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Ilmoita käännösongelmasta
Added a lot more detail
Lighting adjustment
Combine pass
Blocking volumes
Game play adjustment
Hold your ground volumes
Next update will include traps and precomputed. The map is almost complete, but does require more testing. Please let me know if you find any issues.
Enjoy!
There are multiple areas that are blatantly sealed off from the rest of the map, without making any sense about why you cannot go there. I'm fully aware that those areas lead to zed spawning points, but from aesthetic perspective - it appears just weird. Player is like "Oh, there's a room out there! The path is clear! Why I cannot go there if there is no barricade in front of me?!"
I am talking about these restricted areas:
https://puu.sh/CHfmm/3c47c3b642.png (also you can see UE3 placeholder textures in picture nr. 3)
Maybe special effects such as leaking gas, doorway with electric power shield protection or burning fire from the pipes could make more sense from aesthetic perspective.
In conclusion, it's a very nice map and
First, the trader time arrows do not appear. I know that it's a small map and you don't really need them, but still. You should add them.
Also would be nice if you could add stand your memes, just add multiple areas for you to defend. Because extra money is always appreciated! ^_^