Sword Art Online: Fatal Bullet

Sword Art Online: Fatal Bullet

261 ratings
Maximum Memory Chip Values
By Electro
A list of all the current maximum memory chip values.
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Weapon Memory Chips
This requires having Lisbeth's Weapon Modification Lv. 12
Therefore you will need to have completed the base game twice and own all 4 DLC's.

These have a Soft Cap at 15%
Max Cap
Weapon Attack
+22.00%
Experience Points
+22.00%

These have a Soft Cap at 20%
Max Cap
Physical Attack
+29.50%
Optical Attack
+29.50%
Explosive Attack
+29.50%
Damage vs. Humanoids
+29.50%
Damage vs. Lifeforms
+29.50%
Damage vs. Mechs
+29.50%
Damage at Max HP
+29.50%
Weak Spot Damage
+29.50%

These have a Soft Cap at 25%
Max Cap
Debuff Stacking
+37.00%
Medal Gauge Increase
+37.00%
Effective Range
+37.00%

These have a Soft Cap at 30%
Max Cap
Damage When Off-Guard
+44.50%
Damage From Behind
+44.50%
Damage When Near Death
+44.50%
Critical Damage
+44.50%
Critical Rate
+44.50%

These have a Soft Cap at 50%
Max Cap
Auto-Reload Rate
+74.50%
Ammo Capacity
+74.50%

These have a Soft Cap at 75%
Max Cap
Bullet Circle Accuracy
+111.00%

These have a Soft Cap at 100%
Max Cap
Bullet Circle Stabilization Speed
+147.50%
Trade Value
+147.50%

These have a Soft Cap at 200%
Max Cap
Ammo Acquired
+295.00%

This has a Soft Cap at 50%
Lower is Better for this!
Max Cap
Overheat Buildup & Duration
27.50%

"Overheat Buildup & Duration" at 27.50% will make you shoot 3.636363 times longer on the equipped Gatling Gun.

Accessory Memory Chips
Accessory Name
Max Cap
STR
+30
VIT
+30
INT
+30
AGI
+30
DEX
+30
LUC
+30
Gadget Attack
+29.50%
Physical Defense
+18.25%
Optical Defense
+18.25%
Explosive Defense
+18.25%
Melee Defense
+18.25%
Defense vs. Humanoids
+18.25%
Defense vs. Lifeforms
+18.25%
Defense vs. Mechs
+18.25%
Blaze Damage
-18.25%
Poison Damage
-18.25%
Debuff Resistance
+22.00%
Debuff Duration
-29.50%
Blaze Resistance
+29.50%
Poison Resistance
+29.50%
Suppression Resistance
+29.50%
Electromagnetic Resistance
+29.50%
HP Recovered Over Time
147.00%
Max HP
+29.50%
HP Recovery
+147.50%
Decreased Detectability While Crouching
N/A
Movement Speed
+14.50%
Reload Speed
+29.50%
Avoid Instant Death
10.00%
Recharge Time
-22.00%
Item Drop Rate
+37.00%
Rare Item Drop Rate
+7.45%
Weight
-22.00%
Medals Acquired
+1
Trade Value
+149.50%
Experience Points
+22.00%

The 0.50% difference between HP Recovered Over Time and HP Recovery is correct.

Just by equipping "Decreased Detectability While Crouching" on your Sniper Rifle will completely remove the sway while you are scoped.

Don't ever bother with "Medals Acquired". Instead just do the Party Hero Quests number 16, 17 or 18. They will reward you with 300 of all 3 types of medals.
Memory Chip Extra
Weapon Memory Chips with Dual Wield

When using Dual Wield, not many weapon Memory Chips will work at all for the weapon in your left hand except Ammo Capacity and Auto-Reload Rate. DEX and LUC still work properly though.

If using Dual Wield with a sword, then none of the Memory Chips work for that gun at all. Not even Ammo Capacity and Auto-Reload Rate.

For those interesting in properly calculating DPS or for comparing weapons then I have a Google Sheets calculator that I made which you maybe interested in here.

Sword Art Online: Fatal Bullet Calculations[docs.google.com]



HP Recovery
This memory chip works with First Aid Kits, Healing Shot, Healing Field and even Shield Matrix. If it works with Shield Matrix then it might even work with HP Recovery Shot.
You can calculate regens in the same link I provided above.
15 Comments
Luger-Lümmel 7 Dec, 2023 @ 8:27pm 
How can i reach the Max Cap on the Weaponstats? I'm stuck on "Auto reload 59.80"
Tsujack 1 Jul, 2023 @ 8:58pm 
Thanks. Now time to improve my 1 shot sniper rifle. I don't even have to use scope for normal game and dlcs. just 1 shot bosses in multiplayer is fun and shocking lower levels with record times set on them they have to do a extreme grind to beat the record.
June 31 Jul, 2022 @ 12:20pm 
@Insomnifur: The stat caps listed here are the maximum you can improve the stats to using the accessory upgrade machine. It is (rarely) possible to find wild accessories with better stats, like your 8% avoid instant death. (I can confirm that upgrade cap for avoid instant death is still 10%.)
Insomnifur 30 Nov, 2021 @ 3:44pm 
i was just about to say that i swore i had a avoid death if above 8% hp accessory on my ps4 - was wondering why cap here was 10% - not realising this has not been updated for 2 years lol...

very informative, even if slightly out-dated

i use to run two 120% hp regen over 60 seconds, with a avoid instant death on the side - effectively giving me 240% over 60 seconds (or 4% every second, effectively meaning as long as i dont take damage twice every 8 seconds, i was effectively immortal) - this helped for being able to focus stats into pure damage and completely ignore health - after all, late game scaling was always really funky

keep in mind, i had this setup when 175 was the max cap - i think max level cap is 300 now?? im not too sure, so im not quite sure if this is still accurate, but alas
Hurrican999 13 Sep, 2021 @ 2:15pm 
@M4 Sherman O_O
M4 Sherman 14 Jul, 2021 @ 1:24pm 
mag size cap? wont stop me from getting 100% mag size on a lmg that has 200 rounds by default. i did it on console, ill do it again
Agent Cirno 31 May, 2021 @ 9:21am 
@azael soft cap is when it slows down a lot when enhancing it, yes u can still max out but it will take longer when it hits the soft cap % for the chip.
Azael 15 Feb, 2020 @ 5:05am 
what mean soft cap? great job btw, I want to know of this values work today too, thank you.
Guh~hey~hey~♫ 23 Apr, 2019 @ 4:16am 
Nice job, very helpfull. Just a little terminology mistake.

"Hard cap" mean cant go any further no matter what. These are what you called max cap (max and cap are synonyms in that case, so using both together is kinda redundant).

What you called "hard caps" are actually "soft caps", you can still go further but at a significantly increased cost.

Usually in MMOs you call soft cap the point beyond which it's a waste to invest more ressources into something because of the diminishing returns, making it not worth the spent, usually because those (limited) ressources are better used on something else.

Also these terms are more often used when talking about stats/skills points (which are limited ressources).

But it's still the most accurate way to describ the chips mechanics in SAO_FB, there's also diminishing returns, only difference is that the ressources arent limited like skills/stats points.
justbystander 28 Feb, 2019 @ 8:44am 
am i the only one find its hard to upgrade weapon attack? my weapon attack is 18%.. every time i combine only do little..