SCP: Secret Laboratory

SCP: Secret Laboratory

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SCP:SL, Git Gud Guide.
By BoMishary
So you want to tryhard on 12 year old kids? Be sure to check this guide out!
Made by Self proclaimed "Best SCP:SL player of all time!" - Crazyrzy
   
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Introduction
This is NOT an introduction/tutorial to the game.
It is an advanced guide for you on how to get good or even better on the game!
Weapons
  • M T F⠀⠀W E A P O N S:
    MTF-E11-SR:
    Best weapon in the surface/Long range.
    Always equip it with Gyroscopic Stabilizer. I always pair it with the Heavy barrel for a two-shot head shot.

    P90:
    Fairly helpful. Wouldn't recommend for using when having an option for using another weapon.

    MP7:
    Best MTF Weapon for close range. Good for medium range fights.
    That amazing feeling when you loot a chaos body and get that juicy +100 ammo.


  • C H A O S⠀⠀W E A P O N S:
    Logicer:
    Best Weapon for close range. is decent with Spraying and praying. but we don't do that here.
    so I prefer for all you to go try and aim.


  • M I S C⠀⠀ W E A P O N S:
    COM-15 Sidearm:
    D-Bois best friend, a good friend of scientists. only used in Light Containment zone or if you have no remaining ammo.

    USP:
    The new cool kid in the block. High damage. Good recoil. Basically a Deagle clone.
    Sicko mode: Equip it with a high caliper for a 1 shot head shot.

    MicroHID:
    The strongest weapon in the game. Use with caution.
    A detailed breakdown of the weapon:

    * 096 [-8 out 10]: It depends on how good are you in the game. you need to synchronize the MicroHID Blast with 096 Raging state.
    It is a coin flip if you want to practice it. but gets easier when you master it.

    * 106 [-6 out of 10] or [6 out of 10]:
    [-6 out of 10] Can teleport away while you charge it. Since the MicroHID takes time to charge. Bully him if he's Teleporter is next to him.

    [6 out of 10] He has 700 HP this means 1 to 2 seconds of you blasting him and he is out! Kill him if he is next to his Teleporter. Getting him off guard is an easy kill.

    * 049 [0 out of 10]:
    An easy kill if you stay away from his attack range. If he is charging at you, just walk backward.

    * 939 [8 out of 10]:
    Charging the MicroHID while sneaking will make them panic because they can't see you. use it as an advantage to your self.

    * 173 [10 out of 10]:
    Just keep your eye on him for 10 seconds and get that free kill.

    [Difficulty Scale] [from -10 to 10]
Human Classes
  • F A C I L I T Y⠀⠀G U A R D S:
    Starts in Entrance Zone. Be careful from the SCPs. Always try and race the SCPs to the Elevator Systems to Light containment zone.

    Objective:
    Extract Scientists, Survive.
    Things to do:
    Kill all Class-Ds.
    Looting:
    When you are starting the game and fortunately start in the room with the lockers. It wouldn't be a bad idea if you check if you get a lieutenant or commander cards. Also getting a scientist card is good since you can get to 096 champers and get a commander card.
    It is useful for extracting the Scientists without the troubles of finding SCP-914.

  • S C I E N T I S T:
    Starts in Light containment zone. Spawns with a card and a medkit.

    Objective:
    Escape.

    Things to do:
    Find all cards and leave none to Class-Ds.
    Upgrade your cards in SCP-914.

    Looting:
    As I said try to get all the cards and possibly a gun from the spawns which are:
    SCP-012, PC Room, GR-18, PT-00 (Wouldn't recommend going to at all), WC-00.

    Escaping:
    You either wait for the Facility Guard or Be a lone wolf.
    Waiting for the Facility Guard:
    A P ussy way of doing things. but sure.

    A Lone wolf:
    Rush 914 with your card. Remember the usual frequency.
    1:1 > Fine > Fine

  • C L A S S - D:
    Starts in Light containment zone. Spawns with nothing.

    Objective:
    Escape.
    Things to do:
    Get a card. Upgrade it and Escape
    General tip:
    Deceive all people who are not in your team, especially Scientists and Facility Guards.

    Getting Away from the Facility Guards:
    The Class-Ds best weapon is the Disarmer. Yes, the Disarmer! Remember you are a deceiver, not really a nice guy. As soon as you see a Facility Guard. try and disarm him. how? I'll tell you now.
    Remember cannot find any disarmers anywhere but with the bodies of the MTF.

