Kenshi
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Animation Overhaul Mod - Crafting
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7.231 MB
20 jan 2019 om 12:25
7 feb 2019 om 14:21
12 wijzigingsnotities (weergeven)

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Animation Overhaul Mod - Crafting

Omschrijving
06.07.2019: I made my custom race support mod (only jrpg_race for now) public. Feel free to test it, hope it works for everyone (make sure to test with a new game first!): https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1641530539
22.02.2019: No updates? :'( I've been quite busy over the last couple of weeks, but I hope to find some time to do the animations for the remaining crafting stations (e.g. Medical Workbench).

More to come! :)

... what is it?
This mod adds a bunch of new/missing crafting animations to the game.
It does neither override any existing animations nor does it need an import to run! :-)

... what is included so far?
- 11 new animations + several special tools

... supported races?
- all races (Humans, Hivers, Skeletons, Shek) both male and female.
- all (modded) playable races like Cannibals, Fishman, ...

... supported crafting stations?
- Heavy Armour Smithy
- Arrow Making Bench
- Engineering Bench (still uses arrows)
- Clothing Bench
- Cooking Stove
- Copper Alloy Bench
- Crossbow Crafting Bench
- Plate Beating Station
- Research Bench I-VI
- Weapon Smith I-III
- Leather Tanning Bench
- Leather Armor Crafting Bench
- Robotic Limb Bench
- Stone, Ore and Steel Processors
- Chainmail Sheet Fabrication Bench
- Hybrid Stone Mine I
- Chain Armour Crafting Bench
- Robotics Bench
- Biofuel Distillery (Wheatstraw, Greenfruit and Hemp)
- Rum and Sake Still

... (major) known problems/limitations?
- it's not possible to use two "special tools" at once - so one hand is always empty
- animation speed depends on the skill level
- minor clipping issues with female/very thin bodies and long arms
- some clunky parts in the animations
- mod does not work with "custom races", because there is no link to the animation files - I'am on it!

... keep in mind
this mod does not override any existing animations/skeleton files, but it replaces the reference to the "generic use" animation. it also uses some existing materials.


Stay tuned for updates
Populaire discussies Alles weergeven (3)
11
1
15 sep 2023 om 1:51
Малый перевод удачи вам :) ;)
GRIZLIMEN ДОБРЫЙ
0
1
7 jun om 20:51
CN!
牛哥10086
0
15 mrt om 7:32
Reuse policy
nato187
239 opmerkingen
Warden 18 aug om 10:35 
Yall, it's from 2019. The UWE "compatibility patch" doesnt even recognize it as the same mod anymore. If you're hoping this works, 99% chance it either doesnt, partially works, or is very broken or will affect other parts of your game.
Safest bet is just not using it anymore.
Reckoner0077 10 aug om 17:41 
idk if its working
Zanth 6 aug om 3:20 
its working
Dark Zagi 30 jul om 0:39 
its not working,
jbho4642 26 jul om 0:13 
こんなにも素晴らしいMODをもう一度蘇ってほしい・・・。
Masta_Crixus 30 jun om 18:04 
my character at the research bench just have a book in his hand that are lowered and nothing happens.
T0a$T3R D. 25 jun om 0:24 
Great , THX for modding:steamthumbsup::MonkeyDLuffy:
Hermann Wolff 24 jun om 13:07 
@BinnieBamboni there is a solution. Make sure that this mod is FIRST in your mod load order then all the animations will work no problem. I tested this and they work fine for me.
Defalt0_o 24 jun om 12:34 
Mod causes a hard crush when entering Ashland Dome 4. No clue why, but everything works ok without it
Binnie Bamboni 23 jun om 11:18 
Having the same issue as emmatanyade, no modded races, just standing there