks/autoclicks) until you get both time distortion and stabilize the flow.
Spam singularity beam and time distortion and cast stabilize the flow whenever your time distortion is over 9.
It's rather quick and easy.

Unstable Curse :
75 empathy, 100 insight and rest in wisdom.
Spam magic Missile or spell focus until you get the spells that will help you.
Use Voidfiend to get your voidmana and pet level. The more "difficult" is the number of autoclicks.

Unstable Curse II:
Same as before, except you can't choose your pet, so when you get Voidfiend/terror, just wait for it to give you your void mana before going back to spamming spells.

Unstable Curse III :
Same as before.

Blind Wizard :
I'm not sure you can unlock this challenge and its sequel by just doing voidmancer runs. If you can't, do a prodigy run with 175 mastery and rest in wisdom with spellhound, spam true Sorcery and XP earning actions, and unlock it.

Once it's unlocked, keep the same 175 mastery/rest wisdom, and just do whatever you can to increase your XP.

Blind Wizard 2
Same as before, both for unlock and to win it.

Holy Wrath :
You need to unlock exorcist, which shouldn't be really difficult at this point.
Your attributes could be 175 mastery/rest in wisdom.
It's the same idea as vision of the future, except you don't have void entities as XP source.
You can earn one excess Hallowed Click to help you, or you can tough it up and just get a lot of autoclicks/spells/sources/mana earned.

Wizard Squad :
Don't get spellcraft (or no more than 24).
Don't buy summon duration upgrades (atleast until you finished demonologist).
And just cast the required spells.

Wizard Squad II
Same as before.

Insatiable Hunger :
175 mastery.
Cast some magic missile/spell focus, click a little on the orb, buy whatever you can. It should be rather short.

Insatiable Hunger II :
Same as before.

Excommunicated :
Do a normal Exorcist run (invest your points in insight, spellcraft and dominance as you please and use the spells to get profits).
Should be rather fast.


Once all this is done, you can go back to Voidmancer runs until e80 mysteries.

Then you can do :

Vision of the Future III :
175 mastery, rest in wisdom.

Cast wormhole, singularity beam, mana beast, synthetic entity until you reach time helix, cast it, and start again, and again.

No rest for the Wicked :
Choose Prodigy, do some combos as needed, buy the buildings.

And thus ends the Voidmancer era.
Prodigy/Worg (~3 online days, e80 mysteries -> e120 mysteries)
You may have gotten bored of Voidmancer and his slow runs where you don't have a satisfying BIG BURST, but just some lame accumulation of Voidbolt cast.
If you haven't.... Woh, you're weird.

Anyway, that's why Prodigy/worg exists.
The attributes are 25 ins, 25 int, 100-150-175 SC and rest in patience.
Once you have 50 patience, increase to 75 ins.
Once you have 50 patience again, increase to 125 ins.

Use Primal Elemental, Spell Focus, Void Lure, Void Automaton, True Sorcery and Ley Overdrive with spellhound until you can replace spellhound by Arcanaworg and Primal Elemental by ManaBeast.
Give some time for Arcanaworg to level (15-30 minutes is plenty).
Replace void automaton by void radiance, and gather void mana.

Replace all your spells by LO, TS, PP, ATL, GR and KBB. Reckless everything, leave for a few minutes.
Exile.

Do it all over again.

Once you reached e120 mysteries, stop it.

You can keep rushing for mysteries, be it with Prodigy/worg or another class, but it's a bad idea to do so.
If you look at the Paragons coming up, you'll see that you are heavily limited by Paragons requiring items of certain quality.
It's obvious with simple maths to realize that if you keep rushing at the same rythm, you will be locked by these Paragons levels, and it will be really frustrating.

Instead, it's better to start focusing on getting items and improving them.
But how? You can't ACTIVELY speed up dust gathering. So what? You stop the game for a few weeks, just coming to gather dust once a day?

Nope. First thing is to do... some challenges \o/.

Transmutation Effect series
Just buy everything you can, wait a bit if you can't buy it all.

Pet Cemetery series
75 empathy, the rest doesn't really matter. Just do the special action to get more XP in addition to normal ways of earning pet XP.

