Kenshi
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Animation Overhaul Mod - Crafting
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File Size
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7.231 MB
20 Jan, 2019 @ 12:25pm
7 Feb, 2019 @ 2:21pm
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Animation Overhaul Mod - Crafting

Description
06.07.2019: I made my custom race support mod (only jrpg_race for now) public. Feel free to test it, hope it works for everyone (make sure to test with a new game first!): https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1641530539
22.02.2019: No updates? :'( I've been quite busy over the last couple of weeks, but I hope to find some time to do the animations for the remaining crafting stations (e.g. Medical Workbench).

More to come! :)

... what is it?
This mod adds a bunch of new/missing crafting animations to the game.
It does neither override any existing animations nor does it need an import to run! :-)

... what is included so far?
- 11 new animations + several special tools

... supported races?
- all races (Humans, Hivers, Skeletons, Shek) both male and female.
- all (modded) playable races like Cannibals, Fishman, ...

... supported crafting stations?
- Heavy Armour Smithy
- Arrow Making Bench
- Engineering Bench (still uses arrows)
- Clothing Bench
- Cooking Stove
- Copper Alloy Bench
- Crossbow Crafting Bench
- Plate Beating Station
- Research Bench I-VI
- Weapon Smith I-III
- Leather Tanning Bench
- Leather Armor Crafting Bench
- Robotic Limb Bench
- Stone, Ore and Steel Processors
- Chainmail Sheet Fabrication Bench
- Hybrid Stone Mine I
- Chain Armour Crafting Bench
- Robotics Bench
- Biofuel Distillery (Wheatstraw, Greenfruit and Hemp)
- Rum and Sake Still

... (major) known problems/limitations?
- it's not possible to use two "special tools" at once - so one hand is always empty
- animation speed depends on the skill level
- minor clipping issues with female/very thin bodies and long arms
- some clunky parts in the animations
- mod does not work with "custom races", because there is no link to the animation files - I'am on it!

... keep in mind
this mod does not override any existing animations/skeleton files, but it replaces the reference to the "generic use" animation. it also uses some existing materials.


Stay tuned for updates
Popular Discussions View All (3)
11
1
15 Sep, 2023 @ 1:51am
Малый перевод удачи вам :) ;)
GRIZLIMEN ДОБРЫЙ
0
1
7 Jun @ 8:51pm
CN!
牛哥10086
0
15 Mar @ 7:32am
Reuse policy
nato187
239 Comments
Warden 18 Aug @ 10:35am 
Yall, it's from 2019. The UWE "compatibility patch" doesnt even recognize it as the same mod anymore. If you're hoping this works, 99% chance it either doesnt, partially works, or is very broken or will affect other parts of your game.
Safest bet is just not using it anymore.
Reckoner0077 10 Aug @ 5:41pm 
idk if its working
Zanth 6 Aug @ 3:20am 
its working
Dark Zagi 30 Jul @ 12:39am 
its not working,
jbho4642 26 Jul @ 12:13am 
こんなにも素晴らしいMODをもう一度蘇ってほしい・・・。
Masta_Crixus 30 Jun @ 6:04pm 
my character at the research bench just have a book in his hand that are lowered and nothing happens.
T0a$T3R D. 25 Jun @ 12:24am 
Great , THX for modding:steamthumbsup::MonkeyDLuffy:
Hermann Wolff 24 Jun @ 1:07pm 
@BinnieBamboni there is a solution. Make sure that this mod is FIRST in your mod load order then all the animations will work no problem. I tested this and they work fine for me.
Defalt0_o 24 Jun @ 12:34pm 
Mod causes a hard crush when entering Ashland Dome 4. No clue why, but everything works ok without it
Binnie Bamboni 23 Jun @ 11:18am 
Having the same issue as emmatanyade, no modded races, just standing there