Killing Floor 2

Killing Floor 2

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KF-Sealab
   
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Maps and Mods: Maps, Survival
Tiedostokoko
Julkaistu
Päivitetty
114.252 MB
27.1.2019 klo 16.30
27.2.2019 klo 17.39
8 muutosilmoitusta ( näytä )

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KF-Sealab

Kuvaus
Horizine's deep underwater Fleshpound research facility has suffered a catastrophic failure. Everyone is presumed dead. Your team has been sent in to clean up the mess. Good luck!

The map has 5 traders.

Enjoy!
12 kommenttia
BuffPuffer 4.6.2022 klo 19.46 
This is an excellent map. I do wish it had a partially-flooded room or something to really drive home the water theme, but either way, great job.
King Of The Family 5.5.2022 klo 18.54 
i REALLY like this map. if you can maybe add a giant sea monster outside the map. i have a fear of the deep ocean but i wanna face my fear xD
MrRogersBestNeighbor 14.3.2019 klo 21.39 
I got a lot of framerate drops from this map. Mostly in the center area.
sebul 2.3.2019 klo 21.25 
there's one long corridor which is too easy to camp. just block two spots with berserker and done. you should consider blocking that spot. you know the electronic trap corridor. there should be no easy camping spots.
Magrooter  [tekijä] 21.2.2019 klo 13.00 
I have updated the map with precomputed visibility and traps. The map should be done, but still needs some testing to make sure.
Magrooter  [tekijä] 20.2.2019 klo 2.15 
I have updated the map with the following:

Added a lot more detail
Lighting adjustment
Combine pass
Blocking volumes
Game play adjustment
Hold your ground volumes

Next update will include traps and precomputed. The map is almost complete, but does require more testing. Please let me know if you find any issues.

Enjoy! :steamhappy:
Razorkiller 16.2.2019 klo 2.08 
SeaLab 2021
Pokerman 8.2.2019 klo 2.51 
Boss does not spawn.
Sraigius 4.2.2019 klo 12.18 
Third thing would be more difficult.
There are multiple areas that are blatantly sealed off from the rest of the map, without making any sense about why you cannot go there. I'm fully aware that those areas lead to zed spawning points, but from aesthetic perspective - it appears just weird. Player is like "Oh, there's a room out there! The path is clear! Why I cannot go there if there is no barricade in front of me?!"

I am talking about these restricted areas:
https://puu.sh/CHfmm/3c47c3b642.png (also you can see UE3 placeholder textures in picture nr. 3)

Maybe special effects such as leaking gas, doorway with electric power shield protection or burning fire from the pipes could make more sense from aesthetic perspective.

In conclusion, it's a very nice map and :47_thumb_up: with ⭐. Keep it up!
Sraigius 4.2.2019 klo 12.17 
Hey man, it's a very good map, but I have you some suggestions!

First, the trader time arrows do not appear. I know that it's a small map and you don't really need them, but still. You should add them.

Also would be nice if you could add stand your memes, just add multiple areas for you to defend. Because extra money is always appreciated! ^_^