Exam
Just spam all the spells in whatever order you want. (175 wisdom and no spellcraft/summoning duration upgrades is a good idea).

Time Acceleration
Full wisdom and 75 empathy.
Spam wormhole, SB and use Pixie.

Critical Rush
Use 175 mastery + full wisdom, play as Prodigy, use all XP sources to maximize level (don't forget to equip true Sorcery).

experiment with anomaly
Equip true Sorcery, 175 mastery, and use all XP sources.

Experiment with anomaly II
75 empathy, spellhound, and spam your costly spells (True Sorcery, Primal Power...).

Experiment with anomaly III
Quite long (several hours). Just spam all the short duration spells with max wisdom.

Experiment with anomaly IV
Very long if you don't have :
-Rules of Nature challenges done
-Shadow Stalker or Ebonsand Behemoth unlocked
-High amount of evocation efficiency.
But if you want to do it, get 175 patience, spam void lure, automaton and synthetic entity.

Exam II
Same as Exam.

Lean Mean Shard Machine II
175 SC, no wisdom.
Spam Spellstaff, Lightning Bolt, JMS and three summons.

At some point in time you should have unlocked Chronomancer. You can thus do :
Places of Power III
Full wisdom, spam time distortion, singularity beam and RoP.



Okay, you've done all these challenges, but that's still not much dust.
Now is the time to hunt secret achievements.

You don't want random secret achievements, you want those that eat a lot of time and don't require much activity. Those are :
Dwarven Preparations
Tranquility
Patience of the Dead
All the Persistent achievements.

All these achievements can easily be done while using Simulacrum (which boosts dust production), and take copious amount of time (Patience of the Dead alone is 7 days), which will give you a big amount of dust.

Remember to also do your trials (be it the trial of Skill or the trial of Vision) to accumulate dust. Well not as much "accumulate" as "spend to get all the available items", but eh.

And for now the guide ends, as I'm currently in the middle of Patience of the Dead.


158 Comments
Orville Calculus 2 Aug @ 4:15am 
good guide, been following along for unlocks and challanges. With challanges #3, bad bargain I didnt see any speels that could be SS, is it supposed to be SC perhaps for Spellstaff Of Chamaon?
Jey  [author] 8 Jun @ 2:41am 
Just keep playing.
Cast spells, get mana, you'll unlock it.
Daniel.Kiwi 7 Jun @ 11:50pm 
How do I get the 3rd spell scroll?
SinpaiKuronan 20 Oct, 2023 @ 6:53am 
Guides for Challenges need to be updated, Empathy was moved to Paragon 8 which is 1.00e70... E60 doesn't have access to this Attribute anymore. Guide's working great otherwise!
syiofkargath666 6 Oct, 2023 @ 8:33am 
this guide is a little outdated. druid/pixie and then druid/devourer will get you much farther in fewer runs. I was able to hit e50 in about 8 runs and I was bad at it. also slavedriver didn't take me 3 hours. closer to 20 minutes
Pops 24 Jul, 2023 @ 10:56pm 
As Dan_san said, Places of Power suffers from an auto-cast hiccup. It's not clean but the remedy to this for me was setting RoP to Careful Cast and Gem to Reckless. Hopefully that helps.

Also Empathy doesn't unlock till e80 but somewhere in the guide earlier you say to do a full Empathy run (which is far before you can).

The guide is amazing and I want to thank you for it! Some of the pacing is off and I think that has to do with the update being in 1.4+ at the moment, I've skipped a few runs like 11/12 as I was able to get to say the 12th runs ending mysteries in the 11th run... etc.
Jey  [author] 25 May, 2023 @ 11:48pm 
`And for now the guide ends, as I'm currently in the middle of Patience of the Dead.`

I'm still in the middle of it! Patience of the Dead requires 10 years on Necromancer... right?

Seriously, likely not.
Monqy 25 May, 2023 @ 2:16pm 
Will this guide ever be updated?
TerrariaQuester 9 Jan, 2023 @ 9:04am 
I've come back to this several times and it has been insanely helpful. Thanks for all the work that you put into it. :btd6salute:
i c head i do tap 7 Jan, 2023 @ 8:57pm 
this has helped me a lot