Murder Miners

Murder Miners

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Weapon Loadouts/Playstyles
Av MichaHil
Different weapons have different damage ratios, dropoffs, ranges, accuracies, etc etc. However, if you mix different weapons together, you get something new. Let's go over that.
   
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Standalone
Pistol
The Pistol is a jack of all trades. It has a 12/36 SCAR (this is the term I'll be using for Start Clip-Ammo Ratio). It has OK damage output and great range. The Pistol is one of three guns that does not have spread accuracy, the others being the Sniper and the Battle Rifle. Its alt-fire is a real precise scope, which has on the spot zoom-in and essentially no tradeoffs. Your general playstyle with this will be: Long range sniping, short-range avoidance. It's favored for newcomers who need to become familiar with the essentials of the game.

Shotgun
The Shotty is a short-range-combat weapon. It has a 6/12 SCAR. It has great damage output, yet not-so-great range. One mechanic that the Shotty has is pushback, which takes into account half-square movement on ground and one-square movement on air. This one/half square, however appears to be little on paper, is extraordinary for small gaps that are just out of your reach. Its alt-fire is camouflage, which enables you to mask as a three-tall column for the squares alongside you. With corners, this is somewhat buggy, however it's great once you settle in. Your general playstyle with this will be: Close-range combat, being a sneaky boy. It's favored for people who want a solid damage dealer.

Sniper
The Sniper is a long range combat weapon, no johns. It has a 4/8 SCAR, slow firing speed and a neat little design. Its alt-fire, like the Pistol, is a scope magnifier that allows you to see much further than a Pistol would. Like the Pistol and Battle Rifle, it has no spread accuracy.

Machine Gun
The Machine Gun, rather called the SMG for gamers, is another short-range-combat weapon. It has a 40/120 SCAR, the greatest yet littlest of the bundle. It doesn't have all that good damage output or default range, but rather to redress, it has the second-quickest firerate (not including clip dump) and is the only auto-fire weapon. The gimmick that it has is its accuracy diminishes the more you shoot, achieving max at just 4 shots. Alt-fire is just more dreadful. Mouse2 is Clip Dump, which spreads the accuracy beyond the default crosshair. The camera shakes as well, to make it even more terrifying. However, with its amazingly quick firerate in CD (clip dump), it bulldozes all firerates of some other weapon, excluding turbofire. Your general playstyle with this will be: Getting up close and personal, hit-or-miss shots (no pun intended). It's favored for people who just want a gun.
Together
This section will feature ONLY playstyles.

Weapon 1
Weapon 2
Playstyle
Pistol
Shotty
Good damage output, featuring long range, short range, and in the middle.
Pistol
Sniper
VERY good at long range, decreasing good-ness as you get closer.
Pistol
SMG
Amazing at close range. For long range, if you run out of bullets from your pistol, use the SMG and fire in short-controlled bursts.

Shotty
Sniper
You're gonna need real luck to hit perfect headshots every time. Other than that, good long-and-short range capabilities.
Shotty
SMG
THE build for close-combat. Switch to your SMG after firing a shot from your shotty, then switch to the shotty after a few shots from the SMG.

Sniper
SMG
Good at aiming? Want to test your luck and skill? Use this.
Versions
  • 1.0.0 First version. Included all weapons from the main weapon wheel, excluding Miner Gun because that's not a real gun.
  • 1.1.0 Second version. Modified weapon names a tiny bit and added more to the sniper.
1 kommentarer
Light 4 aug, 2019 @ 14:07 
I usually use a shotgun/battle rifle combo and It's very good at covering both short-range and long-range battles.