Garry's Mod

Garry's Mod

210 vurderinger
MG_Laser_Evasion
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Cartoon, Fun
Filstørrelse:
Offentliggjort:
Opdateret:
1.003 MB
28. juli 2013 kl. 14:16
28. juli 2013 kl. 14:46
2 ændringsbemærkninger ( vis )

Abonner for at downloade
MG_Laser_Evasion

Beskrivelse
Goal of this map is to survive.
Players spawn on a small platform made
out of 292 breakable (and movable) tiles.

However, 2 lasers are cutting the platform
apart, with their speed increasing every 7.5
seconds. Last person alive is the winner.

---

I made this map in 4 hours for the TwoScore Minigames server. However, you can play this in Singleplayer as well if you want! You'll just need to reload the map every time you want to reset it, though.

Credits:
TFlippy (Mapping, textures)
Black Mesa Team (Beep sound!)
20 kommentarer
Cpt.Crunch 6. dec. 2014 kl. 10:11 
how to have minigame gamemode!!??
Souper 11. maj 2014 kl. 16:36 
!vox Black Mesa mesa Black
Walle™ 19. okt. 2013 kl. 8:31 
is there a way to make my own mingames server? cause right now, you just keep spawning if you die on this map.
mimimimimimimimimimimimimimimimi 30. aug. 2013 kl. 7:43 
Oh wait its in others
TFlippy  [ophavsmand] 30. aug. 2013 kl. 7:35 
It is real map. But since you don't have Minigames gamemode installed, you have to look for it in your "Other" folder. Another way is to open the developer console and type: "map mg_laser_evasion_b2".
mimimimimimimimimimimimimimimimi 27. aug. 2013 kl. 14:26 
Is this a real map?Cause I dont know where is it
𐐠teamlined 27. aug. 2013 kl. 13:09 
Fun Fact; You can actually reset the map by going into the utilities menu, then cleanup the map as an admin. It resets the map and requires no reloading.
BrutalCow 11. aug. 2013 kl. 13:35 
@[2S] TFlippy

Genius, that's a very good manipulation of hammer.
TFlippy  [ophavsmand] 11. aug. 2013 kl. 13:01 
Well, there's a logic_timer for each laser mover (One is func_door and func_movelinear) that randomly (0.5s-3s) send a trigger output to logic_case, which has a 50% chance to change movement direction of the moving brushes. Also, if the func_door or func_movelinear is successfully closed without being changed using the logic_case, it automatically reverses its direction.
BrutalCow 11. aug. 2013 kl. 12:35 
@[2S] TFlippy

Mind telling me how you did that?