Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
"Error in Script (Global) function
<startLuaCoroutine/getgladosbackout>: Object
reference not set to an instance of an object
Error in Script (Global) function
<startLuaCoroutine/gladosrefusalfull>: <Unknown Error>"
Glados was then broken (no row selection or ability to activate).
Removal of a chamber from a row of 3 is forbidden by the game rules unless it is being moved to the same row, because the minimum (or 'mininum', as I see I have typo-ed it in the 'BroadcastToAll' announcement text) length of a chambers-row is 3.
If you attempt to call upon GLaDOS to break the game-rules in this way she should shake her head and a text announcement appear stating that it is forbidden.
Is this not what happens? If not, what does in fact happen?
When having a row of 3 chambers, if you try and remove one, it breaks.