Kenshi
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Animation Overhaul Mod - Crafting
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7.231 MB
20 jan. 2019 às 12:25
7 fev. 2019 às 14:21
12 notas de alterações ( ver )

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Animation Overhaul Mod - Crafting

Descrição
06.07.2019: I made my custom race support mod (only jrpg_race for now) public. Feel free to test it, hope it works for everyone (make sure to test with a new game first!): https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1641530539
22.02.2019: No updates? :'( I've been quite busy over the last couple of weeks, but I hope to find some time to do the animations for the remaining crafting stations (e.g. Medical Workbench).

More to come! :)

... what is it?
This mod adds a bunch of new/missing crafting animations to the game.
It does neither override any existing animations nor does it need an import to run! :-)

... what is included so far?
- 11 new animations + several special tools

... supported races?
- all races (Humans, Hivers, Skeletons, Shek) both male and female.
- all (modded) playable races like Cannibals, Fishman, ...

... supported crafting stations?
- Heavy Armour Smithy
- Arrow Making Bench
- Engineering Bench (still uses arrows)
- Clothing Bench
- Cooking Stove
- Copper Alloy Bench
- Crossbow Crafting Bench
- Plate Beating Station
- Research Bench I-VI
- Weapon Smith I-III
- Leather Tanning Bench
- Leather Armor Crafting Bench
- Robotic Limb Bench
- Stone, Ore and Steel Processors
- Chainmail Sheet Fabrication Bench
- Hybrid Stone Mine I
- Chain Armour Crafting Bench
- Robotics Bench
- Biofuel Distillery (Wheatstraw, Greenfruit and Hemp)
- Rum and Sake Still

... (major) known problems/limitations?
- it's not possible to use two "special tools" at once - so one hand is always empty
- animation speed depends on the skill level
- minor clipping issues with female/very thin bodies and long arms
- some clunky parts in the animations
- mod does not work with "custom races", because there is no link to the animation files - I'am on it!

... keep in mind
this mod does not override any existing animations/skeleton files, but it replaces the reference to the "generic use" animation. it also uses some existing materials.


Stay tuned for updates
Discussões Populares Ver todos (3)
11
1
15 set. 2023 às 1:51
Малый перевод удачи вам :) ;)
GRIZLIMEN ДОБРЫЙ
0
1
7 de jun. às 20:51
CN!
牛哥10086
0
15 de mar. às 7:32
Reuse policy
nato187
239 comentários
Warden 18 de ago. às 10:35 
Yall, it's from 2019. The UWE "compatibility patch" doesnt even recognize it as the same mod anymore. If you're hoping this works, 99% chance it either doesnt, partially works, or is very broken or will affect other parts of your game.
Safest bet is just not using it anymore.
Reckoner0077 10 de ago. às 17:41 
idk if its working
Zanth 6 de ago. às 3:20 
its working
Dark Zagi 30 de jul. às 0:39 
its not working,
jbho4642 26 de jul. às 0:13 
こんなにも素晴らしいMODをもう一度蘇ってほしい・・・。
Masta_Crixus 30 de jun. às 18:04 
my character at the research bench just have a book in his hand that are lowered and nothing happens.
T0a$T3R D. 25 de jun. às 0:24 
Great , THX for modding:steamthumbsup::MonkeyDLuffy:
Hermann Wolff 24 de jun. às 13:07 
@BinnieBamboni there is a solution. Make sure that this mod is FIRST in your mod load order then all the animations will work no problem. I tested this and they work fine for me.
Defalt0_o 24 de jun. às 12:34 
Mod causes a hard crush when entering Ashland Dome 4. No clue why, but everything works ok without it
Binnie Bamboni 23 de jun. às 11:18 
Having the same issue as emmatanyade, no modded races, just standing there