Total War: WARHAMMER II

Total War: WARHAMMER II

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Nanu's Pirates of Sartosa for Steel Faith Overhaul
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Značky: mod, Units
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351.581 MB
4. úno. 2019 v 19.20
17. kvě. 2022 v 18.11
Poznámky ke změnám (24) – zobrazit
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Nanu's Pirates of Sartosa for Steel Faith Overhaul

Popis
Updated for Twisted and the Twilight and new Grimhammer! Requires new game.

This mod is a SFO compatible version of my Sartosa Overhaul, which brings new units, buildings, and lords to the Pirates of Sartosa faction.

All of the units from the original mod have been scaled to SFO standards (as balanced as I could make them) and added to the SFO unit sets, meaning they'll benefit from SFO effects and technologies.

Check the original mod page for more details on what exactly this mod does.

My other mods:
Bretonnia Overhaul
Skaven Overhaul
Chaos Overhaul
Beautiful Khalida Redone
Lore of Light for Khalida
Lore of Deeps for Aranessa
Sigvald Chariot
and Others

Wanna support my mods? Here's my Paypal:
[www.paypal.me]

Like the mod? Make sure to

It helps improve the mods visibility!
Populární diskuze Zobrazit vše (1)
40
12. čvn. 2022 v 7.06
Report any bugs here
Nanu
Počet komentářů: 259
Thank you!
AlpokoLoco 30. čvc. 2024 v 13.12 
This mod still works?
Nanu  [autor] 30. dub. 2024 v 7.17 
@Elijah_Kowalski Not broken, balanced. The price you pay for both living and dead units is having to balance the two living together. There are multiple ways to mitigate the effects, including the Temple of Manann building chain.

The chaos corruption comes from Norscan Conclave buildings. They're Norscans, they worship the Chaos Gods. That or you did the event that gives chaos corruption
Elijah_Kowalski 30. dub. 2024 v 2.02 
Occupied the first settlement and local populace gives Chaos corruption instead of Vampiric one as it does in Sartosa. Is it intended, I wonder? I don't see why there would be chaos corruption there. Also, local populace gives untainted while you're supposed to have vampiric corruption or suffer -15 penalties to the public order. Feels broken. https://ibb.co/vjZYbfT
Revanox 2. bře. 2023 v 23.31 
Thanks for the great mod! I can't see myself playing Sartosa vanila anymore :)

I believe I may have found an issue In the SFO version, where the unit capacity for Dwarf Bucaneers (Blunderbuss) dont increasewhen you build a Bucaneer Stronghold.

Also enabling the "no Unit Caps" from SFO mod doesn't seem to work for most units.

I wonder If this is a knows issue and If theres any workaround?
=[NK]= Col. Jack O'Neil  [autor] 16. úno. 2023 v 10.31 
Except it literally doesn't crash. The screenshot below shows it. What other mods are you guys using?
Hamspray 16. úno. 2023 v 9.02 
Yep CTD upon trying to load this mod
=[NK]= Col. Jack O'Neil  [autor] 20. led. 2023 v 5.51 
No just those 2. Do you use kaedrins mod manager? The picture link I sent shows it works. Google trouble shooting total war mods. But use the mod manager.
Kilamandaros 20. led. 2023 v 2.57 
Just SFO and the Sartosa SFO mod - or do I need to have both the SFO and regular Sartosa mod enabled?
=[NK]= Col. Jack O'Neil  [autor] 19. led. 2023 v 22.15 
It works. What would mods are you using?
https://pasteboard.co/NQQ3oeryG4Sm.png