    "I Surrender! I Surrender!" If somehow he doesn't kill you. Disarm him. then Kill him.
    If he comes with his friends do the same thing. BUT wait for the right chance. When you disarm someone they don't know until they look underground. by the time they know that you disarmed someone. you don't focus the person you disarmed, because he isn't a threat anymore.

    So now you got an MP7. You are behind 3 armed Facility Guards, who doesn't know that you have a weapon. what would you do? of course, you kill them, you silly donut! then you finish off the last person.

    Of course, you will get hated, but you got to do what you got to do. after all, this is a game.

    Getting Away from the SCPs:
    Surprisingly it is easier than the Facility Guards. All you got to do is run and close doors behind you.

  • M T F:
    Starts in the surface.

    Objective:
    Eliminate all threats from the Facility.
    Things to do:
    Kill everyone who is not on your team.
    General tip:
    Don't waste your time with Class-Ds. Instantly Kill them.

  • C H A O S⠀⠀I N S U R G E N C Y:
    Starts at the rear entrance of the Facility.

    Objective:
    Eliminate the MTF. SCPs are an optional threat.
    Things to do:
    Terrorize.
    General tip:
    befriend the SCPs for an advantage. Not necessary.
SCPs
  • 0 7 9:
    I will be adding a more detailed section to this bad boy because he is fresh out of the oven.

    Basically, the more you assist your team the more AP you get. How? I'll show you.

    Closing doors in front of victims to make the SCP finish them is a big chunk of XP.
    Frying people with the Tesla Gates gives a satisfying amount of XP.

    How to counter: Just look at the cameras while going near the tesla.

    Compatibility with other SCPs:

    939: Takes too long for making SCP 939 to know the location of the victim if he was standing.
    106 and 096: Doesn't need your help, but really appreciate it.
    173: oh boy, trapping someone while waiting for pp to snap that neck is so enjoyable.
    049: The best way for 049 to make a huge army is by teaming with 079.


  • 1 0 6:
    In my opinion, the best SCP. He has a high skill ceiling.

    My way of playing:
    Put Teleporter in your room, I would prefer next to the door of your room.

    Rush 914 ASAP. NOBODY SHOULD HAVE AN 05. Focus the Scientists and Every Class-D who has a card. After you just teleported back to your Chamber.

    Also, communicate with your team if somehow someone turns on the nuke. nobody disables it. With 106s Damage absorbing skin. And a 1 shot if the nukes detonate. Will be an easy game.

    How to counter: SAC RI FICE! Also don't close doors while running away.

  • 0 9 6:
    Works great with 173
    By great I mean completely broken! 096 and 173 should never be spawned in the same game.

    How to counter: Play around Elevators.
  • 1 7 3
    Works great with 096

    While in LCZ: If you are getting looking at by a player who knows what to do.
    Just try and go around him, will make for a good surprise.

    How to counter: Close one eye. Then open the other, closing the first one at the end.
    To be honest, just stand in a close distant and look at him.

  • 9 3 9⠀⠀A N D⠀⠀ 0 4 9:
    Nothing to add up here. Kill everyone.
    How to counter: Really?! you don't know?
My Gratitude.
Thanks for taking your time reading this guide. hopefully, you learned a trick or two here and there.

Looking for an actual good server? KarlofDuty[karlofduty.com] is the place to go!
14 Comments
Charles the Penguin 7 May, 2019 @ 2:15pm 
*cough* shameless advertisement *cough*
BoMishary  [author] 3 Mar, 2019 @ 3:10am 
Yeah but not in KarlofDuty [Karlofduty.com]. We separate the children from the men, with our Gameplay. When you are a good player know that everyone is watching no one but you. Especially if the community knows how good you are.
GI Jeff 2 Mar, 2019 @ 5:31pm 
dont be so blood thirsty. most servers allow d class to escape as mtf so as a general rule guards want to save them as bodies to throw at the SCPs
Dgrunkle Sam III 25 Feb, 2019 @ 2:18pm 
It's pretty obvious that he's joking, anyone who's seen the computer in a game once would know that you can't kill him by shooting him, whether it be with bullets or plasma.
AstronautPug 25 Feb, 2019 @ 1:33pm 
Is it really a woosh, though?
BoMishary  [author] 25 Feb, 2019 @ 3:38am 
I mean, really? Micro for 079...
Dgrunkle Sam III 24 Feb, 2019 @ 5:14pm 
r/woosh
AstronautPug 24 Feb, 2019 @ 9:00am 
because you can't use the micro on 079, stoopit
Dystop 24 Feb, 2019 @ 5:27am 
you forgot 079 on the micro list stoopit
Blazu 13 Feb, 2019 @ 12:05pm 
Good guide for starters, and you got it right with the Karlofduty being place to go.